ajajayjay
Smash Journeyman
I don't actually want the vacuum cleaner. I guess it could be useful if it was similar to kirby's inhale, especially in conjunction with wavedash... nah. a dash attack replacement would be just fine tho.
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Pretty much this. Plus, I believe cape stalling+wall jump does what recovering Mario Nado does but better.Eh, I'm still not a fan of Mario Tornado. I can't physically mash fast enough to get any recovery boost out of it, and on stage, dair does everything tornado does but with better followups.
inb4badtechskillEh, I'm still not a fan of Mario Tornado. I can't physically mash fast enough to get any recovery boost out of it, and on stage, dair does everything tornado does but with better followups.
That's all imo of course.
Mario doesn't have that natural aerial mobility to make Dair a better diagonal move from above vs Tornado.Eh, I'm still not a fan of Mario Tornado. I can't physically mash fast enough to get any recovery boost out of it, and on stage, dair does everything tornado does but with better followups.
That's all imo of course.
Stevo, you made me laugh. You win a cookie.I do not have any knowledge of brawl, nor do I condone the use of it.
:\ you're so badEh, I'm still not a fan of Mario Tornado. I can't physically mash fast enough to get any recovery boost out of it, and on stage, dair does everything tornado does but with better followups.
That's all imo of course.
It's way more potent for recovery...I am pretty much satisfied with the Tornado.
It's harder to recover with it, but it's easier to use it in battle, seems like a good change for what the move is in melee.
You're right, my inability to mash buttons as fast as you is really holding me back...:\ you're so bad
Results:
5: JCaesar
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33: Strong Bad
Actually, you lost to 3rd and 17th. I lost to 1st and 3rd and beat a 13th. JUST SAYINrofl jcaesar, you know but not everyone knows that i had to play 3rd then 13th and the sets against them were both close :V
This has already been answered, yes we are considering adding spikes to characters IF it helps them in any way. No we haven't decided who except two: Kirby's Up B and DK's Forward Air and they have already been implemented. But we are only going to do it sparingly among the characters.I'm not trying to beat the evil dead horse, but I have a slant on spikes in project m.
If spikes are being given to those characters who others **** about so much, is the project m team considering adding spikes to more characters? I understand that there are benefits AND handicaps to spikes and that not every move or every character is appropriate for its properties.
I DO feel the added risk/reward is something that should be considered when building a more diverse character base. With 35+ other combatants and smash only having so many variables to be tweaked it would be nice to know that AT LEAST the idea is being considered when building unique movesets.
Perhaps other characters besides Falco could implement a unique benefit from spike tech chases. Or new characters could have a new use for something similar to the way Marth uses his for punishing bad recoveries. And then there's the situational spikes like on Captain Falcon.
Just spreading ideas here really. Trying to help everyone keep an open mind. I've thought of a few places when a character MIGHT have something cool if there meteor was converted to spike, but they are all just theory and would need play-testing.
no johns ;-0rofl jcaesar, you know but not everyone knows that i had to play 3rd then 13th and the sets against them were both close :V
So should his side b, counter, d tilt, nair and bair.Marth fair should spike.
just saying.
This has already been answered, yes we are considering adding spikes to characters IF it helps them in any way. No we haven't decided who except two: Kirby's Up B and DK's Forward Air and they have already been implemented. But we are only going to do it sparingly among the characters.
Heh, that'll help to make the risk/reward on that move slightly less horribly skewed.DK's Forward Air
I mean, I could easily reach maximum human possible height with Melee Mario Tornado when mashing B for recovery without using anything before it.It's way more potent for recovery...
Atm, isnt yoshi's fair like extremely sped up? I thought that move was initially quicker than dk's fair.Speeding up DK's forward air is something that's not going to happen (at least speeding it up to Smash 64 levels would be insane). The spike change differs it from Down Air and makes the risk much more worth it knowing that your opponent won't survive. It's also already at a fine speed IMO and the spike change is enough of a subtle buff to the move as it is. It's one of those moves where "Oh, I can understand why it's a spike. It wouldn't be overpowering nor would it be unusable because it only increases its use slightly." whereas if we went with a Smash 64 change... that would be pushing the levels of ridiculousness that DK doesn't need (keep in mine in Melee he IS mid tier and one of his major problems were how his hitboxes for his tilts were made making their utility awful).