Tin Man
Smash Hero
I hate MK upB >.>
best move in the game
best move in the game
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Video Thread, Matchup Thread and the Directory. Some wavebounce stuff(more can be found here). Also, pictures showing ROB's hitboxes might be good to add to the OP as well. They(and some frame data) can be found here.Anything you guys want added?
jumpstart ranges from 4 frames to 9 depending on character in Brawl. 5 is a common value actually.If it's the same thing it was in Melee, it's the frames between inputting a jump command and the character leaving the ground, so yes. I can't believe we really only have a 5 frame jump though. That's faster than most Melee characters.
I mean, I believe it, it just doesn't feel like it. loljumpstart ranges from 4 frames to 9 depending on character in Brawl. 5 is a common value actually.
The average jumpstart in vBrawl is just slightly over 5.2... I'm only 3 characters away from having everyone's SH and FH permutations as well as all the first actionable frames for every aerial... so I've been going through frame data threads that aren't total fail and either correcting what's wrong (Hotgarbage's value for MK's SH is wrong for example but I can't change that until Omni transfers OP of the MK frame data thread to me, the Pit frame data thread had a few incorrect FAF's and the wrong jumpstart, the Link frame data on AiB didn't have the nair FAF, etc).II'm not 100% sure but I'm pretty sure the average was 6 frames back in Melee (Fox at 4 being the fastest) so it just surprised me is all.
Also, Veril, do you just search for "frames" all the time or something? lol
Yes, character choice does matter. All of Rob's throws are ∂W, ie weight dependent. That means that the key points of throw frame data (release frame and first actionable frame) are derived by multiplying the base value with character weight. Throws can be weight independent, or static, in which case the frrame breakdown is identical for everyone.I'm 90% sure I tested on bowser, I didn't know character choice mattered.
http://www.youtube.com/watch?v=YvNPk7lmQFQUp Air (Uair) 19%
So you guys have gyro cancelling in the OP, yet you don't tell how to do it, care to elaborate, i've been playing ROB a lot recently so it be nice to know.
Luckys a GENIUS!!Finished with Part 1! Should I make a new thread so more people can see it? For now I'll post it here:
http://www.youtube.com/watch?v=w7dKywvtpu8