you sir are a newbie
the current trend of competitive fighting games is being playable at low technical levels

and lets say it wasnt true, what does anything ITP said have anything to do with him being a scrub


go read sirlin.net/ptw
What trend? Name one. FYI, being able to time attacks down to the 3 or less frames
is technical skill so any game where timing is pivotal requires technical skill as well.
I.T.P. also clearly talked about not having to put down 100's of hours even to learn how to play the game properly even if the game is not "tech-based" as I said "If they didn't feel like doing it for Melee, they won't feel like doing it for Brawl just because it's now less technical", whereupon he replied with "I don't think you should have to put down 100's of hours to become good."
I thought I should finally write my opinion in this gigantic thread of mostly stupid nonsense.
I don't feel like reading 50 pages of repeating statements but I've seen a points that repeat s itself here countless times that I would like to write about:
Why does anyone with a slight spark of common sense would want a game to have a large focus on finger dexterity and muscle memory? I don't think everything should be super easy and automatic but why should anyone that wants to play at high level practice for an hour or more at training mode at learning basic stuff that is used by all characters such as L-cancelling or wavedashing? Wouldn't it be better if they use this time period to play humans and learn strategy, tactics and improve abilites to predict their opponent?
How does removing some of what we like to call Advanced Techs lowers a game competitive level? Infact, why do people judge the game's "Competitivity level"? It's either competitive or not, and Brawl is competitive simply because of the fact that you can be good at it and improve. Besides, its not like so called technical skill is 100% gone, go check the IC forums if you want stuff to put your training-mode hours into.
The importance of the ATs that are now gone is not in that they were "hard to do" (which they really weren't), the importance lay in
what they allowed us to do. They gave us pivotal options which gave the game depth and layers. I could care less if they returned in more intuitive ways that anyone could do after just 5 minutes of practice... as long as they were there at all (which they aren't)!
Brawl is broken. Maybe not on a casual level but at the highest competitive level, from what we know of it so far, it's definitely broken. Camping is not only encouraged, it's one of the most effective strategies in the game. You can't approach unless you play as a select few characters, you can't shieldpressure... in a game without a High/Mid/Low-guessing game!
Heck, even if you land a hit, you can barely get anything off it! A little percentage, possibly. If you wanna knock someone out, you have to hit them with a knockout move. There's almost no way to combo into a KO-move, forcing you to switch to unsafe play to KO.
Because of the removal of a plethora of options, some overpowered moves are not
virtually safe. Remember how Marth got owned for spamming Fsmash in Melee by shieldwavedashing into a jab, smash or grab? Not anymore. Space it and the only person who could possibly punish you for a shielded Fsmash is Marth himself, someone with a tether-grab (sans Lucas) or someone holding a fast projectile (Toon Link, Link or Peach who can throw them out of shield, for example).
Virtually any Smash with shield knockback is now also safe. Some characters can now spam moves for damage and KO all day without fearing getting punished while those who can't, well, they're just screwed.
Competitive Brawl consists of a slew of things competitive fighting communities frown upon.
From a competitive standpoint, Brawl lost a lot in the transistion. If you can't see that or don't care about it, then so be it. Don't tell us we're wrong for seeing it and caring about it. I've never told anyone they play Brawl the wrong way. And you shouldn't either.
Well, the thing is you had to master these techniques in order to even have a chance against someone who did. If these techniques never existed there wouldn't be a "need" to be able to attack straight away when you land or attack while dashing.
If these techniques never existed, Melee would be a low-level game which wouldn't have spawned a competitive scene even half as big as it is today. Melee became popular in competitive gaming because of its depth.