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Scribble Scramble - An Isometric Indie Crossover Fighting Game!

How loose should the nomination rules be?


  • Total voters
    11
  • Poll closed .

DragonRobotKing26

Smash Champion
Joined
Sep 26, 2021
Messages
2,812
Location
Earth-201769
1. Dodge Bomb
2. Bumper Car

Job 12: V1 (Ultrakill)



V1 is the protagonist from a boomer shooter with PS1-style graphics game called Ultrakill, it is a robot that is supreme machine that is fighting on hell against demons, machines angels and husks, V1 appeared on other indie games as Cross Impact and the cancelled Indie Rumble, and it could join in Scribble Scramble too
 
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Champion of Hyrule

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*doxxes myself*
SUBMIT A NON AMERICAN INDIE FIGHTER!
So far we have 3 american indie games and 1 japanese one.

With this set, I'll let a full week to make your proposals! See ya!
Pizza Tower is actually Canadian I believe. Doesn't really matter just have to nitpick haha.

Anyways I'll submit Hornet (Australia)

Hollow Knight is a big indie game, often considered one of the best alongside. I chose her over the Knight partly because of Silksong, but I'd also reckon she could bring more personality as a fighter.
 

Megadoomer

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1. Fireworks
2. Bumper Car

Job 12: Madeline (Celeste)



Developed by the Canadian studio Maddy Makes Games, Celeste focuses on a young woman named Madeline who strives to climb the mountain Celeste and conquer her inner demons. Celeste is a tough-as-nails platformer, though it comes with accessibility options to make the process less frustrating if the player chooses. Despite my general aversion to games known for being difficult (I've only played through one Ninja Gaiden game after confirming that it was the easiest of the series), I had a great time with Celeste; the story's well-written, with Madeline being a fleshed out character with realistic fears and anxieties.

In addition to the abilities that she develops through climbing the mountain, such as dashing and using various obstacles/traps to her advantage, Madeline also appeared in the archery-themed platform fighter Towerfall, which would help to expand her moves for a fighting game context. She also has a malevolent doppelganger known as Badeline who could provide some offensive options since she's a part of Madeline.
 
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Bölverkaizer

Smash Cadet
Joined
Dec 11, 2024
Messages
72
Pizza Tower is actually Canadian I believe. Doesn't really matter just have to nitpick haha.

Anyways I'll submit Hornet (Australia)

Hollow Knight is a big indie game, often considered one of the best alongside. I chose her over the Knight partly because of Silksong, but I'd also reckon she could bring more personality as a fighter.
Something new that I learned, I tried to check their country and I was sure that I readed "United States" before, yeah it wouldn't change the job anyway but thanks for the correction!
 

osby

Smash Obsessed
Joined
Apr 25, 2018
Messages
24,148
JOB 10 VOTES:
  1. Dodge Bomb
  2. Fireworks
  3. Heat-Seeking Eraser
JOB 12: Nyx (NyxQuest: Kindred Spirits)

1739951380529.png


NyxQuest is a 2009 platform game made for Wii by the Spanish developer Over the Top Games. The protagonist is a winged girl called Nyx, who sets on a journey to find her missing friend Icarus, and gets the help of various Ancient Greek gods along the way - mostly to solve environmental puzzles.

I think she could be a fun character who focuses on staying in the air and controlling the stage around her instead of getting involved in direct combat.
 

Northsouthmap

Smash Champion
Joined
Apr 11, 2022
Messages
2,774
1. Dodge Bomb
2. Bumper Car
3. Heat-Seeking Eraser

Job 12: V1 (Ultrakill)



V1 is the protagonist from a boomer shooter with PS1-style graphics game called Ultrakill, it is a robot that is supreme machine that is fighting on hell against demons, machines angels and husks, V1 appeared on other indie games as Cross Impact and the cancelled Indie Rumble, and it could join in Scribble Scramble too
It says to vote for your top two, not top three.
 

DragonRobotKing26

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Joined
Sep 26, 2021
Messages
2,812
Location
Earth-201769
Challenge 1: Peppino's Moveset

Unique Moviment: Speed-Peppino can run by his special attack that is Mach Speed

Shield: Italian Defense-Peppino protects himself crossing his arms

Ground Combo Attack: Pizza Combat- Peppino punches twice and gives a kick

Air Attack: Italian Kick- Peppino gives a flying kick

Heavy Attack: Super Punch- Peppino gives a strong punch that his hand got big

Launcher: Shouder Bash- Peppino uses his arm to attack while he runs ,similar to Wario, Peppino can uses this attack in the air

Ground Special: Grab and Suplex- Peppino take the opponent and he can gives a suplex on left, right, up and down sides

Charge Special: Shotgun- Peppino aims and then shot with his shotgun

Air Special: Hot Breath- Peppino spins spitting fire by his mouth

Dash Special: Mach Speed- Peppino runs that he dashes, the faster Peppino goes, he makes more damage, Peppino can turns into the other sides and stop running

Hyper Special: Ultimate Suplex- based on his fight against Pizzahead, Peppino gives a combo beating the opponent that Peppino and the opponent go into up in the air and Peppino finishes holding the opponent that both falls into the ground
 

Kirbeh

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Job 10

1. Dodge Bomb
2. Fireworks

Job 11

Dodge Bomb

Using Knee's proposed Dodge Bomb item, this mini game would split the map based into sections based on the number of players (or teams) and feature the Dodge Bomb as it's central gimmick. Each player/team would be confined to their designated area and would attack each other by throwing Dodge Bombs at each other. (Other items could potentially appear but they'd be much less frequent and be from a curated list that fits the mini game.)

In addition to the chosen characters, each player/team will be given additional "dummy" characters to serve as team members. (The "dummies" I imagine being sort of like the Super Team from Super Mario Strikers or Razor's Devils from Hunter x Hunter. Characters original to Scribble Scramble that can slot in as literal training dummies or as extras in any other scenarios that call for them.) Players will be able to swap control between their actual character and the individual dummies.
  • A character is "out" when they run out of HP.
  • Guarding/Healing is disabled.
  • Dummies have less HP than the actual characters who serve as team captains.
  • A team loses when all their characters/dummies are out.
  • Characters (but not dummies) can use a "Back" command to return to the field, but only once.
  • Dummies that are out will transform into small walls that can be positioned along the dividing lines to try and block opponent's shots.
  • Characters that are out can move freely along the stage perimeter.
  • If a player/team has already lost, they can still control their characters to help or sabotage the other teams until the game ends.
Job 12

1739976559358.png


Renata from Frogun, developed by Molegato in Spain.
 

FazDude

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Wherever good books are sold.
I might have been gone for a bit, but I'll try to keep up with the thread more going forward.

For now, here's Sans & Papyrus' moveset! As a reminder, Papyrus is the character players actually control while Sans mostly hangs out in the background.
  • Unique Movement: Fibia Flutter
    • Based on one cutscene from UNDERTALE, Papyrus possesses a super-armored flutter jump similar to that of Yoshi in Smash.
  • Shield: Rib Cage
    • Papyrus holds his fist in front of him defensively, with a wall of bones popping out of the ground to protect himself.
  • Ground Combo: Nyeh Heh Heh!
    • Two palm strikes followed by a front kick. Named as such due to Papyrus saying each part of his infamous laugh with each hit.
  • Air Attack: Skull Splitter
    • Papyrus performs a split kick, hitting opponents on both sides of himself.
  • Heavy Attack: Bones to Pick
    • Papyrus casts his arm forward, prompting a wall of bones to sprout from the ground in front of himself. A good amount of range, but also pretty committal.
  • Heavy Air Attack: Rib Tickler
    • Papyrus casts his arm forward, but rather than all his bones appearing at once, he fires five of them forward in rapid succession. Not as strong as the grounded version, but has pretty active hitboxes.
  • Launcher: A Lotta Spine
    • Papyrus swings his arm upwards, causing a taller bone to jut out of the ground in front of himself, launching opponents upward as opposed to Heavy Attack's horizontal knockback.
  • Ground Special: Blue Attack
    • Papyrus sends out a blue bone as a projectile. The bone only hits opponents who are moving, so standing still or guarding are the best ways to handle it. If you do get hit, though, your character will briefly turn blue, limiting their mobility for a few seconds.
  • Charge Special: Multicolor Tile Puzzle
    • Papyrus places down a colored tile a fixed distance in front of himself. The color and effects of the tile depend on how long the move is charged, with Papyrus cycling through a handful of options until the special button is released.
      • Red: Standard damage/knockback.
      • Yellow: Brief electricity/paralysis effect before weakly launching the opponent.
      • Green: The Annoying Dog suddenly pounces on the opponent, launching them towards Papyrus.
      • Blue: The opponent is bitten by hungry piranhas, dealing multiple hits of damage before launching them upwards.
      • Purple: Causes the opponent to trip.
  • Air Special: Trousle of Bones
    • Papyrus spins horizontally repeatedly, dealing multiple hits of damage to opponents nearby while also being able to reflect projectiles. Based on an UNDERTALE cutscene.
  • Dash Special: Cool Dude
    • Papyrus hops on a skateboard and rides it forward. While this usually prevents him from stopping until the move ends by itself, he damages opponents on contact and can perform a jump while skating. The move can also be canceled out of if it hits an opponent in midair, making it a solid combo starter.
  • Hyper Special: Completely Normal Attack
    • Papyrus sends out a vast array of bones of various sizes and angles, being able to quickly rack up damage on opponents before launching them with one final gigantic bone which launches them away. (If you look closely, you can see a comically short bone among the pack. See, Sans is helping!)
Job 12: Sensei (Fruit Ninja)

Hailing from Australia's Halfbrick Studios, I think Sensei woud be a good fit for a precision-based swordsman ala Marth. I'd usually submit Barry Steakfries as a representative for this studio, but let's mix things up a bit.
 
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Bölverkaizer

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Joined
Dec 11, 2024
Messages
72
Bölverkaizer Bölverkaizer i really want to submit one more non-american indie character,can i submit a 2nd character?
I would prefer you to wait, if at near the end of the job your character hasn't been nominated by someone else and there it hasn't been that much submissions in general, you might submit a second character.
 
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MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
605
Minigame Submission:
BALLOON BASH
A combination of a break the targets type mode with an endurance/arcade feel. In this mode you'd run across a stage and pop as much balloons as you can by attacking them. Balloons give different scores based on their color, and popping multiple balloons with one attack will double the score that would've been given if popped individually. You'd also be under a time limit for this

Once you clear a stage of balloons, more balloons just float into the arena and its time for round 2! That's right! There's no real end to this game, just pop balloons til you can't keep up anymore.

Throughout the rounds, you'd also encounter special balloons like ones that move in set patterns, ones that deliberately flee from you, ones that occasionally have spikes that pop out, and clock shaped ones that extend the time.

At the end of your run, your score would translate into in-game currency (if thats a thing)


BTW I submit the goose as a fighter
pipe-1568931609207_160w.jpg
 
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KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,304
Location
the building from smash mouth's astro lounge
Sorry if I have been recently more abscent, long story short my mom resignated to her job so now I'm quite busy since if I ain't studying this year at least I should move my butt into something else right.

However stop bragging about things unrelated! You are all here for our conclusions, so let's start with that.

Oh and yeah honestly I'm very fine with all submissions so I'll abstain of submiting something myself.

JOB 7
RESULTS
View attachment 399277
The final result is 24! Which it means we have 23 more stages to add. Stay alert for future stage jobs!
JOB 9
VOTAT-RESULTS?
Its obvious we are all eager to more than just discussing about characters and stages, so I'll aprove all ideas, however not exactly all as mentioned. Story Mode, Minigames and Music will be added as future jobs as well to collectables, however how these will develop it's something that future jobs will take care of. Only idea that I'll include right off the bat because it doesn't lend to job discussion but sounds good enough, is the one proposed by MartianSnake MartianSnake about a music creator (and with that, the sound effects, of which we might discuss more in a future job).

JOB 10
VOTATIONS
Due its nature, DragonRobotKing26 DragonRobotKing26 food submission will be added for default.

Due it's low amount of submissions, you will only vote for two and the top 2 submissions will be the ones added.

JOB 11
LET'S PLAY MINIGAMES!
For our first additional content, time to submit a minigame! It can either make use of the actual game system (see below for more) or make it like Kirby's minigames where it's a completely different gameplay.

JOB 12
SUBMIT A NON AMERICAN INDIE FIGHTER!
So far we have 3 2 american indie games and 1 japanese one (and one Canadian, sorry Peppino). While is understandable that the indie games of USA are popular, there is also a fairly big amount of indie games around the world that would be lovely to see! Just to give some examples of indie games around the world that you might heard off:
View attachment 399279
ULTRAKILL
Finland
View attachment 399280
TOUHOU PROJECT
Japan
View attachment 399281
VA-11 HALL-A
Venezuela
View attachment 399282
BUG FABLES
Panama
View attachment 399283
UNTITLED GOOSE GAME
Australia
View attachment 399284
GUACAMELEE!
Mexico Canada

Try to check in wikipedia or just make a quick google search to see from where are the devs of the game you want to include, I'm sure you might even be a bit surprised with some of them. Either way, have fun!

CHALLENGE 1
SUBMIT A MOVESET FOR OUR FIRST FOUR CHARACTERS!
You might have noticed that this time instead of Job is "Challenge"; that's because unlike an actual job, this doesn't has any sort of deadline, the moment you come with it you are done. If more than one people wants to do a moveset for the same character, they will either be both accepted as different inerpretations, or if it is required to decide between one, a votation will be done.

Some time ago I made a write-up for a condensed idea for how the gameplay will be, but for make the things easier, I'll show to you this template I did for allow you to have a better view of what to do, I'll make use of a completely unrelated character so you can get a better idea of the mechanic behind.
MAZINKAISER
UNIQUE MOVEMENT: FLY
Mazinkaiser can fly for a short amount of time double tapping the jump button, allowing him to bypass opponents and obstacles as well to mantain advantage when attacking.
SHIELD: SUPER ALLOY NEW Zα
Mazinkaiser crosses his arms to protect himself, since it's alloy is very durable.
GROUND COMBO ATTACK (GROUND A): SHOULDER SLICERS
The Mazinkaiser attacks with a 5-hit combination of sword slices forwards, ending with a double slash that push the opponent away.
AIR ATTACK (AIR A): AIR SLICER
A shorter 3 hit attack with the Shoulder Slicers, sends the opponent to the ground at the end.
HEAVY ATTACK (B): GIGANTO MISSILE
The Mazinkaiser opens a gate in his waist and fires a missile, it pushes him away a bit. The projectile is very slow and it has a short range, but it deals a lot of damage. This attack is the same in the air.
LAUNCHER (B-SIDE): TURBO SMASHER UPPERCUT
The Mazinkaiser winds up his right arm and performs a jet speed uppercut that sends both the opponent and Mazinkaiser flying, Mazinkaiser grabs his arm midair ready to continue his attack.
SPECIAL ATTACKS
GROUND SPECIAL: KOSHIRYOKU BEAM
The Mazinkaiser fires beams from his eyes, a very quick attack that while it doesn't do much damage, is great for zoning.​
CHARGE SPECIAL: FIRE BLASTER
The Mazinkaiser flexes his arms and release an almighty burning beam from his chest, it has a way shorter range than Koshiryoku beam but its very deadly.​
AIR SPECIAL: RUST TORNADO
The Mazinkaiser expells a corrosive whirlwind in front of him, pushing him away of his opponent as well as it makes them lose health over time for a short time.​
DASH SPECIAL: DYNAMITE TACKLE
The Mazinkaiser dashes forwards surrounded in photon energy and does a knee tackle.​
HYPER SPECIAL: FINAL KAISER BLADE
Mazinkaiser summons his key of victory, the Final Kaiser Blade, dashes forwards and performs a huge slash that deals a lot of damage to those that he sliced, making them crumble.

You are free to propose a different naming since I admit "Special Attack" and "Hyper Special" might sound a bit boring.

With this set, I'll let a full week to make your proposals! See ya!
Job #10;
  1. Fireworks
  2. Bumper Car
Job #11; To be honest, I originally had another idea, but I think this one's a little better - which I'll call Turf War, essentially working like a loose Splatoon-esque mode (in keeping with the arts-and-crafts vibe!) It's mechanically a variation on Versus Mode, giving all of your attacks additional paint-like properties - explosions become paintsplosions, projectiles leave paint trails, that kind of thing. While the default version of this minigame would be time-based, with the winner being worked out based on who's covered the most area in their colour of paint (and no healthbars!), you can also get a win by default if at any time you get 100% of the stage covered in your paint (resulting in an enemy forfeit), or if you cover 100% of your opponent in paint (which knocks them out).

Job #12;
Character Name: DJ Cyber
Character Origin: Bomb Rush Cyberfunk, 2023 (Netherlands)

1740223978754.jpeg


I think going for some non-main characters would be a good call for this kind of thing, and in this case, there's plenty to pick from from the weird and wonderful world of New Amsterdam. Bomb Rush Cyberfunk's a pretty decently regarded, more recent indie title to pull from (given these projects tend to err toward the 2010s in terms of roster selection), and I think the Netherlands is a decent country to pull from - not to mention Team Reptile as developers.

Now, Bomb Rush Cyberfunk is unique in that a lot of its characters would theoretically be able to work pretty much identically; but the one I'm proposing, DJ Cyber, would have something fresh up his sleeve. See, he's armed with razor-edged vinyls that'd work really well as both melee and ranged weapons really unique compared to the rest of the cast - coupled with an air-dash from his boost pack, tricks and stunts themed around his skateboarding, and potentially even the use of paintcans as a more unorthodox addition to his toolkit, and he'd be sure to be one of the more unique members of the cast.

Beyond this, I think his unique code of ethics with the Code of the Street, use of Toronto slang, and generally really fresh and interesting vibe as the leader of the FUTURISM gang would lend pretty well to him being a unique character when it comes to interactions and the like - especially for something like the story mode, even outside of just pre/post-match banter. And, hey, in a pinch, FUTURISM could make for an interesting semi-clone as a "mook" opponent.

Challenge #01; May as well take a crack at Shovel Knight. This moveset's generally more by-the-numbers (given how many crossover projects he's appeared in, it's undoubtedly likely there'd be some overlap), but I think some of the minor changes I've got here should differentiate him a little from the pack.

SHOVEL KNIGHT
1740228197610.png
UNIQUE MOVEMENT: SHOVEL DROP
Holding down while airborne has Shovel Knight hold the blade of his shovel below him, allowing him to spring upward from enemies, items and projectiles - potentially even lending to crossups. However, if still holding down when you land, his shovel will get stuck in the ground for a moment, which can be pretty risky to deal with.
SHIELD: SHIELD KNIGHT
Shield Knight drops from the sky, landing in front of Shovel Knight with her shield active to block any attacks or projectiles from the front. Shield Knight's actually one of the more unorthodox shields in the game - you can hold up while in shield to have her tilt her shield directly upward to block attacks from above, but then not from the front.
GROUND COMBO ATTACK (GROUND A): DIG SLASH
Uniquely, Shovel Knight's ground combo attack only really has one hit, but is pretty spammable - being a digging motion that reflects projectiles in the direction they came if timed correctly, and even kicks up a little bit of rubble on each third input.
AIR ATTACK (AIR A): AERIAL DIG SLASH
An aerial variation of the Dig Slash, which only gets used once, but sends opponents and projectiles alike down toward the ground if hit. Projectiles that hit this version of the Dig Slash get redirected downward at a 45-degree angle.
HEAVY ATTACK (B): CHARGE HANDLE
A powerful forward slash that's charged up for added attack power. It has more range than Shovel Knight's typical Dig Slash attacks, but the potential risk of charging the attack up for optimum damage output means it needs to be used strategically.
LAUNCHER (B-SIDE): DUST KNUCKLES
Shovel Knight dons the Dust Knuckles, performing a powerful forward punch that not only launches his opponent away, but has Shovel Knight dash forward after them, following closely behind them to allow for subsequent attacks.
SPECIAL ATTACKS
GROUND SPECIAL: FLARE WAND
Producing one of his Relics, Shovel Knight fires a simple fireball projectile directly forward. It's on the weaker side, but it's highly versatile!​
CHARGE SPECIAL: FLAREO WAND
An alternate variation of the Flare Wand that instead creates a large explosion directly in front of Shovel Knight when used. What it lacks in range, it makes up for in power!​
AIR SPECIAL: CHAOS SPHERE
Shovel Knight tosses forward a gravity-affected Chaos Sphere that bounces on enemies, objects, or the ground and walls on contact. It falls downward at roughly a 45-degree angle.​
DASH SPECIAL: PROPELLER DAGGER
Producing the Propeller Dagger, Shovel Knight performs a forward-thrusting dash attack that multi-hits enemies it's used on, but has a lot of endlag to deal with.​
HYPER SPECIAL: WAR HORN
Blowing into his gigantic War Horn, Shovel Knight produces a giant shockwave around his location on activation, which deals significant damage to enemies caught within it. It also momentarily stuns them due to its sheer volume, and even dispels all projectiles active within its radius!
 
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Megadoomer

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Quote moveset proposal



Unique Movement: Booster - Quote has a jetpack that allows him to hover for short distances, giving him aerial mobility

Shield: Bubbline - based on its level 3 version, bubbles orbit around Quote which protect him from attacks. It's more effective against projectile attacks (which pop one bubble at a time) compared to physical attacks (where the amount of bubbles popped depends on the area that the attack hits)

Ground Combo Attack (Ground A): Polar Star - Quote's default weapon, firing a small bullet. Only two bullets from it can be on-screen at the same time.

Air Attack (Air A): Fireball - Quote shoots the Fireball weapon, with gravity taking effect almost immediately and sending the projectile groundward. Once it lands on the ground, it bounces a few times before fizzling out.

Heavy Attack (B): Headbutt - Quote puts his large head to good use with an old-fashioned headbutt. Quote's B attacks have shorter range compared to his A attacks, but they hit harder.

Launcher (B-Side): Blade - Quote swings the Blade, the former weapon of King, upwards to launch opponents into the air. Compared to many of his other moves, it doesn't have much range, though it hits harder than the rest of his moves aside from the Hyper Special.

Special Attacks:

Ground Special: Missile Launcher
- Quote shoots an explosive rocket straight ahead.

Air Special: Machine Gun - Quote fires his (or rather Curly's) machine gun straight down at the ground, using the recoil to stay airborne for a bit longer.

Charge Special: Spur - the upgraded form of the Polar Star, which fires a laser that gets larger and covers more distance the more that it gets charged up.

Dash Special: Buddy Blade - Quote pulls out the Blade and does a dashing slash attack, with King's spirit appearing beside him. This attack does multiple slashes if it hits.

HYPER SPECIAL: Nemesis - Quote pulls out the Nemesis, shooting large yellow and blue lightning bolts wildly as he spins around. As time goes on, the weapon gains experience, slowly weakening it - the shots turn into thin white lasers, concluding with weak rubber ducks before Quote puts the weapon away. (it fires at a fast rate, with the lightning shots having a long range, and Quote fires it in all sorts of directions)

Job 11: Bowling



The gameplay would be similar to Megaton Punch from Kirby Super Star, to keep it simple; the player has to line up three markers (position, angle, strength) one at a time, aiming to get as close to perfect as possible.
 
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Bölverkaizer

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Joined
Dec 11, 2024
Messages
72
Tomorrow the works will end but I want to submit a character of my own.
JOB 12 SUBMISSION
JACKET (HOTLINE MIAMI)
1740442341838.png
While published by the american Devolver Digital, its developers Dennaton Games are from Sweden, Hotline Miami is a 2D top-down beat em up game full of brutal action, he is armed to the teeth with multiple weapons such as guns, baseball bats, katanas, briefcases, shurikens, etc. Probably it could even have his own grab where he uses the grabbed fool as a human shield to protect himself of damage.
 

darkvortex

Smash Champion
Joined
Jul 1, 2023
Messages
2,507
  1. Dodge Bomb
  2. Fireworks
  3. Heat-Seeking Eraser
Job 12

Mara-removebg-preview.png

Mara Forest (Crow Country)
From British developers SFB Games. Crow Country is a survival horror game inspired by classic PS1 titles like Resident Evil and Parasite Eve. Mara Forest is a special agent who is tasked with investigating a shut-down theme park known as Crow Country, and the mysterious disappearance of its owner, Edward Crow, which seems to be linked to strange roots found growing in the park. The game actually features two modes, with and without combat.

I picture Mara kind of being like Jill Valentine from MVC2, wielding weapons such as a hand gun, shotgun and a flame thrower. She will also use various references to the puzzles found in her home game and could 'summon' enemies onto the battlefield
 
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TORNADO BUS DRIVER

Smash Lord
Joined
Aug 24, 2013
Messages
1,405
Dead_Cells_The_Beheaded_(Render).png

The Beheaded (Dead Cells)
The protagonist of the rouge-like Metroidvaina Dead Cells, developed by French developer Motion Twin. Dead Cells is very much inspired by Dark Souls, and features similar gameplay but on a 2D plain. The Beheaded would feature a lot of dodges and parries in his gameplay style, and would be able to use many of the weapons found in Dead Cells.
 

Bölverkaizer

Smash Cadet
Joined
Dec 11, 2024
Messages
72
Sorry for the sudden announcement but my hard drive exploded, I already sent the laptop for repair and tell will give it to me tomorrow, so the job will be extended one more day.


Update: It's obvious that "tomorrow" wasn't tomorrow, but I already ordered a new hard drive so hopefully this monday the thread will continue.
 
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Qwerty UIOP

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Joined
Feb 19, 2022
Messages
1,785
Job 12: Team Snakemouth(Bug Fables)

The main protags from one of my favorite indie game series. Would be able to switch between the three of them for different movesets.
 

Bölverkaizer

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Joined
Dec 11, 2024
Messages
72
Bölverkaizer Bölverkaizer when you will announce the characters to vote?
Sorry for the delay, in general I'm sorry for the excuses, the technical problems happened so suddenly and I made some mistakes that only made it last longer. But now I'm back again so lets do this!
JOB #10 RESULTS:
  1. Dodge Bomb 10
  2. Fireworks 8
  3. Bumper Car 3
  4. Heat-Seeking Eraser 2
The Dodge Bomb and the Fireworks will be added!

By the way, as I mentioned before, all the submitted movesets will be added, I'm happy to see we got all the chracters at the moment so quick!

JOB #11 VOTATIONS:
Job 11
Dodge Bomb

Using Knee's proposed Dodge Bomb item, this mini game would split the map based into sections based on the number of players (or teams) and feature the Dodge Bomb as it's central gimmick. Each player/team would be confined to their designated area and would attack each other by throwing Dodge Bombs at each other. (Other items could potentially appear but they'd be much less frequent and be from a curated list that fits the mini game.)

In addition to the chosen characters, each player/team will be given additional "dummy" characters to serve as team members. (The "dummies" I imagine being sort of like the Super Team from Super Mario Strikers or Razor's Devils from Hunter x Hunter. Characters original to Scribble Scramble that can slot in as literal training dummies or as extras in any other scenarios that call for them.) Players will be able to swap control between their actual character and the individual dummies.
  • A character is "out" when they run out of HP.
  • Guarding/Healing is disabled.
  • Dummies have less HP than the actual characters who serve as team captains.
  • A team loses when all their characters/dummies are out.
  • Characters (but not dummies) can use a "Back" command to return to the field, but only once.
  • Dummies that are out will transform into small walls that can be positioned along the dividing lines to try and block opponent's shots.
  • Characters that are out can move freely along the stage perimeter.
  • If a player/team has already lost, they can still control their characters to help or sabotage the other teams until the game ends.
Minigame Submission:
BALLOON BASH
A combination of a break the targets type mode with an endurance/arcade feel. In this mode you'd run across a stage and pop as much balloons as you can by attacking them. Balloons give different scores based on their color, and popping multiple balloons with one attack will double the score that would've been given if popped individually. You'd also be under a time limit for this

Once you clear a stage of balloons, more balloons just float into the arena and its time for round 2! That's right! There's no real end to this game, just pop balloons til you can't keep up anymore.

Throughout the rounds, you'd also encounter special balloons like ones that move in set patterns, ones that deliberately flee from you, ones that occasionally have spikes that pop out, and clock shaped ones that extend the time.

At the end of your run, your score would translate into in-game currency (if thats a thing)
Job #11; To be honest, I originally had another idea, but I think this one's a little better - which I'll call Turf War, essentially working like a loose Splatoon-esque mode (in keeping with the arts-and-crafts vibe!) It's mechanically a variation on Versus Mode, giving all of your attacks additional paint-like properties - explosions become paintsplosions, projectiles leave paint trails, that kind of thing. While the default version of this minigame would be time-based, with the winner being worked out based on who's covered the most area in their colour of paint (and no healthbars!), you can also get a win by default if at any time you get 100% of the stage covered in your paint (resulting in an enemy forfeit), or if you cover 100% of your opponent in paint (which knocks them out).
Job 11: Bowling



The gameplay would be similar to Megaton Punch from Kirby Super Star, to keep it simple; the player has to line up three markers (position, angle, strength) one at a time, aiming to get as close to perfect as possible.
Minigame: Pinball
You choose a fighter to be put in a ball and try to hit the ball with the flippers.
This are our submissions for minigames! Vote for your top 3 to see which ones will be added, depending of how the thread progress we might make a second minigame votations.

JOB #12: VOTATIONS
HORNET
by Champion of Hyrule Champion of Hyrule
1741146730191.png
MADELINE
by Megadoomer Megadoomer
1741146749353.png
NYX
by osby osby
1741146828269.png
RENATA
por Kirbeh Kirbeh
1741146853695.png
SENSEI
by FazDude FazDude
1741146885541.png
UNTITLED GOOSE
by MartianSnake MartianSnake
1741146911180.png
CUPHEAD
by Northsouthmap Northsouthmap
1741146938535.png
DJ CYBER
by KneeOfJustice99 KneeOfJustice99
1741146968780.png
JACKET
by me!
1741146996592.png
MARA FOREST
by D darkvortex
1741147073346.png
THE BEHEADED
by TORNADO BUS DRIVER TORNADO BUS DRIVER
1741147105197.png
TEAM SNAKEMOUTH
by Qwerty UIOP Qwerty UIOP
1741147141248.png
VOTE
FOR YOUR
FAVORITE

As with the last time, vote for your top 5!, I'm sorry but since it's very late rn you will not see the next jobs till tomorrow, but as an advancement, it will be two jobs related to content we already have in the game.
 
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MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
605
1. Turf War
2. Dodge Bomb
3. Balloon Bash

1. The Beheaded
2. DJ Cyber
3. Sensei
4. Nyx
5. Jacket

Honestly I'm probably gonna go for a mostly "voting for characters I never see in indie fighting game rosters" strategy for fighter votes.
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,304
Location
the building from smash mouth's astro lounge
Job #011;
  1. Balloon Bash - You just can't go wrong with a good old-fashioned Break The Targets!-like mode. Sounds well thought-out, too!
  2. Dodge Bomb - I really like what was extrapolated from the item idea! It sounds like a really fun and frenetic mode to play around with.
  3. Turf War - Self-vote, but what can I say; I think paint works well with the arts-and-crafts vibe.
Job #012; Similarly to MartianSnake's point, I'd probably give the pip to characters I don't often see submitted for these kinds of things.
  1. Sensei - I think this is a genuinely really cool concept. Not something I'd have thought of, but absolutely an iconic inclusion - and I'm sure there's a ton of cool things you could do moveset-wise with him.
  2. Hornet - Absolutely a cool idea. I've mentioned a couple of times before that I quite like side-over-protags for projects like this, and Hornet's design and potential moveset seems like it'd be really fun to play around with.
  3. Renata - I wasn't familiar with Frogun before seeing this submission, but I think her design and the simplicity of her concept would lend really well to a project like this.
  4. Mara Forest - Some kind of "PS1-style indie horror" rep feels like a great call for this kind of thing, and while similarly to Renata I wasn't familiar with her source material at first, I think the idea of a Jill Valentine-esque moveset could be a ton of fun to play around with.
  5. V1 - Honestly just a really fun character for something like this. Yes, they've been in a couple of crossovers before now, but I think their source material's frenetic gameplay could lend to something really fun in terms of a moveset. Gaining health by landing hits could be a fun character mechanic...
Submissions across the board were great, though.
 
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Bölverkaizer

Smash Cadet
Joined
Dec 11, 2024
Messages
72
Bölverkaizer Bölverkaizer , you forgot my submission that is Pinball.
AH i'm sorry as I said it was late, but I'm adding it rn.

For not have this message so shallow, here is my own votes:

JOB 11:
  1. Turf War
  2. Balloon Bash
  3. Bowling
JOB 12:
  1. DJ Cyber (haven't played the game yet but this guy just looks so cool)
  2. The Beheaded
  3. V1
  4. Renata (representación hispánica wooo)
  5. Mara Forest
 
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Bölverkaizer

Smash Cadet
Joined
Dec 11, 2024
Messages
72
Good morning! Time to reveal the jobs

JOB #13: SUBMIT RECOLORS!
As usual with these stuffs, the game will require some color palettes, mind you there is no need for a recolor being an explicit reference to another character (but it can be!), using different colors is more important here. The amount of palettes will be considered depending of the amount submitted thought I'm aiming for a rather low amount (you can argue with me on this and convince me to make 20 different colors or whatever but you must be convincing enough), you can submitt a maximum of 2 colors for any character (submit colors for multiple characters is fine).

JOB #14: WHAT YOU WANT TO COLLECT?
The inclusion of collectables was instantly approved, but now it's time to decide what sort of collectables will be added now, so submit your best idea!

Both these jobs and the character votations will end this friday (hopefully).
 

Megadoomer

Moderator
Moderator
Writing Team
Joined
Jun 28, 2013
Messages
10,469
Switch FC
SW-0351-1523-9047
Job 11:
1. Pinball
2. Balloon Bash
3. Turf War

Job 12:
1. The Goose
2. Hornet
3. Renata
4. Team Snakemouth
5. Madeline

Job 13:

Shovel Knight palettes:


Custom Knight


Ornate Plate

Job 14:

Trading cards - it seems like a flexible kind of collectible that could cover all sorts of characters, items, etc.
 
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MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
605
Job 13: Quote Alts

View attachment 399790


Curly Brace (Curly could be Quote's alternate skin)

View attachment 399791
Momochrome Quote (based on Quote's concept art)

Job 14: Trophies

the trophies are similar from Smash for being collectables,it could be for the characters
Correct me if wrong but seeing as the job explicitly says recolors and not alts I'm not sure full-on alternative skins are allowed.
 

Bölverkaizer

Smash Cadet
Joined
Dec 11, 2024
Messages
72
Correct me if wrong but seeing as the job explicitly says recolors and not alts I'm not sure full-on alternative skins are allowed.
Yeah thats something I forget, I knew someone would submit Curly or something like that.

Personally I would prefer to stick exclusively to recolors at the moment, HOWEVER I'm willing to think in the possibility of skins in the future if there is enough interest for that sort of stuffs.
 

MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
605
Good morning! Time to reveal the jobs

JOB #13: SUBMIT RECOLORS!
As usual with these stuffs, the game will require some color palettes, mind you there is no need for a recolor being an explicit reference to another character (but it can be!), using different colors is more important here. The amount of palettes will be considered depending of the amount submitted thought I'm aiming for a rather low amount (you can argue with me on this and convince me to make 20 different colors or whatever but you must be convincing enough), you can submitt a maximum of 2 colors for any character (submit colors for multiple characters is fine).

JOB #14: WHAT YOU WANT TO COLLECT?
The inclusion of collectables was instantly approved, but now it's time to decide what sort of collectables will be added now, so submit your best idea!

Both these jobs and the character votations will end this friday (hopefully).
Job 13:

Gonna Submit Skeleton Bros skins.

1. Color-Swapped - Sans wears red yellow and white, papyrus wears blue black and pink.
2. Game Theory - Sans wears Ness-inspired colors, Papyrus wears Starman-inspired colors

Job 14:

Doodle Buds

Little chibi doodles of indie characters from represented & unrepresented series alike, they'd only have like three frames of animation, and you can see them all walk around the title screen.

In addition, you can choose up to three Doodle Buds to cheer you on in battle. This does nothing gameplay-wise and they just look on from the sidelines, it's mostly for adding personality and kinda showing your opponent "these are some of my favorite indie games!"

Maybe they can have trophy-like descriptions? Unsure of that.
 

DragonRobotKing26

Smash Champion
Joined
Sep 26, 2021
Messages
2,812
Location
Earth-201769
Yeah thats something I forget, I knew someone would submit Curly or something like that.

Personally I would prefer to stick exclusively to recolors at the moment, HOWEVER I'm willing to think in the possibility of skins in the future if there is enough interest for that sort of stuffs.
Okay,i can change my submission of Quote Recolors
 
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