Revven
FrankerZ
It's called teching, you should try it sometime :V.Also I think Falco has a chain grab. It is something like DThrow>Jab>DThrow>Jab>etc... It works from 45% to 110%.
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It's called teching, you should try it sometime :V.Also I think Falco has a chain grab. It is something like DThrow>Jab>DThrow>Jab>etc... It works from 45% to 110%.
Teching confirmed for Project: M!It's called teching, you should try it sometime :V.
Bumping, help guys.Using 2GB SD card; Falco can MAD, but vB shines; using homebrew gecko.
What might the problem be?
The **** is teching? Is that when you jump and then airdodge into the ground?Teching confirmed for Project: M!
Do you have FitFalco.pac on your SD card? The download program may have screwed up. I would try redownloaded.Using 2GB SD card; Falco can MAD, but vB shines; using homebrew gecko.
What might the problem be?
This is for HBC, right?We have a temporary mirror of projectm.exe if anyone wants it. This will still download regardless of smashmods.com being down.
http://www.mediafire.com/?0c8ue33colz9jis
That doesn't work for 2 reasons.I am just gonna say, I love Ganon in this. Flame Choke has quickly become one of my favorite moves.
Also I think Falco has a chain grab. It is something like DThrow>Jab>DThrow>Jab>etc... It works from 45% to 110%.
I did before this and it still froze and I have to unplug it just to turn it off. I booted brawl back on and went to the custom stages menu and it started.Delete your custom stages.
doesn't work for homebrew version, still tries to use smashmods.comWe have a temporary mirror of projectm.exe if anyone wants it. This will still download regardless of smashmods.com being down.
http://www.mediafire.com/?0c8ue33colz9jis
The final version will have a completely different platform movement section that what's currently in, and we didn't want to heavily alter stages from demo to final release.I'm guessing the Castlevania stage wasn't released with the demo?
& I'm really enjoying Project M, amazing job!
It means that you download all the files to your wii rather than your Wii downloading them as you play.Question: does the download option "Riivolution offline" mean I can't play this online with other people through wifi?
We've hijacked some Final Smashes for space for new moves and/or things characters needed in order to function. Lucas is one of those characters, we're sorry we didn't mention this!Has anyone mentioned that Lucas'es final smash does nothing? He tries to call meteors but none fall. Out of mp?
Doubtful, would change the game too much and this is just a demo. People should know what to expect for the final release if the demo feels this good.will there possibly be a patch to fix the DI once its fixed? Would really really appreciate it![]()
There's a reason why the OP has this kind of stuff covered, you should read it because it's known. All of that is summed up as landing detection with the exception of Zelda... which I don't know why'd Side B offstage >_>;.The game feels very off to everyone I played with. In melee I use FAir with Marth all day but really don't know why it doesn't combo/feel like it should here.
Wavedash feels good on Marth but Forward wavedash feels off. Waveland also feels off, probably the landing detection.
Zelda feels way too floaty and her Recovery is really bad. I've died plenty of times trying to jump -> ForwardB and end up floating a mile off the stage. I am inexperienced with her though.
My cousin doesn't like Ganon because he can't use attacks as close to the ground as he could in melee. He has to use BAir almost right as he jumps compared to near the end of his jump. One match I was mid stage and he jumps from the edge to a ForwardB and it suicide killed me, makes the game feel more like brawl than melee when stuff like that happens.
This is waaaaaaaaaaaaaay better than Brawl but I think it has a long way to go. The people I play with usually play melee for hours, but they quit after 4-5 games every time we start to play this. I'm glad a lot of people like it though, maybe it will give you guys the motivation to keep working on it.
That is the reason why I said "I think". Because I have no one to try it against.It's called teching, you should try it sometime :V.
1. I still don't understand what you mean.What I mean is when you are already mid air and use side b it travels so far because of how floaty you are.
Please don't get me wrong I am not trying to be rude but I think it needs a bit more work. Maybe for players like us that landing detection is exactly what we need. It's 1000x better than Brawl.
Hey, Haven't we spoken before? Anyway, glad to see some Cali people giving the game a try, it's too bad your crew doesn't dig it.The game feels very off to everyone I played with. In melee I use FAir with Marth all day but really don't know why it doesn't combo/feel like it should here.
Wavedash feels good on Marth but Forward wavedash feels off. Waveland also feels off, probably the landing detection.
Zelda feels way too floaty and her Recovery is really bad. I've died plenty of times trying to jump -> ForwardB and end up floating a mile off the stage. I am inexperienced with her though.
My cousin doesn't like Ganon because he can't use attacks as close to the ground as he could in melee. He has to use BAir almost right as he jumps compared to near the end of his jump. One match I was mid stage and he jumps from the edge to a ForwardB and it suicide killed me, makes the game feel more like brawl than melee when stuff like that happens.
This is waaaaaaaaaaaaaay better than Brawl but I think it has a long way to go. The people I play with usually play melee for hours, but they quit after 4-5 games every time we start to play this. I'm glad a lot of people like it though, maybe it will give you guys the motivation to keep working on it.
We're fully aware of all of these issues.I played the game a couple of hours, and it's pretty fun. Here's my feedback:
1) Shieldstun is too great. There was an instance where I was Falcon and my opponent was Link. I was lying on the ground and he was shielding... I did a rising attack into his shield and he could not shieldgrab to punish. In fact I jumped, avoided his grab, and punished him for trying to punish me.
2) Directional influence has way more influence in this than it does in Melee. I'm pretty sure you guys know this already, but I wanted to bring it up in case you didn't.
3) Super armor on grabs is still in, and it sucks bawls when you are trying to punish an opponent's grab and end up getting grabbed anyways.
4) If you do a forward-air with your c-stick immediately after you jump, you move forward a little bit. It's really easy to do with Link since he doesn't leave the ground for a while after his jump is initiated. It's really weird, I had never seen it before in any Brawl remake until Pikachad showed it to me today. It sorta blew my mind.
Other than that the game feels a lot like Melee. I picked it up and was playing Falcon the same way I do in Melee without any troubles. Keep up the good work. Looking forward to playing online with this~
The more you know!We're fully aware of all of these issues.
As for #3 however, that existed in Melee as proven by our lovable Magus420. The difference is in Melee you didn't take damage.