I.T.P
Smash Ace
KK, I accept that as wellfixed and Perfect in my book.

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KK, I accept that as wellfixed and Perfect in my book.
good job...Ok, let me rephrase that:
"According to the general consensus of the Competetive community known as SWF including it's stage discussion forum and Back Room(as far as I've understood from Mic_128's posts in the stage forum) Brawl has more competetively fit stages in both Neutral and CP categories, and they are also more varied than those of Melee in terms of design and features, making them better"
I dunno corey, there are kind of a lot of games out there to play. I can't really imagine why I would waste my time with one I didn't enjoy. (Or is it that you dislike all other games even more than Brawl?)I want to play Brawl. I'm going to be the Best in the world. No joke, I'm seriously striving for it. But I cannot deny my own feelings of dislike toward Brawl. Whn I see someone talking trash about melee, people who play melee, melee mechanics, or anything of that nature, it ticks me off a bit.
The nerfing of C.falcon and friends and the inclusion of Metaknight and Olimar + other top characters disagree with you.If you ask me, sakurai is a genius of the true spirit of fighting.
So if you were in a fistfight in real life, and about to land a knockout punch, but all of a sudden a "gust of wind from the hand of god" knocks you over and you consequently get your face smashed in... that'd be in the spirit of fighting? Randomness is the spirit of fighting???I personally find that random element (aka. Tripping in addition to some other things) very balancing. IT makes it so you can only take an advantage so far, making it fairer and often all that more exciting.
If you ask me, sakurai is a genius of the true spirit of fighting.
if ever little thing was up to sakurai, he'd make brawl have 50 percent tripping occurences, all items very high always, all stages on random always and no fd
Is this a joke? I will happily fall for it. I'll trip backwards down the stairwell of the Washington Monument (897 steps) for this to be a joke."ever little thing" WAS up to Sakurai. The result is exactly the way Brawl turned out. (ie: perfect.)
Uh.So if you were in a fistfight in real life, and about to land a knockout punch, but all of a sudden a "gust of wind from the hand of god" knocks you over and you consequently get your face smashed in... that'd be in the spirit of fighting? Randomness is the spirit of fighting???
To think I thought it was strength, agility, and skills all this time...
No joke. I consider Brawl to be a perfect creation in every sense of the word. The stages, music and graphics are all flawless in my eyes. I wouldn't change a single thing about the gameplay as I've never cared about advanced tactics. Also: Captain Olimar.Is this a joke? I will happily fall for it. I'll trip backwards down the stairwell of the Washington Monument (897 steps) for this to be a joke.
It is a good example, because in real life you trip if you yourself were careless or someone else made you trip, which are not random occurences. You do not trip cause god decided you should do so on a whim. If you suddenly trip to a stone, it was not random and uncontrollable event, cause the stone was there all the time. And even while you trip, you still have influence over whether you even fall down or not. You cannot foresee tripping on brawl at all and have no influence over it.Uh.
That sort of thing happens all the time in real life.
You need a better example.
I've posted this aleady somewhere, but my only major gripes with Brawl are tripping and lack of L-cancel. Other than that, it's a great game. I'd play way more but my friends have no Wi-Fi and gathering together in one place has become an issue as everyone works and/or has exams coming up in school.No joke. I consider Brawl to be a perfect creation in every sense of the word. The stages, music and graphics are all flawless in my eyes. I wouldn't change a single thing about the gameplay as I've never cared about advanced tactics. Also: Captain Olimar.
(And yes, I even consider tripping to be hilarious and awesome. Sue me.)
On a side note, I've noticed a lot of my posts over the past few weeks are either prefaced or followed by yours and vice-versa. This is bizarre.
LMFAO AHAHAHHAHAIs this a joke? I will happily fall for it. I'll trip backwards down the stairwell of the Washington Monument (897 steps) for this to be a joke.
Yes, violence is very amusing.LMFAO AHAHAHHAHA
Having wavedash or L cancel or any of the dozens of techniques in Brawl would have, IN NO WAY, affected the sales of the game. Melee was the best selling title on GC even with all the ATs. I don't mind wavedash and L-cancel being taken out, but dash dancing and edgehogging? You've got to be ****ing kidding me. And implementing TRIPPING in their stead?!?! It's clear he wanted to slaughter any element of competitiveness that would arise. Sakurai is a childish tyrant who should be fired for this. He knew perfectly well having these elements removed would not raise brawl sales. He removed them because of his own philosophies, which if you read the article where he states them you will see are completely contradictory.yes they removed wavedashing and what not but thats only because they wish to appeal to a larger audience, they aren't necessarily out to screw the competitive gamers. They want to make money and in that Brawl is a massive success.
Apply insult to self. Sakurai was the director. He was hired by Satoru Iwata himself and was given complete creative control over a series he was responsible for in the first place. His development team was/is exactly that: a development team. They did what Sakurai told them to do. They had little if any creative influence apart from modifying physics and disabling glitches. Sakurai is responsible for Brawl. Period.l0000000000000000000000lls, oh and wiseguy yur a dumass, sakurai had a team of people to develop the game...
Brawl is not more balanced...brawl is still a good game. its like people like a broken game. brawl is more balanced. characters are more balanced and useful (with the exception of a few). the only thing that i wish was never taken out in terms of advanced techniques was L-Cancel. we desperately needed that. but some complaining that wave dash is out, waveshine ois out and a bunch of other things. i don't know why most people like to have broken characters like fox and marth. its like they can only win with a broken character. brawl is balanced, many low tier characters are being used more often, and each character has a chance of winning, it just depends on the skill of the player..
I hate you. You annoy the hell out of me. SSBM was made to be a party game. It certainly is not a traditional fighter. But party games are games you play with people who are less than even casual video gamers. You play party games to have a good time, share silly laughs, and ultimately anyone wins.
That is not Competitive Melee by any stretch of the imagination. It doesn't have anything to do with "trying" to make it to be something else. It is what it is, a very competitive fighter with a ridiculous learning curve where the best players always win and people who have not put ridiculous amounts of time into the game can never compete.
The execution and precision in GG and SF are not to be compared with Melee. They're completely different, there are no quartercircles or semicircles or buffering moves with other moves... likewise GG and SF don't require the same kind of technical prowess as the **** that M2K does to show off between stocks, perfect moonwalk into a perfectly timed FF into a jump to another FF to a perfect waveland, so on and so forth.
They're different, one can argue that it's harder to perfect SF and GG "tech prowess" but as far as I know there aren't too many people who have perfected Smash's tech skill. Either Smash players suck or being perfect at it is hard.
Also, correct me if I'm wrong but aren't most SF and GG combos just waiting for your opening and performing a set, specific, unchanging button input?
By contrast, Darkrain combos to death from a hit more consistently than any other player I've seen. These combos are always different, they start with the first hit, but then after that he has to be creative, choose the right moves, follow the opponent's DI, and ultimately be perfect with timing and execution. These are skills untested in GG and SF...
There is no argument for why they are better or more competitive fighters, they're just traditional. They're different.
The drive to win the match no longer matters. You can try and try to get really good at Brawl but ultimately there is no learning curve and anyone can win by getting lucky. That, to me, is more frustrating than losing to someone who is actually way better than I am.
His vision is ignorant in my opinion. I'm not speaking for everyone here, but SSBM is a party game outside of the competitive scene. Before I knew about the scene, I used to win a lot and lose a lot, and either way I would laugh and have a good time. That wasn't enough for Sakurai, though.
He felt the need to betray my entire community. I don't think that Nintendo nor Brawl will sell any better because the game is not competitive. I don't see any good coming from it. There's no good reason.
Wow. Melodrama at its ugliest. Who are you?? What makes you think you're some kind of messenger of truth, half your message is "you won't change anyone's mind," and the other half is talking about the bitter pill of truth? What a hideous contradiction.
Basically, he doesn't want to reward people for practicing and learning the game. He made it shallow and boring. And no, there is a third option. Play Brawl for fun, play Melee to compete. stfu, "wallow in despair." Who are you?? You are the worst.
I respect what you said, like most posts.Brawl is not more balanced...
I really don't see a whole lot of people complaining about wavedash, much less waveshine. We just wanted freedom of movement somehow. I def agree about the L-cancel, that's a mystery to me.
And seriously, you think I need a "broken" character to wreck in melee? You pick my character for me, I pride myself in playing well with every single one. Yes, I love fox, but M2 is my other main... As you said (about Brawl), it's the skill of the player that truly matters... idk why you'd only apply that to one game.
Brawl is only 'more balanced' because of randomness and slowness... and there's certainly useless characters and 'broken' characters. Marth is ridiculous still, Metaknight is likely too good, Snake is crazy good... and anyone who can projectile spam well is one of the best characters as well.
So in short, I disagree with much of what you claim. Melee is not a broken game by any means, it's just that some characters are better than others (like in any game). It's nice that way... I can play as Pichu or Bowser against someone who's not as good as me and they actually have more of a chance than if I used Fox or Falco or Marth (or Mario or Mewtwo or Falcon). They might only get two or three stocked. And same goes for someone who's that much better than me.
Player skill FTW in Melee, my friend. That alone is the essence of the argument.
I do. Randomness = 'competitive'Remember Sakurai's definition of 'competative' and 'balance'.
We all love you sandbag, R.O.B. on the other hand.I do. Randomness = 'competitive'
Remember also that his definition of fun is five year olds hitting inanimate objects in training mode.
You just want to get blasted, do you? You can't force people to go to a game they don't like or want to play a new game. <_<Go back to melee
No not a simple what to do, seriously lets repopulate that awesome game again.
Sure, I may critisize Brawl for its 'balance', but I still love the game. I do the same with Melee. There is no plus for posts like these.Go back to melee
No not a simple what to do, seriously lets repopulate that awesome game again.
then you're the one who's retarted then.I could swear you're the most ******** person I've seen in smashboards. If you ask me you're extremely ignorant...
Anyway I'm glad brawl is not that competitive.
I agree with this post.Go back to melee
No not a simple what to do, seriously lets repopulate that awesome game again.
you really need to freaking stop! forget melee! its so unbalanced its not even funny! play brawl, or move on and don't play at all!!! GOD!!!Go back to melee
No not a simple what to do, seriously lets repopulate that awesome game again.
woulMelee was the best selling title on GC even with all the ATs. I don't mind wavedash and L-cancel being taken out, but dash dancing and edgehogging? You've got to be ****ing kidding me. And implementing TRIPPING in their stead?!?! It's clear he wanted to slaughter any element of competitiveness that would arise. Sakurai is a childish tyrant who should be fired for this. He knew perfectly well having these elements removed would not raise brawl sales. He removed them because of his own philosophies, which if you read the article where he states them you will see are completely contradictory.[/QUOTE]Having wavedash or L cancel or any of the dozens of techniques in Brawl would have, IN NO WAY, affected the sales of the game.
If I had a facepalm image, it would go right here.you really need to freaking stop! forget melee! its so unbalanced its not even funny! play brawl, or move on and don't play at all!!! GOD!!!![]()