• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Pivoting and Its Implications

Senario

Smash Ace
Joined
Jul 1, 2013
Messages
699
This technique seems to be more limited than wavedashing as far as mobility is concerned. It seems that you can at least run away, then pivot to perform an attack while sliding away, and you might be able to do an attack while sliding forward by running forward, pivoting back, and then C-sticking forward. Unfortunately, dash dancing appears to be limited, so this will probably limit its versatility and mindgame potential. It'll still be incredibly useful, mind you, especially for characters like Marth, and has potential in other areas such as comboing. It does provide movement somewhat similar to wavedashing, though in a more limited form. This isn't the only instance of this, as tapping shield while running seems to produce a similar effect to crouch-cancelling a dash in Melee, though this is a bit slower too. Ultimately, I don't think Smash 4 will have movement options that feel quite as tight or are as versatile as Melee's, though they're sure to be leaps and bounds ahead of Brawl's.
Agree it feels like crouch cancelling a dash so you can do something in the opposite direction. Not as useful as dash dancing and pivots were already used. Particularly on marth. Better than brawl but melee had something similar.
 

Bladeviper

Smash Ace
Joined
May 20, 2014
Messages
870
NNID
Bladeviper
Agree it feels like crouch cancelling a dash so you can do something in the opposite direction. Not as useful as dash dancing and pivots were already used. Particularly on marth. Better than brawl but melee had something similar.
you can use a move in ether direction though and the slide on the end will lead to some mind games at the very least imo
 

Senario

Smash Ace
Joined
Jul 1, 2013
Messages
699
you can use a move in ether direction though and the slide on the end will lead to some mind games at the very least imo
You could do that in melee too. Wavedash or dash crouch cancel throw out a move in the opposite direction.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Then it sounds like they just got rid of some of the technical barriers in that sense. I don't see a problem with that.
 

Senario

Smash Ace
Joined
Jul 1, 2013
Messages
699
Then it sounds like they just got rid of some of the technical barriers in that sense. I don't see a problem with that.
yeah, I agree I just don't think it'll be as crazy good as some people are imagining. We could already do it, it was just done differently so it isn't a big deal imo. Less tech barrier is fine as long as the stuff is still there. Simply removing good mechanics isn't great in general.
 

Xiaphas

Smash Cadet
Joined
Jul 30, 2014
Messages
74
Location
Mill Creek, Washington
yeah, I agree I just don't think it'll be as crazy good as some people are imagining. We could already do it, it was just done differently so it isn't a big deal imo. Less tech barrier is fine as long as the stuff is still there. Simply removing good mechanics isn't great in general.
Could you be more specific with what "Good mechanics" you're referring to?
 
Top Bottom