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Copy right infringment ! my phrase lol also you going to Cyberdenraperaperaperaperaperape
actually, I thought of you when I typed itCopy right infringment ! my phrase lol also you going to Cyberden
LIES!!! LIES AND SLANDER!im the GT king lol
**** yes. playing him at esticle is what showed me i should do it more oftenglide tossing is possibly one of ROBs most important aspects. its simply amazing and one of the things that makes him a great character. watch any matches of me, im the GT king lol
GTFO of nintendo.......ROB is the champion of brawl
HIP HIP HOORAY!
...retreating BAirs? As ROB? BLASPHEMOUS!lol @ pockin @ teh toastzorz ;p
TL is easy.. Just space Fairs, and retreating Bairs... and Fair his spammy sh*t....
Fair combo off the ledge for a gimp..
GG son.
thanx Toastya ROB who knows how to fight against TL >_> lmao, sorry...I don't know to tell you the truth...but in the meantime, just learn how to beat TL's ***. jab-dtilt-grab is good, and ftilt is always good, esp against his projectiles, it's not the easiest for me to edgeguard him cuz I'm just not used to it yet, but you can hold the gyro, and when he gets to the edge just jump over it, drop the gyro with Z and fast-fall a bair or do a dair
JesiahTEG said:R.O.B.- R.O.B. is a good character, with mostly defensive options, but also some decent offense. His edgeguarding is amazing, as well as his ability to stay alive/recover. His projectiles are great, and makes him difficult to approach for many characters. R.O.B. also has weaknesses though. He has an extremely hard time killing, as his moves either don't kill, or come out too slow to actually connect with. He's big, so he gets comboed easily and hit easily, as he is likely to be getting shield stabbed if he spends too much time in his shield.
As always, mess around with your projectiles in the beginning of the match...Chances are, R.O.B. will end up outcamping you though. His Gyro stays on the ground, and prevents ground approaches, while his Tilts will beat your aerial approaches. There are ways around R.O.B.'s Gyro though. You can let it hit your shield, in which case it will disappear. It will also disappear if it hits Toon Link's shield that he is holding. If it doesn't hit your shield, your best bet is to grab the Gyro and throw it up in the air. This way, R.O.B. can't use it for a while and it disappears when it hits the ground. R.O.B.'s lasers are annoying as crap. They basically beat Toon Link's SHDA's, which sucks. This means you are forced to either approach, or try and psuedo approach with projectiles/attacks. Besides, R.O.B.'s side B reflects your projectiles, so if he wanted to he could just use that all day and make your projectiles useless.
R.O.B.'s up close game is definitely on par with Toon Link's, if not better. All of his tilts outrange your attacks, so you're likely to end up getting smacked away a few times before you finally can hit R.O.B. This is why, you may be better off alternating between projectiles and sword. Sort of run in with a well spaced Nair, back off and before you land shoot an arrow...Those kinds of strategies. R.O.B.'s Dtilt comes out extremely quickly and trips you too, so be wary of that. You'll probably get Dsmashed a lot up close too. R.O.B.'s spotdodge to Dsmash is very good. Don't ever challenge his Dsmash. It's near lagless, and if you drop your shield to punish it you will get hit by another one. Just roll away. Let me emphasize this. R.O.B.'s Dsmash is good. Stay away from it. Your best bet vs R.O.B. up close, is to attack him with retreating aerials, and shooting an arrow before you land. Luckily, R.O.B.'s up close game is always his greatest weakness. R.O.B. can't kill you. Unfortunately, you may have a hard time killing R.O.B. also due to his heavy weight, but you should still kill him before he kills you. As always, Usmash, Dsmash, and Fsmash will be your main killing moves. If you can manage to get R.O.B. in the air, use your Uair to pressure him from below, as he really can't do anything about this. R.O.B.'s killing attacks are garbage. His Fsmash has decent knockback, but if DI'd well, it won't be killing anytime soon. His Usmash can kill, but it only hits directly above him, and is easily airdodged. His aerials have great knockback, but each one of them takes a second to come out. They're slow and easily avoided. You may think it's hard to airdodge through is aerials at first, but chances are it's because you're not used to them coming out slow, and you airdodge immediately. Timing is key here. Once you have the timing down, it's a cinch.
Off the edge, R.O.B. dominates you. This is probably R.O.B's greatest asset, is his off the edge game. His Up B is ridiculous, letting him fly way off the edge and then return safely. Your recovery is also good, but still gimpable by R.O.B. If he hits you off, he will chase you down with Fairs or Bairs. You may be able to airdodge through one or two of them, but don't try it too much, as if you airdodge too many times, you won't be able to make it back to the edge. Your best bet if R.O.B comes for you off the edge is to throw some projectiles at him, preferably bombs, as you can aim them easier. If possible, try and recover low. If R.O.B is off the edge, it can either go your way or not. Due to R.O.B.'s amazing Up B, you can't just jump out and Dair him. I mean, if R.O.B. gets close then sure, by all means do it. But, chances are R.O.B. will be recovering from way far away. Harass his recovery with projectiles, and then when he comes close, that's your chance to hop out and Dair him. If you're not feeling daring and don't feel like risking your stock for the Dair, dropping bombs right at the ledge works well too.
Overall, R.O.B. most of the time forces Toon Link to approach, although Toon Link isn't helpless defensively vs R.O.B., as your projectiles are also a force to be reckoned with. R.O.B outranges you up close, so it's going to be hard to get strong attacks in. You can kill him much faster than he can kill you though, so that's a bonus for Toon Link. Up close, he doesn't dominate you like Marth would dominate Toon Link up close, but R.O.B. does have the advantage up close. Off the edge, R.O.B. can edgeguard you better than you can him, although you can harass the crap out of his recovery with projectiles, and he's fairly easy to Dair. The matchup goes to R.O.B. 6:4.