Thank you for reviewing my suggestions, I completely agree that each character should have their advantages and disadvantages. I also agree that not all characters should be nerfed or buffed to be top tier as that is very difficult to implement because one character may always have more advantages than the other. Small changes like these however, may make things a bit more manageable and rewarding for some Ridley players who takes more risks and capitalizes on good reads, especially the down air. I don't mind the other mechanics of Ridley too much because they are part of his weakness. Moves such as his fixed angled up-B moves force the players to memorize and think about how carefully he should approach players offstage as well. I do see the argument with having a fixed trajectory. Making his up-B freely controllable with its trajectory and maybe a little quicker recovery of his down-air is also in order and if I had to compensate for this change I would say take away the option to move his up-B downwards completely. The reason for this is because he already has to commit to two moves completely which are his up-B and his normal down air. So, taking away this move in return for a faster recovery of his normal down-air spike would be a fair trade in my opinion. Reiterating what predatoria had mentioned, a lot of characters have some sort of gimmick to compensate for some advantages. With that in mind, what would you folks rather have as a change? the trajectory of some of his throws and fireballs for more setups, or the trajectory of his up-B and or maybe one extra jump to help with his recovery?
I will first caution that I am quite a newbie and have yet to do any kind of competitive play, so keep anything I say with this in mind. Most of my experience is speaking from a background of playing in house party style ffas / casual 1v1s or 2v2s with real-life friends or doing unranked 2v2 matches online, and I have never played beyond super-casual in any previous SSB game. It was actually Ridley who made me want to start learning the game on a higher level.
Though I have seen a lot of suggestions to make Ridley's wing blitz attack either 8-directional, or entirely freely directional, I don't find its current implementation to be as limiting as some may suggest. In particular, I've found the angle on his forwards wing blitz to be quite well-intentioned by Ridley's design, and deliberately angled as it is such that a straight, 8-directional set may not even accomplish this current, well-positioned angle. It's perfect for getting above and over a wall of projectile spam and bypassing a ground-based approach. I duel a friend of mine a lot who loves to play Krool. He's always throwing his crown and doing his cannon thing, and the angle on the forward variant of wing blitz gets me perfectly over all of this to land a hit on him while he's stuck in the gun suction animation. I've used this same move with relatively good success to get past my brother's Robin and his ranged toolkit, or past another friend of mine's Young Link arrow / bomb spam. I also find it very useful in 2v2 games to get past extremely campy setups. I imagine, however, in higher levels of play, it is probably going to get me punished much moreso than now, where I mostly get away with it. I'll have to find out when I get to that level.
I'm able to do a similar surprise attack with the reverse angle on wing blitz. Often I can surprise somebody with a backwards wing blitz to hit them off a platform, but only if used occasionally. If I make a habit of going for neutral airs or up tilts while they're up on platforms, an occasional reverse blitz seems to take people off-guard, especially if they're coming down for a landing from above or are mid-jump up to an above platform.
I will say sometimes characters with very strong recoveries such as Jigglypuff or Pikachu have come down well below the edge of the stage to gimp me while I'm powering up for an upwards recovery. In this scenario, would having the capability to do a diagonal recovery have saved me? Given the mobility of such characters off the stage, I'm not convinced they wouldn'tve been able to do a similar tactic had I gone for a diagonal instead of vertical recovery. I haven't had too many issues yet getting recovery-gimped as Ridley. More often, I've been able to punish players trying to do this with a satisfying space pirate rush into the underside of the stage, which then leaves me intending for a vertical recovery anyways, starting from a position diagonally off the edge.
I'm not sure how much an octagonal versus a 4-directional recovery would help, and any finesse beyond this with a truly analog, omni-directional wing blitz would likely be difficult to execute with the notched stick on the gamecube controller.
I'd also be sad to see the ability to use the move downwards go, as I occasionally use this as well to try and blast someone off the stage edge when they're coming to grab hold.
If we're strictly speaking of buffing Wing Blitz, I'd prefer to see a faster startup, super armor, or just extending the range altogether before I'd personally like to see it become more than four directions.
As for his down air, I've had very, very little success landing these without losing a stock. I'm always extremely aggressive off-stage to the point where I usually end up dying trying to land awesome gimp kills, but when success is had, it's glorious. At first, I tried to down aerial spike people but never, ever was able to recover from it with a following wing blitz unless I started way, way above the edge of the platform. Just being able to end your commit to the attack sooner would likely make it a much more viable option, in my opinion, as right now it is quite punishable when you land from it on-stage, and off-stage I've had such little success utilizing it without dying.
The idea of an extra jump just makes me giddy though. I actually had that idea and was secretly hoping for it as patch 2.0 rounded the corner. I think this would be an extremely big help, as Ridley's off-stage game is a lot of fun. I do find myself craving one more jump all the time with him. If I had to choose anything from your list (or even come up with my own personal suggestion), it'd be another jump. I'm not sure if Nintendo would change such a large thing about the character though. As of now, the patches they have released have introduced very minor changes that really do not change anything blatantly noticeable about the characters, such as adding an extra jump would. Only time will tell, and we'll have to see. Given Ridley had 0 representation in Genesis 6 and that he's been creeping lower on tier lists, maybe he will see some kind of awesome buff such as a fourth jump. He'd be the king of the skies with that, rightfully so!