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Smash Journeyman
- Joined
- Jul 6, 2008
- Messages
- 253
Quote stolen from Gimpyfish62's thread:
ValorousVisitor (11:05:09 PM): And Sakurai is a communist!
(11:06:34 PM): Hahahahaha!
ValorousVisitor (11:06:38 PM): He IS!
(11:06:47 PM): Because he doesn't believe in inequality?
ValorousVisitor (11:06:51 PM): Yup.
ValorousVisitor (11:06:56 PM): Everyone should be equal.
ValorousVisitor (11:07:00 PM): Everyone should win.
(11:07:03 PM): Well if that's the case why did he make MK overpowered?
ValorousVisitor (11:07:12 PM): Everyone should use MK equally.
(11:07:19 PM): Hahahahahahahaha!
He placed random mechanics into the gameplay to prevent a consistent winner. Tripping, items, Peach's random Bo-bombs, Luigi's misfires, Dedede's random items, stage effects, etc.
Why? Because if Sakurai can't win, competition sucks! Communist.
I stumbled upon this fact while discussing the Smash Bros. series with a friend.Competition is the core of gameplay.
There is no doubt that competition makes games more
engaging, but depending on the person, competition may create different
reactions.
An example: a game is built with such depth that it brings to a
player's mind memories of defeat. As a game designer, I can't ignore
this possibility. If, in a multiplayer fighting game, only the winner
feels good and the other challengers get no such feeling, then there is
really no joy at all. No matter how people play, I want everyone to be
happy! Is this asking for too much?
The game I worked on, Smash Bros.,
is a fighting game, but keeping in mind such reasoning, I set out to
make sure the game did not over-emphasize the notions of victory and
defeat. I won't go into too much detail, but the game was built so that
if a player is strong in combat, just doing the same thing over and
over again won't guarantee they'll always win over their opponents.
There is a mechanism of accidents occurring, balanced so that the
game's progress and results falter easily. Whether you win or lose, you
enjoy a hearty laugh, and move on to the next round. I think this makes
quite a good game.
It’s not like I think that serious competition is not interesting. It’s
good to have equals fighting intensely. Yet, I understand quite well
the feelings of children who just enjoy hitting a motionless opponent
in things like a training mode.
I don't watch sports much and I don't find them particularly exciting.
Whichever player or team wins, I always end up thinking "well done,
everyone!" I'm not really cheering for or supporting any one team. If
there was something like the World Cup going on, I'd be inclined to
cheer for Japan and would be excited, but if the opponent was putting
his heart into it, I'd feel that both were the same.
ValorousVisitor (11:05:09 PM): And Sakurai is a communist!
(11:06:34 PM): Hahahahaha!
ValorousVisitor (11:06:38 PM): He IS!
(11:06:47 PM): Because he doesn't believe in inequality?
ValorousVisitor (11:06:51 PM): Yup.
ValorousVisitor (11:06:56 PM): Everyone should be equal.
ValorousVisitor (11:07:00 PM): Everyone should win.
(11:07:03 PM): Well if that's the case why did he make MK overpowered?
ValorousVisitor (11:07:12 PM): Everyone should use MK equally.
(11:07:19 PM): Hahahahahahahaha!
He placed random mechanics into the gameplay to prevent a consistent winner. Tripping, items, Peach's random Bo-bombs, Luigi's misfires, Dedede's random items, stage effects, etc.
Why? Because if Sakurai can't win, competition sucks! Communist.