Yea go ahead and post it first.
Personally I think it's TL advantage
6:4 give and take
Be warned it'll all be from one perspective.
Starting out the match, Toon Link will almost ALWAYS go for a SH to grab a bomb. Almost all TL's I've played almost always start with this. Drop eggs on their ***. It blows the bomb on them, so you get double damage. Toon Link will projectile fire back, but your Bair eats his arrows. It will also cancel the boomerang. Your projecile is harder for them to cancel because of the way it comes in, as it is for everyone. It arcs. So therefore they'd have to time the cancel if your barraging and egg pressuring them. If you alternate long thrown eggs with medium and approach while doing so, you've got him kind pinned. I'd stop about 4 Yoshi lengths away though, and go for a dash attack. It's so under used, but It's great! Because if you buffer it right you can peg them with another as they're getting up. And force them off the edge. You can throw little soft eggs off the edge a little bit back that drop a lot. These really mess with recovery and if they dodge that, after they initiate their B-Up, Dair to Nair them. This is a really good offstage combo that can, and will, kill.
Let's talk about aerials here, Toon Links will abuse Bair like an Asian hooker. No lies they will do it, as much as we use our bair. So, what to do when they start landing them on you? It does have a bit longer start up time than nair. Hmm, how bout nair? Duh! It will knock them back and give you control of the match again. So we got bair covered, nair is a good SH'er and Yoshi does good at avoiding those, so I'll not worry much about it. Fair is not that great since is sword is so short and lack good range. So you retreat a fair back, your disjoint would beat their fair. I'm fairly sure this works. Fair aslo is easily countered by a soft back egg momentum toss. Your momentum takes you back and the soft egg ***** them. I never see any Yoshi think to do this. I mean in the heat of battle I don't either. But it has some great capabilities. I've done something like it before. They're Uair is a pain, especially on stages like BF. It can under platform **** you and stays out for a long time. But luckily for us, it does stay out long, and can give you time to work around into a better position, if they whiff they're uair. Dair is also an annoyance, but it can be equally annoying for them. Since if they miss they're screwed, hardcore. You can easily punish them on this move, but if they do connect, they can double hit on you, and then follow up with Uair. This little string is a real shot to the nads. And can be really annoying at high percents. Oh! Let's move onto the Yosho recovery factor, which every TL always perfectly places Dairs on your DJ. WRONG. It doesn't happen like that, and is really hard to do so. You don't go out after Yoshi, or you will pay. Also, they always won't plummet to their death. They can pull out a bomb, jump out high. Z to drop the bomb and use Dair to recatch it. So if they do miss it explodes saving them before they die. But! If they do this, and they do miss. And you know they're not going to die, go down their and dair them. You get the kill, and they go bye-bye.
But let's focus on what TL can and will do to you now. His Fsmash has great range, and can trip you up. It also kills fairly easy. (Does anyone know if nair is fast enough to come out before the second hit?) So try to shield this, then punish with your tilts. Dsmash at around 20%, can launch you off the stage, and can put you in very bad situations. Usmash is fairly annoying to, and has a great hyphen use. So they will use this, so be prepared to dodge it, or shield punish it. If you see them coming you can also lay out a soft egg to hold them at bay, and follow it closely and then grab them. Then make use of your Dthrow, it works good in this match up. Dthrow to Bair works great. But don't try for Uair a lot, because they have time to recover enough for a dair on you. But if you angle your uair, it could be used to fake them. So if they dair. They will whiff and give you the edge. This match is all about thinking. Yoshi has the skill application advantage. When using them as they are needed it will throw the match in your favor.
TL's grabbing animation is quite mediocre, and comes out fast but stays out for a long time. So, make him miss you, then punish him! you have grabs over him, make him scared to try and grab you. This gets to their heads, fearing grabs because they know they have the chance of screwing up awfully.
Also, make use of your pivot grab and grab him out of his bair and other moves. It works great, and throws the match in your favor.