AzureFlame4
Smash Journeyman
That's right, Shulk can ken combo. I haven't tested it out on the entire cast yet, but so far I can tell you it works with Ganondorf, DK, Bowser, and Shulk himself. There are a couple of huge issues with it though. The most obvious being the fact that the dair is so narrow so it's harder to land than Marth's. The other issue is that sometimes it relies on you having jump/speed on while other times you can do it without either. It's really dependent on the situation and will require a lot of experience to get consistent with. Also, the circle pad makes it a little annoying to be precise with. I would also like to note that the combo also works with uair and even bair instead of dair for mix ups, though dair will almost always be the better option due to the spike. Also, I have not had the chance to play against a human player to see if it can be air dodged out of yet. Even if it can though, it will still be able to catch opponents who are off guard.
I plan to do more extensive testing with it in the next coming days to get an idea of what is needed to pull it off with the entire cast, and also to see which characters it might not work on. Also note that all of this data is based on the training room meaning vectoring wasn't accounted for.
Given that you are also having to go out further when the percents are really high, it might be better to consider the bair in the situation since it will send them to the blast zone most of the time. It will kill if you start the combo at around 90%
Works on (Still testing):
0%-67% No arts needed. 68%-100% jump needed.
0%-64% No arts needed. 65%-110% jump needed. Up until 50% he can up B to you to recover and kill you at the same time.
Around 60-120% with speed or jump.

Hard to land until around 20%



Works amazingly well up until around 50% and then becomes nearly impossible to land.

/
Start's working around 20%

Will die extremely early
























Barely works on:
Really hard to land at any percentage


I plan to do more extensive testing with it in the next coming days to get an idea of what is needed to pull it off with the entire cast, and also to see which characters it might not work on. Also note that all of this data is based on the training room meaning vectoring wasn't accounted for.
Given that you are also having to go out further when the percents are really high, it might be better to consider the bair in the situation since it will send them to the blast zone most of the time. It will kill if you start the combo at around 90%
Works on (Still testing):
Barely works on:
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