Oh yeah Pierce, about that post you said about Lucario, just wanted to clarify and confirm parts of what you said:
-Lucario's frame data startup-wise is
pitiful. However, it's compensated, as I'm sure you're aware, by low cooldown overall (fair actually ends significantly faster than Marth fair, dair ends faster than most one hit aerials in the game

), and those lingering hitboxes make his moves safer on block than most characters. It does mean that his offensive when he has to makes for a tough thing to do, but most of the time when he's fighting a character that can outcamp him, most of them have lots of general problems killing, which help his options after severe damage has been racked in the long run. I think I understand what you mean by "clutch", but that would be interesting to go into detail with. Dair though is a very gamebreaking concept in itself, even if it is outranged, the mobility and punishment it offers to anyone who tries juggling Lucario (with the possible exception of ZSS and the like) hides a weakness that is usually shared by most of the cast: a soft underbelly. That and it aids recovery in many ways.
Oh, and the reason why people mention Lucario's momentum cancel, it isn't because they're forgetting everyone else can. Lucario has like the 4th or 5th best momentum canceling aerial in the game, behind stuff like MK uair, but combine that with the average weight he gets, and he lives definitely above average %'s compared to the rest of the cast.
Also, I mention this, but I'd actually rather play offstage vs. MK as Lucario than as Marth, merely because having a hitbox on your recovery is meaningless when you gain only so much distance and have fewer options to help (weave away -> dair stall works wonders for Lucario against most gimping aerials, that cooldown I aforementioned means that Lucario can often let an opponent whiff then jump over more safely).
Aura is obviously a double-edged sword, you know this clearly, and addressed its strengths and weaknesses quite well.
Lucario plays the safe game imo very well, which means in a game where he has to approach, it becomes a bugger. This is imo why if the spacies weren't so clunky in design (minus Falco, amazing character, picked him up myself recently), they would be contending for hardest MU vs. Lucario with their pure design of hit and run, which does lots of awful sorts of things to Lucario's momentum based game.
But you have done a good job, considering you don't main tons of these characters. Just wanted to clarify Lucario a bit.
imo Lucario is just short of the qualities of top 10. Having great, tolerable MUs and decent tools really helps, and every time someone's doubted his ability, tournament data often often comes to shove it right back in that Lucario can be a menace to any character. However, having some crude tools, a very inflexible game "goal" sort of speak (it means you basically have to be doing well, or have been racking tons of damage, and certain MUs he has to shift a lot of different gears to play because of a mixture of shortcomings and wide options), a mediocre recovery (although some stupendous offstage tools to help him recover), and some really, really good qualities minus startup time, I think he's the brink of a stand alone tourney viable character that struggles to breach the likes of better and more lethal characters with highly developed tools (like Olimar and D3), or ones that are flexibly adaptive and often have a larger, more universal pool of game plays and switches (Falco, MK, etc.).
I feel that these things constitute why Lucario is definitely 11/12 material, I'm a bit apprehensive to say that TL, Kirby, or possibly even ROB (really strong support though, this guy is very competitive, if only he didn't have ZSS/MK ****) should be above him.
@ above list: There's a lot of things I disagree with on that list, among them that are really not what I think are accurate is Ness, TL, Zard, Bowser, Zelda (in fact, I think Zelda and Bowser should switch places to be a little closer), and DK (although I wouldn't blame you for saying he's got an amazing build that's just stopped by that stupid D3 MU). I could also refute Lucario being below those two (especially TL), but I'll refrain, it's kind of close enough. I will say though that Lucario tournament data is ridiculously high (9th on that list, obviously a little skewed), and MU's/tools have been pretty clear that Lucario "has been shown to make him higher". If disregarding tournament data/actual play is how the list is constructed, then Ganon could not rise above C.F. merely because "he surprises players".
This is though my opinion, so I'm not sure if others would agree or if it's actually of any detriment that the list stands relatively "intact".
Oh, and Lucas doens't have a crap recovery, very common misconception.
tl;dr:
Hi Zero Suit Samus, I'm really happy for you, and Imma lechoo finish, but Lucario is the best low A tier of ALL TIME! Of all time!