I would really enjoy her, it would be a very cool throwback.
Here's a moveset!
Took a lot of research!
Speed: Quite Slow
Air Speed: Medium Fast
First Jump: Low
Second: High
Overview: A lot of Mini Kangaroo moves aren't very fast, and Mini Kangaroo isn't fast either. So, she must rely on stage control to defeat her opponents. Because of her projectiles, Chibitori's, and mines, she can force her opponents into situations they don't want to be in. She has some quirky moves up her sleeve.
In the animations her Joey hands her the items extremely quickly as she uses them. He gets them from her pouch.
Jab: Mini Kangaroo punches forward twice, then the Joey keeps punching, which can be chained infinitely. 3% 4% 1% per hit
F-Tilt: Mini Kangaroo does a quick uppercut swipe with the Picture Cutter. 8%
U-Tilt: Mini Kangaroo squeezes an airpump from Dynamic Soccer, putting a powerful windbox upwards. Does do melee damage. 7%
D-Tilt: Mini Kangaroo swipes forward with one of the hammers from the Bee Game. 9%
Dash: Mini Kangaroo dashes forward and does a belly flop. 13% Strong, but end lag as Mini Kangaroo gets up.
Fair: Mini Kangaroo launches a small plastic triangle forward. It acts somewhat like villagers slingshot, however does considerable more damage. It also flies farther, but it flies in a slight arch rather than a straight line. 8% (This move is from "Hopping Game")
Bair: Mini Kangaroo swings around and slams the staff from Space Ball into the opponent. 14%
Dair: Mini Kangaroo tosses down a large piece of honeycomb from the Bee Game. It doesn't travel very far, and works as a weak meteor smash. 11%
Uair: Mini Kangaroo pulls out the Challenge Dice and holds it above her head. 10%
Up Smash: Mini Kangaroo sets up a Jumping Bottle. When the button is released half of the bottle is shot upwards. It flies higher depending on how long you hold down the button. 14-20% (Works similarly to Snake's Up Smash)
Side Smash: Mini Kangaroo swings the bat from the Ultra Machine. It reflects projectiles. Unlike Ness's Bat, it does more damage at the base, rather than the tip.
Head: 18-25%
Base: 24-30%
Down Smash: Mini Kangaroo slams down the two pendulums from the Love Tester on either side of her. They deal electricity damage.
16-22%
Grab: Mini Kangaroo extends the Ultra Hand forward, pulling the opponent to you quickly. This can be used as a tether recovery, like Link and Samus's grab. It does 7% damage as a Zair.
Pummel: While the Mother holds the opponent the Joey slaps them. 3%
Up Throw: The Power Lift lifts the opponent up and then flings them away . 7%
F-Throw: Mini Kangaroo slaps the person forward with a flipper from Hockey Game. 5% - It doesn't do much damage, but it can KO at around 135%.
B-Throw: Mini Kangaroo spins around once and throws her opponent. 6%
D-Throw: Mini Kangaroo slams the opponents into the ground. She then grinds gears from Gear Grind all over the opponent, doing some serious damage and then flinging them away. 10%
Neutral B - Ultra Machine - Mini Kangaroo prepares the Ultra Machine and fires baseballs at the opponent. You can slightly adjust the trajectory depending on where you move the control stick. 10%
Up B- Hopping Launch -Mini Kangaroo is launched by the launch pads from the "Hopping Game". It launches Mini Kangaroo in a diagonal angle, do slight damage to whomever she touches. It can be held down to shoot Mini Kangaroo farther. 3%
Down B- Time Bomb -Mini Kangaroo sets down a small disk object on the floor. Whenever a person nears it, it explodes into a bunch of small orange pieces. (From Time Shock) After a while it will explode nonetheless. It's great for controlling the stage, however only one can be out at a time. It will not explode when Mini Kangaroo walks by, but the explosion can still damage her if it does happen to explode near her. 13%
Side B- Chiritorie - Mini Kanagaroo sets down a Chiritorie, a small red robot. It patrols the stage, doing slight damage to the touch. Since the Chiritorie is a vacuum, it will suck in any items or projectiles it encounters, including Ultra Machine baseballs. If the Chiritorie comes across a mine it will not destroy it or cause it to explode. It disappears after a short patrol. 4%
Final Smash: Bee Hive Game - Mini Kangaroo teleports any characters directly in front of her into a cutscene where they are on a small platform made out of honeycomb. The opponent(s) are now tiny, and Mini Kangaroo and her Joey take hammers and began smacking different blocks on the Honey Comb. After the cutscene ends the opponents are launched away. It deals 42% damage.
Taunt 1: The Joey starts playing Space Ball. After a second, he puts it away.
Taunt 2: Mini Kangaroo quickly makes herself a cotton candy, then eats it.
Taunt 3: The Joey takes out the Challenge Dice and stares at it confused for a moment.
Win 1: Joey hops out of his mom's pouch and they dance happily.
Win 2: Mini Kangaroo laughs uncontrollably as the Chitori cleans her.
Win 3: Joey pulls tons of random toys out of her pouch, then look at the camera.