Gleam
Smash Ace
The good thing is that pretty much anything Ridley does can counter Gordo, it is a double edged sword of things and something Dedede obviously has to be careful with using. When it comes to the far reaching Gordos, Nair is of course always a nice option to cover yourself but I find Fair to be a surprisingly nice action against Gordo. It may not cover as wide an area as say Nair but it's multi-hitting face means you've got more chances to actually hit the Gordo.
Another thing to try and utilize is a multi-hitting fireball, 3-4 blasts or so. Not only does one fireball alone reflect Gordo but multi-hitting fireballs cuts off Dedede's options and approach. I know many Dedede's like to do the whole "Gordo+Inhale" but again fireballs can cover the distance, priority and put pressure on Dedede from keeping from properly reacting.
The thing is, you take out Gordo and Dedede honestly doesn't have the tools to deal with Ridley. He can't beat him on the ground, he can't beat him in the air, he an arguably even worse comboed character than Ridley is. Gordo, much like K. Rool's Blunderbuss is a gimmick and without experience, can feel very forceful and pressuring. Take your time and be patience because when you get down to it, you have the tools to beat Dedede but if you get too aggressive you begin playing into Dedede's game.
Don't feel threatened to maybe make some space between you and Dedede if its getting to hectic.
Those are my suggestions when dealing with Dedede and specifically Gordo. If you're feeling pressured, make some distance and return that same pressure with multi-hitting fireballs. There's almost nothing Dedede can do about it because of his relatively poor movement and doesn't have the options to really deal with it. Fireballs are something I feel whose applicability outside of edge guarding has become more pronounced. This is still a projectile, a multi-hitting projectile that forces or cancels out different approaches, can lead to combos and essentially cuts off options.
I recently fought one of the Belmonts who went with the tried and classic, chuck everything at you from a distance to try and force your approach. Now in the past, I'd be trying to do all kinds of Nairs and Bairs. Until it hit me with the simplicity of a squeaky hammer. Why should I be forced to approach when I can make some distance and lob fireballs?
Suddenly, that Belmont Strategy fell completely apart. They didn't have the priority, number, distance, etc to deal with multiple fireballs at the same time. Now it was like, hey, I'm not the one who has to approach now, you are. I can make some nice distance and there's not one thing you can do that can force me over there Belmont. I could return equal to greater pressure on Belmont, using my own projectile to force him to approach and cut off options while adding pressure.
I think you'll see that Dedede is similar to that. The lack of experience+being too aggressive can make the match feel harder than it really is but once you learn, you realize it's not as hard you first believed. K-Rool and the already mentioned Belmonts were the same for me.
I got destroyed by things like Crown+Blunderbuss or "Throw your entire weapons collection" of the Belmonts. It took some time but I realized I had more options under my belt than just trying to approach something haphazardly. King K. Rool now I think is one of the easier matchups for Ridley and nowhere near as problematic as it might have felt in the past. Belmonts can still be troublesome in some ways too, I'd argue a lot more than K. Rool but being able to effectively cut off their options helped greatly.
Another thing to try and utilize is a multi-hitting fireball, 3-4 blasts or so. Not only does one fireball alone reflect Gordo but multi-hitting fireballs cuts off Dedede's options and approach. I know many Dedede's like to do the whole "Gordo+Inhale" but again fireballs can cover the distance, priority and put pressure on Dedede from keeping from properly reacting.
The thing is, you take out Gordo and Dedede honestly doesn't have the tools to deal with Ridley. He can't beat him on the ground, he can't beat him in the air, he an arguably even worse comboed character than Ridley is. Gordo, much like K. Rool's Blunderbuss is a gimmick and without experience, can feel very forceful and pressuring. Take your time and be patience because when you get down to it, you have the tools to beat Dedede but if you get too aggressive you begin playing into Dedede's game.
Don't feel threatened to maybe make some space between you and Dedede if its getting to hectic.
Those are my suggestions when dealing with Dedede and specifically Gordo. If you're feeling pressured, make some distance and return that same pressure with multi-hitting fireballs. There's almost nothing Dedede can do about it because of his relatively poor movement and doesn't have the options to really deal with it. Fireballs are something I feel whose applicability outside of edge guarding has become more pronounced. This is still a projectile, a multi-hitting projectile that forces or cancels out different approaches, can lead to combos and essentially cuts off options.
I recently fought one of the Belmonts who went with the tried and classic, chuck everything at you from a distance to try and force your approach. Now in the past, I'd be trying to do all kinds of Nairs and Bairs. Until it hit me with the simplicity of a squeaky hammer. Why should I be forced to approach when I can make some distance and lob fireballs?
Suddenly, that Belmont Strategy fell completely apart. They didn't have the priority, number, distance, etc to deal with multiple fireballs at the same time. Now it was like, hey, I'm not the one who has to approach now, you are. I can make some nice distance and there's not one thing you can do that can force me over there Belmont. I could return equal to greater pressure on Belmont, using my own projectile to force him to approach and cut off options while adding pressure.
I think you'll see that Dedede is similar to that. The lack of experience+being too aggressive can make the match feel harder than it really is but once you learn, you realize it's not as hard you first believed. K-Rool and the already mentioned Belmonts were the same for me.
I got destroyed by things like Crown+Blunderbuss or "Throw your entire weapons collection" of the Belmonts. It took some time but I realized I had more options under my belt than just trying to approach something haphazardly. King K. Rool now I think is one of the easier matchups for Ridley and nowhere near as problematic as it might have felt in the past. Belmonts can still be troublesome in some ways too, I'd argue a lot more than K. Rool but being able to effectively cut off their options helped greatly.