These are the percentages that characters while standing were Star KO'd by Mario's Utilt on Final Destination. At 1% less damage they survived. This shows you the relative character weights. This test was done using Training mode. I have also verified (exhaustively) through this test that IN TRAINING MODE, the move overuse penalty is only for damage; knockback is unaffected.
Other moves (Snake's Utilt) were used in tiebreakers to determine who is heavier when someone was KO'd at the same percentage of Mario's Utilt. This is why Metaknight, for example, is listed as heavier than Fox and Kirby.
130% Jigglypuff
135% Squirtle
138% Mr. Game & Watch
142% Fox Kirby
142% Metaknight
144% Sheik
145% Zelda Zero Suit Samus
146% Pikachu
147% Pikmin & Olimar
148% Peach
149% Falco
151% Ice Climbers
154% Marth Toon Link
155% Diddy Kong Lucas
156% Ness
157% Luigi
158% Pit Sonic
158% Mario
160% Lucario
162% Ivysaur
164% Samus
165% Robot
166% Yoshi
167% Wolf Wario
168% Charizard
169% Link
172% Ike Ganondorf
173% Captain Falcon
175% Bowser
180% Donkey Kong
181% Snake
185% King Dedede
And here is the list for Side KO percentages. Same concept, but only Side KOs were counted. The move used is the front part of Mario's C-sticked Dsmash (C-stick works in training mode now). Since only sidewall KOs are conted, this does NOT factor in fall speed. KOs against the bottom-side wall (The Brawl KO walls are an octagon, not a rectangle like Melee) do not count. Note that the characters are in a different order. Weight against horizontal and vertical attacks works differently.
The tiebreaker move was the front part of Fox's C-sticked Dsmash, thoughmost ties didn't break (same % on this move too). I'll break them later, here's the current data.
115% Jigglypuff
117% Fox Squirtle
119% Mr. Game & Watch
121% Pikachu Metaknight
122% Kirby
122% Falco
123% Zero Suit Samus Sheik
125% Pikmin & Olimar
127% Zelda
128% Marth
130% Ice Climbers
131% Peach
131% Diddy Kong
132% Toon Link
132% Lucas
133% Pit Ness Sonic
136% Mario Luigi
136% Wolf
138% Ivysaur Lucario
139% Captain Falcon
140% Link
141% Ike
143% Yoshi Ganondorf Wario Robot
145% Samus Charizard
146% King Dedede
147% Snake
150% Donkey Kong
151% Bowser
Other moves (Snake's Utilt) were used in tiebreakers to determine who is heavier when someone was KO'd at the same percentage of Mario's Utilt. This is why Metaknight, for example, is listed as heavier than Fox and Kirby.
130% Jigglypuff
135% Squirtle
138% Mr. Game & Watch
142% Fox Kirby
142% Metaknight
144% Sheik
145% Zelda Zero Suit Samus
146% Pikachu
147% Pikmin & Olimar
148% Peach
149% Falco
151% Ice Climbers
154% Marth Toon Link
155% Diddy Kong Lucas
156% Ness
157% Luigi
158% Pit Sonic
158% Mario
160% Lucario
162% Ivysaur
164% Samus
165% Robot
166% Yoshi
167% Wolf Wario
168% Charizard
169% Link
172% Ike Ganondorf
173% Captain Falcon
175% Bowser
180% Donkey Kong
181% Snake
185% King Dedede
And here is the list for Side KO percentages. Same concept, but only Side KOs were counted. The move used is the front part of Mario's C-sticked Dsmash (C-stick works in training mode now). Since only sidewall KOs are conted, this does NOT factor in fall speed. KOs against the bottom-side wall (The Brawl KO walls are an octagon, not a rectangle like Melee) do not count. Note that the characters are in a different order. Weight against horizontal and vertical attacks works differently.
The tiebreaker move was the front part of Fox's C-sticked Dsmash, thoughmost ties didn't break (same % on this move too). I'll break them later, here's the current data.
115% Jigglypuff
117% Fox Squirtle
119% Mr. Game & Watch
121% Pikachu Metaknight
122% Kirby
122% Falco
123% Zero Suit Samus Sheik
125% Pikmin & Olimar
127% Zelda
128% Marth
130% Ice Climbers
131% Peach
131% Diddy Kong
132% Toon Link
132% Lucas
133% Pit Ness Sonic
136% Mario Luigi
136% Wolf
138% Ivysaur Lucario
139% Captain Falcon
140% Link
141% Ike
143% Yoshi Ganondorf Wario Robot
145% Samus Charizard
146% King Dedede
147% Snake
150% Donkey Kong
151% Bowser