One thing that confuses me about this goes back to the definition:
"Those who should win will win."
Well, who should win? And how many times should they win before it matters? And does it matter how badly you beat them?
Is it the guy that spends the most time playing the game?
Is it the guy that knows the most about the game and can do fancy combos?
Is it the guy who knows how to punish?
The guy with the best camping ability?
The guy with the best ability to do undocumented features?
The best "all-around" ability?
I think we have to understand that different games have different reward systems, and it becomes an issue of whether or not a person finds it worth his time to go through all of the trouble to master it, hence the whole "If you don't like it, don't play it" sort of deal.
I'll take this quote from Jesiah linked on the first post:
JesiahTEG said:
Something else I thought I might add: I used to watch Melee videos and try to copy my opponent's strategies. When I was semi-noobish, I remember the main thing I tried to copy was chaingrabbing fox with Marth. I practiced all the time. First, it was the timing that threw me off. After I got the timing down, I had to worry about what percent Fox was at. After that, I practiced knowing when to pivot grab, utilt, regrab...Which moves to use depending on the percent. Lastly, I practiced uair comboing, to finish off the combo. With Uair comboing, I had to worry about spacing my uairs, knowing when to tip and when not to tip; Following my opponent's DI, so I could end with an Fsmash or Reverse Up B, then spacing my killing move. There is just so much to worry about while just doing one of the many combos Melee has to offer.
Now, I decided to try the same thing with Brawl. I wanted to look into Metaknight, even though I main Snake. (<3 Snake) I looked at Forte's MK, and decided to copy some of his strategies. The main strategy I saw that impressed me the most was his "combos."I decided to try his main way of killing people...This is how it went.
1. Choose Metaknight at character select screen
2. Uair my opponent
3. Press Up B
The main point of contention would be, assuming that is an accurate representation of both games, is this:
Should I win because I know how and when to Uair my opponent and press Up B, or should I win because I know all the depth and options and the how and when of Marth's throw against Fox?
If, fundamentally, I am better at my opponent at creating attacking opportunity but have slower reflexes, I would rather prefer the first option than the second. You can see how it becomes a matter of preference.
Just because one game has more options and depth doesn't necessarily mean that a better player will win more than in the other, it only changes what someone has to be better at doing.
Here's another example:
Let's say there's a game where there's a button in between two players. The winner is the one that presses it first when it lights up. Now suppose there's some guy who has super fast speed and dominates the competition.
Now we can create more depth by adding another button, and you win when you press the button that lights up first. This creates two thought processes: distinguishing which button lights up, and hitting the button. That first guy who dominated isn't as good anymore because it's not based on pure speed. Is it less competitive? No, it is just competitive in a different sense.
Furthermore, how much should one win by to determine whether a game is competitive or not? It also comes down to the tournament format; double elim, single elim, best of 1, 3, 5, 7, round-robin or playoff. I could be a guy full of cheap tricks that knows how to win best of 1, or I could be a thoughtful kind of person who favors best of 7. I know in soccer they have tournaments where the team who wins is the one with the winning goal differential; they play 2 games and if it's split 1-1 they give it to the team with the most goals, much different than say, NBA playoff format purely determined by the amount of games you win. Which one is better? Depends on what a person is better at.
And this is why, in the end, it always ends with "Don't play it if you don't like it." The game that you may be better at, with the most potential for you, may be a different game than the guy next to you.
We should also have a discussion about fairness and randomness, or factors beyond our control like tripping. The addition of these factors de-emphasizes who "should" win. We deactivate these factors to some extent by selecting the stages and items, but tripping cannot. It does add to the skill element somewhat (Can you take advantage of it / recover from it?) but the factor of control and the degree to which you can be punished don't match.
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This is only my second post here.
My first post was trying to find people to play Brawl with but it seems like people are so mired in this Melee vs. Brawl debate that no one just wants to play.
