RAzul
Smash Apprentice
Hey guys, I’ve been playing with Ridley for about 5 hours in total or so. Really been learning the strengths and weaknesses of his kit. Here are a couple of games against two of my friends that I felt were strong displays of what’s possible.
My tips?:
* Jab is a strong option because of its damage and pressure relief
* Up air is GREAT for juggling
* Down throw > FTilt is a great option at 0%. (I cant yet say its consistency in terms of if it’s true or not cuz I labbed it a couple times in Training and my friends would get caught and not, so more testing with DI is needed.
* Drag down Nair > Jab is a cool aerial combo to land with when spaced right
* Skewer (Down B tail pierce) is VERY situational and read based. Don’t throw it out for funsies because if it doesn’t hit the sweet spot, it’s pointless. I landed it in my match vs. Snake because I got the right read and tried it, and it worked. That was the only time I threw it out in both matches though. The Down Smash that I used after it is NOT true, but a mixup. After you land Skewer, you can’t immediately follow up, so it’s a tech chase opportunity.
* Fireballs (Neutral B) I found to be REALLY good when you have stage control. I was able to gimp both Snake and Lucina quite effectively with it. Seems if the opponent’s not careful with their double/multi-jump, this can be an excellent tool, EVEN FROM MID STAGE WHEN FULL CHARGED! Angling it the right way is key.
* Side B (floor drag move) is great for stage control but don’t throw out blindly as it has a relatively lengthy cooldown. Though it can be mashed out of, it DOES kill and is a good neutral reset or takeover option.
* Dash attack KILLS. EXCELLENT KB, but also punishable if thrown out without thought so be careful.
* Up B (recovery) has TERRIBLE start up BUT, if you save your jumps, it’s got reach medium range upwards. As of rn, the angles for it going left, right and down are NOT great. My hope? It gets some heavy/super armor line Chrom on active frames, it becomes 8-way directional and it’s a TAD be faster.
P.S. I’m an Inkling main as of now but I have a soft spot for Ridley. I will be practicing with him as a pocket option in my arsenal. I believe I voted for him in the Smash 4 ballot as well and just LOVE the Metroid Prime series so when he was announced, I was very pleased. Even got his amiibo!
Any other tips, suggestions or questions, let me know. Otherwise, enjoy!
My tips?:
* Jab is a strong option because of its damage and pressure relief
* Up air is GREAT for juggling
* Down throw > FTilt is a great option at 0%. (I cant yet say its consistency in terms of if it’s true or not cuz I labbed it a couple times in Training and my friends would get caught and not, so more testing with DI is needed.
* Drag down Nair > Jab is a cool aerial combo to land with when spaced right
* Skewer (Down B tail pierce) is VERY situational and read based. Don’t throw it out for funsies because if it doesn’t hit the sweet spot, it’s pointless. I landed it in my match vs. Snake because I got the right read and tried it, and it worked. That was the only time I threw it out in both matches though. The Down Smash that I used after it is NOT true, but a mixup. After you land Skewer, you can’t immediately follow up, so it’s a tech chase opportunity.
* Fireballs (Neutral B) I found to be REALLY good when you have stage control. I was able to gimp both Snake and Lucina quite effectively with it. Seems if the opponent’s not careful with their double/multi-jump, this can be an excellent tool, EVEN FROM MID STAGE WHEN FULL CHARGED! Angling it the right way is key.
* Side B (floor drag move) is great for stage control but don’t throw out blindly as it has a relatively lengthy cooldown. Though it can be mashed out of, it DOES kill and is a good neutral reset or takeover option.
* Dash attack KILLS. EXCELLENT KB, but also punishable if thrown out without thought so be careful.
* Up B (recovery) has TERRIBLE start up BUT, if you save your jumps, it’s got reach medium range upwards. As of rn, the angles for it going left, right and down are NOT great. My hope? It gets some heavy/super armor line Chrom on active frames, it becomes 8-way directional and it’s a TAD be faster.
P.S. I’m an Inkling main as of now but I have a soft spot for Ridley. I will be practicing with him as a pocket option in my arsenal. I believe I voted for him in the Smash 4 ballot as well and just LOVE the Metroid Prime series so when he was announced, I was very pleased. Even got his amiibo!
Any other tips, suggestions or questions, let me know. Otherwise, enjoy!
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