- Joined
- Feb 27, 2008
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- 26,577
Do you actually use Sonic?
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Sigh, I know the difference between the two attacks, but most of the properties of the side-b can be moved over to the down-b with little problem, and Sonic would be better for it.The fact that they look the same is a bit of a mix up by itself because if you think you're getting the same thing, youre kinda mistaken.
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That's just very disappointing... Well hopefully the PM team will be able to make the move a stronger addition to zelda without making it OP. They not doubt will.It actually wasn't hard to get around.
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Don't get me wrong they are nice for edgeguarding and stage control, but think of them like samus missiles, any good player is going to get around/through them. You're supposed to use them to make your opponent go where you want them to be.That's just very disappointing... Well hopefully the PM team will be able to make the move a stronger addition to zelda without making it OP. They not doubt will.
Ah, I miss understood you then, I was under the impression that they were failing at the intended purpose of being a zoning tool. Thank you for clearing that up.Don't get me wrong they are nice for edgeguarding and stage control, but think of them like samus missiles, any good player is going to get around/through them. You're supposed to use them to make your opponent go where you want them to be.
I really don't think sonic needs a new attack... really... he's doing fine atm so...The Down-b is more natural to any Sonic player who has played a classic Sonic game, i don't even know where Nintendo got the idea for it to done on the Side-B, other then maybe Sonic Rush but thats a totally different move.
Just by reading that, I can tell you know very little about his sideb and downb mechanics.I know that, but the differences are much smaller then the similarities.
The only real Side-B differences are
The Invincibility frames.
The small hop.
The Hold charge for damage, and speed.
Some momentum stuff.
Turning around in the air.
The could move some of this stuff over to the Down-B, and just make a totally new Side-B.
Edit:
Forgot about the shielding part. but that can be moved to.
Streaming as long as possible/there are people to play it... so yes.By streaming for a few days, do you mean non stop streaming? I doubt it though. Lol.
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lolwut?I think sonic should get a light speed dash. He could say "go!" Just an idea.
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included in the patch or just final release?We're doing some minor buffs to Sonic's gameplay and edited his downsmash animation so he isn't ***** if it's shielded. He was very solid in the demo so we aren't going to be making huge changes, but there will be some.
So the patch will be your current build minus some characters and stages? to put it simplyIt would be included in any patch. Our goal isn't to make the patch severely outdated upon release, it just happened last time.
Are you talking about the demo or the current build?A simple difference between them is downb can be canceled on the ground with a shield if it started airborn.
You have to release the charge in the air to actually start the attack, which then you can cancel on the ground by holding shield.Are you talking about the demo or the current build?
I'm using the demo and I'm starting the down b in midair and trying to cancel the roll on the ground with a shield but no dice.
All the characters actually.So the patch will be your current build minus some characters and stages? to put it simply
By attack, you mean the rolling part right? I do that, roll on the ground, and the only thing I can do is jump cancel out of the spin.You have to release the charge in the air to actually start the attack, which then you can cancel on the ground by holding shield.
They've stated hundreds of times that no new characters in the patch.All the characters actually.
I use him, I hvent seen much of him compared to other characters. That's why I been asking about his changes.Do you actually use Sonic?
You sure you are doing downb and not sideb? Just jump in the air and start the spin charge and release it before reaching the ground and just hold the shield button and it should cancel the attack when he lands.By attack, you mean the rolling part right? I do that, roll on the ground, and the only thing I can do is jump cancel out of the spin.
Ya sorry if I wasn't being clear lol. A practical application to that is forcing your opponent to put their shield up but then just canceling it and grabbing them.OH ****, lol.
I didn't know you had to release the down b before hitting the ground. I thought you meant canceling the roll on the ground with shield.
Thanks, broski.![]()
sonic IS a solid character, most just don't play him well. Watch FireballStars (correct the name if im wrong) sonicI use him, I hvent seen much of him compared to other characters. That's why I been asking about his changes.
U said he was solid in the demo but he really isn't. Everyone said he was suppose to be a gimper, tho maybe it's the other characters I play to, no one should have to rely on it. Which is the way it seems when I play friends around here. He just doesn't feel as solid as everyone makes him seem.
What changes have been made? I thought his bait should have more k.o. Potential than it has because of the lag on it.
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