So throughout this thread, we've concluded that:
M2K is a scrub at times
Scrubs>Douches
Playing with Honor doesn't work and is a laughable idea.
Right?
Call me a newb, scrub, moron, low-post-count-shouldn't-speak-unless-spoken-to-person, or what have you, I think that, as someone who is experienced in competitive gaming in general and at least familiar with smash in particular, I might be able to help shed some light on this somewhat meandering debate.
First, let us establish the questions: Is Smash
fun if
competitions are played without
honor? Should
competitive smash be
fun at all?
These questions are somewhat awkward, as everyone has fun differently, and many argue that the spirit of competition is fun enough unto itself. I have discovered that true competitions are most enjoyable by two classes of people:
1) Those who truly seek to be the best and, if they are not, to discover who is.
2) People who don't actually care who is the best, and come to tournaments simply to find other people who play the game.
One can easily see how class (2) might be displeased if they were quickly ousted from a tournament by a series of players who chaingrabbed and spiked them three times. A representative of class (1), however, would say that they did not belong at the tournament to begin with. Swiss draw tournament formats, in my opinion, have largely solved this problem by more or less equivocating matchups. Whether the technique is honourable, however, is another question altogether.
Second, let us identify the foci of the argument:
Honour (in the context of competitive gaming) - honesty, fairness, or integrity in one's beliefs and actions.
Honour (in the context of SSBB) - Fairness within the game's intended rules.
Competition (in the context of SSBB) - A way to discover which players are the best at playing this game.
Fun (as applies to SSBB in general) - Enjoyment and happiness provided by playing this game.
Fun (in the context of competitive SSBB) - Discovery, and the process of discovering, who can beat a large number of other players.
As each of these concepts are highly subjective, each person is likely to have a distinct viewpoint, so argue with me as you will, but most will probably divide into a few camps:
a) Honour (in terms of being absolutely fair within the game's
intended rules) is unnecessary in competition (a gathering of Smash players whose principal focus is on finding the best amongst themselves) because the person most able to effectively utilize all aspects of the game should be deemed the best.
Fun is also unnecessary, though not always absent, to competition, and can be found by playing Smash outside of tournaments.
b) Honour applies to competition only when certain moves, glitches, etc. can be exploited to give a certain character/player an insurmountable (or perceptively insurmountable) advantage that does not allow anyone else to win, regardless of skill. This exploitation renders the competition uncompetitive (and unfun) by essentially transforming the game into a lackluster demonstration of who can execute the move/glitch first.
c) Honour is not present unless the playing field is absolutely equal in all respects but skill (at using characters as intended by the programmers). Dishonourable play is not fun, and competitions should be fun.
d) You don't have to play with honour, ever.
Because competitive Smash does not have a unified rulemaking body, players are left to define honour and its role in tournaments for themselves. As a result, tournaments will become more oriented toward ATs and methods of exploiting the games still-imperfect operation until either the players whose personal definition of "fun" excludes "dishonourable" moves begin establishing independant tournaments for like-minded individuals, or a governing body is formed.