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Umm, what are you doing challenging Falco to a projectile game? The moment you set foot on stage you've already lost. And SHDA is outdated, it's just a basic AT to build upon. You might use it on taller characters, but not one with superior projectiles like Falco who can also swat them away with reflector.What do you do against a falco who SHDL from far? Since i try doing SHDA against him but get hit by the lasers, my toon link is jumpy so those lasers do get anoying.
Get as close as possible with dashes into shield. Or walk and shield. You must get into mid range because you can't fight a Falco long distance.. you will get beat everytime.What do you do against a falco who SHDL from far? Since i try doing SHDA against him but get hit by the lasers, my toon link is jumpy so those lasers do get anoying.
http://www.smashboards.com/showthread.php?t=172216 right hereOk Santi, quick question. Kind of
My toon link is based on spacing and boomerangs. Zair is used alot, and so are arrows.
I fail to use bombs effectivly.
Can you give me a short bomb tutorial?
yeah, follow chaos's link to bombing like a pro. and if you need some examples, watch my vid that is posted on the OP. It's an old vid but it does have alot of usage of bombs.Ok Santi, quick question. Kind of
My toon link is based on spacing and boomerangs. Zair is used alot, and so are arrows.
I fail to use bombs effectivly.
Can you give me a short bomb tutorial?
I dont think it was.I recently found something interesting. It's rather small and may be known so I didn't make a new thread but I thought here would be the best place to post it first.
I found that you can do an OoS action without tap jump by JCing it.
May not be important for some of you but it is very important for me since, until now, I did not have an OoS game at all. This lets you play with tap jump off for those of you who, like me, can't up tilt/ uair w/o jumping when it's turned on.
Tell me if it's know.
lolI know you're joking about the uair thing but i feel obligated to respond anyway:
I meant w/o double jumping >___________________>
That said, what do you find advantages about tap jump? It only hinders me (d@mn utilts are impossible).
Also, do you use tap jump as your primary form of jumping?
You can start utiltingI've seen many user run up up smash and then keep up tilting do they only do that so they can start of up tilts quickly instead of waiting until they come to you so you can start up tilting?
best thing toon can do is gimp him, bombs work wonders, tether recover if u can just make sure u dont get hit by down air its nasty, learn how to foot stool his second jump if u get him low enough then he wont be able to egg back once confident with foot stool go for the spike now and again for extra added ownage, one of his best kills are up out of the screen at around 50%, but up air works well from about a full jump on FD u can kill him around 70% even better with a bomb to hit him into, AND down smash him near the edge between 0%and 26% for the easy gimp, iv only ever gone against one yoshi player won every time but yea hope i helped yaI have problems with Yoshi. Up smash is the only thing that seems to get through a good Yoshi player >_<
i said that in the question thread a while ago, i didnt go into detail thoughI recently found something interesting. It's rather small and may be known so I didn't make a new thread but I thought here would be the best place to post it first.
I found that you can do an OoS action without tap jump by JCing it.
May not be important for some of you but it is very important for me since, until now, I did not have an OoS game at all. This lets you play with tap jump off for those of you who, like me, can't up tilt/ uair w/o jumping when it's turned on.
Tell me if it's know.
am i the only one who didnt know thta everything you can do with tap jump on, you can do with it off too? just figured that out today