Qwerty UIOP
Smash Lord
- Joined
- Feb 19, 2022
- Messages
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1. Bowling
2. Dodge Bomb
3. Balloon Bash
2. Dodge Bomb
3. Balloon Bash
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Job #13; I honestly think we could probably get away with a pretty minimal recolour total. Could be fun to have each character have a "special" costume that's unlocked through certain means? (That'd probably be a neat place to put skins, be it Curly, Fish Knight or otherwise. It is worth noting that skins would need a lot more work in a project like this, given their sprites would need to be fully redrawn.)Good morning! Time to reveal the jobs
JOB #13: SUBMIT RECOLORS!As usual with these stuffs, the game will require some color palettes, mind you there is no need for a recolor being an explicit reference to another character (but it can be!), using different colors is more important here. The amount of palettes will be considered depending of the amount submitted thought I'm aiming for a rather low amount (you can argue with me on this and convince me to make 20 different colors or whatever but you must be convincing enough), you can submitt a maximum of 2 colors for any character (submit colors for multiple characters is fine).
JOB #14: WHAT YOU WANT TO COLLECT?The inclusion of collectables was instantly approved, but now it's time to decide what sort of collectables will be added now, so submit your best idea!
Both these jobs and the character votations will end this friday (hopefully).
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Blurb: | |||||||||
A demon of the Wilder race, Mothman's fuzzy form belies a slightly troubling history of appearances as a West Virginia cryptid from the 1960s to the 1980s. |
QUOTE | SHOVEL KNIGHT | PEPINNO |
Easy Mode | Hard Mode | Ornate Plate | Mail of Momentum | Pizza Man | War Camo |
I'm sorry once again and I'm starting to run out of excuses, I think I'll stop putting schedules and just saying "it ends when I post another job".Bölverkaizer i don't want to get boring,but when you will announce the winners of non-american indie characters?
Job 14:
Trading cards - it seems like a flexible kind of collectible that could cover all sorts of characters, items, etc.
Job 14: Trophies
the trophies are similar from Smash for being collectables,it could be for the characters
Job 14:
Doodle Buds
Little chibi doodles of indie characters from represented & unrepresented series alike, they'd only have like three frames of animation, and you can see them all walk around the title screen.
In addition, you can choose up to three Doodle Buds to cheer you on in battle. This does nothing gameplay-wise and they just look on from the sidelines, it's mostly for adding personality and kinda showing your opponent "these are some of my favorite indie games!"
Maybe they can have trophy-like descriptions? Unsure of that.
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Souls
Works similarly to Spirits in Smash Ultimate
Job #14; I honestly really like some of the submissions that've already been made! But... I may as well propose something a little "out-there." Namely... Pins! The idea behind these is that they'd be collectables that'd also work in a handful of other game modes, if you wanted - I'm mainly thinking a game mode akin to a mix between shuffleboard and curling would lend well to this. Let me explain.
Each Pin would feature a design based on a character, item, location, or some other element from a different indie game/series, and would have a name, number, and rarity associated with them - plus a short blurb explaining what the actual subject is. They'd also have stats for Weight and Spin, which would be applied to a couple of unique game modes (that I'll get to in a moment), as well as a unique special ability which can either be a passive or active.
I'll first propose a template example in a similar vein to Bolverkaiser's, deliberately going with an example that wouldn't apply in this thread.
Name: Mothman Series: Shin Megami Tensei Number: No. 000 Rarity: ★★☆ Weight: ★★☆ Spin: ★★★ Ability: Shibaboo (Passive)
When directly hit by a Pin with higher weight than itself, Mothman will automatically create a cloud around itself for one turn, which passively slows Pins that move through it. Blurb:A demon of the Wilder race, Mothman's fuzzy form belies a slightly troubling history of appearances as a West Virginia cryptid from the 1960s to the 1980s.
As for game modes, I'm thinking they'd mostly be tabletop interpretations of something a bit like a cross between shuffleboard, curling, and pool. Each player would be able to hold up to three pins at the start of battle, placing as many as they like on the board and then charging up a "flick" to move the pins across the board. The goal of the mode would be to knock your opponent's pins off the board while keeping your own on the board, though if at any point you have no pins left on the board, you'll need to put at least one remaining pin there - and the winner is the last person to still have pins, be they in play or in reserve.
This is where the Weight and Spin variables come into play; pins with higher Weight hit harder, and deal more knockback, but don't travel as far from flicks, and have a higher amount of friction slowing them down. Comparatively, pins with higher Spin have a more curved firing direction - but higher Spin usually gets offset by lower flick speed. Likewise, the special abilities that Pins have are split into Passive or Active; Passive abilities are usually either always active or are activated by certain scenarios, whereas Active abilities are activated manually with the A button, but usually have a cooldown of a couple of turns. Could also be fun for certain pins to have set-bonuses when paired together, be they from the same series, or having some kind of connection to each other.
While a "battle mode" would probably be the main appeal, you could still do some other variations on the mode too; something like curling, trying to get the closest pin to a given target, or a variation of table hockey, where you need to get your pins into your opponent's goal while using your pins to defend your own, could be a lot of fun to play around with. Obviously, I wouldn't want this to spiral too much out of control in terms of complexity, but there's a lot of potential with a mode like this (ie, if you wanted to take the King of Cards approach of a side story centred on this game mode, it'd lend well to that.)
Vote for your top 3! Ideally there will only be one winner, but depending of how it goes, there it might be 2 winners instead.Dramas
Ornate displays depicting key moments from various indie games. You'd collect the parts to build these.
To be honest I really don't get your point, I don't think there's anything that makes hornet a less deserving character, even if their spinoff isn't out yet.i don't want to make controversy, but...
Hornet don't deserved to joins the roster,i mean,side character-over-protag is fine,but with Hornet it don't make so sense,that's like the same case on Lois Lane,Scott Pilgrim and Starro on Marvel VS DC:Infinity Crisis,if Champion of Hyrule submitted The Knight instead Hornet,it could be better
also Hornet can works as an assist (if this thread have assists suggestions) and Sinksong still hasn't been launched!
Are we really doing the "x doesn't deserve to be in" for a hypothetical, for fun thread about a completely made up game? If OP wants to be more strict about it, that's up to them (their thread and all that) but that doesn't seem to be the case here.i don't want to make controversy, but...
Hornet don't deserved to joins the roster,i mean,side character-over-protag is fine,but with Hornet it don't make so sense,that's like the same case on Lois Lane,Scott Pilgrim and Starro on Marvel VS DC:Infinity Crisis,if Champion of Hyrule submitted The Knight instead Hornet,it could be better
also Hornet can works as an assist (if this thread have assists suggestions) and Sinksong still hasn't been launched!
I thought those were all great characters, though I'm likely biased when it comes to Starro considering that I was the one who nominated him. (Also, it's a hypothetical just-for-fun thread, Hornet plays a major recurring role in Hollow Knight, and even games like Smash Bros. or Marvel vs. Capcom have done this with Min Min getting in over Spring Man, Pyra and Mythra being included over Rex, Shuma-Gorath and Dormammu getting in before Doctor Strange, Doctor Doom and the Super Skrull being included over any of the Fantastic Four, etc.)i don't want to make controversy, but...
Hornet don't deserved to joins the roster,i mean,side character-over-protag is fine,but with Hornet it don't make so sense,that's like the same case on Lois Lane,Scott Pilgrim and Starro on Marvel VS DC:Infinity Crisis,if Champion of Hyrule submitted The Knight instead Hornet,it could be better
also Hornet can works as an assist (if this thread have assists suggestions) and Sinksong still hasn't been launched!
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SPECIAL ATTACKS |
GROUND SPECIAL: TAGGER'S TAG Producing a spray can, DJ Cyber sprays some graffiti either on the ground in front of him, or onto an opponent. This attack can be comboed into from his Ground Trick Combo, and can be comboed out of into that combo. While graffiti only lasts for up to 10 seconds until vanishing, DJ Cyber gains a "Rep Bonus" in the form of a 10% attack power buff for each piece of graffiti that's active. (It can only be stacked up to three times.) It deals low damage to opponents, but if an opponent is tagged, they gain a 10% defense debuff until the graffiti wears off. However, an opponent can only be tagged once. | CHARGE SPECIAL: GROUNDED SLEEVE TOSS DJ Cyber tosses forward one of his razor-like records, which has a strange curved trajectory - curving upward, then returning like a boomerang on a downward angle. It can be used to multi-hit enemies as a result. The distance it covers both horizontally and vertically is indicated by how much you charge up the attack, but the damage stays roughly the same. |
AIR SPECIAL: AERIAL SLEEVE TOSS Once again tossing one of his records, DJ Cyber tosses it downward, maintaining the same returning property and curved trajectory, albeit at a 45-degree angle. It's surprisingly useful as a pressure tool, but has nowhere near as much attack power as his Charge Special. | DASH SPECIAL: BOOST DJ Cyber leans forward, using his Boost Pack to rapidly boost forward and slam into enemies. Holding the attack can extend its length, and you can also hold down to flip down into a Boost Slide with similar properties but upward knockback. Attacking out of this with a normal defaults to a Coin Drop, a spinning overhead kick that knocks opponents away. |
HYPER SPECIAL: DREAM MACHINE |
Calling in his Tachikoma-like Dream Machine, which drops from the sky to hit opponents nearby, DJ Cyber leaps inside, spins it around, and then jumps away in it - dealing pretty massive damage to the opponents around him in the process as he returns from the sky. |
Dramas didn't actually an option I just made a mistake lolI think Curly works as a alt skin for Quote
- Pins
- Doodle Buds
- Dramas
Ok I will change it thenDramas didn't actually an option I just made a mistake lol
It's still an option I just changed the name to. Bad wording sorryOk I will change it then
SURFACE ROBOT | EASYGOING | HARD FIGHTER | STRANGER | BATTLE SOLDIER | MIMINGA LEADER | OLD MEMORIES |
Default | Easy Mode | Hard Mode | Blade Strangers | Blade Strangers | King | Concept Art |
OK, thanks. At least you clarified.It's still an option I just changed the name to. Bad wording sorry
Someone already submitted thisJob 15: Flying Machine (Shovel Knight)
View attachment 400009
The Flying Machine is a level where Shovel Knight go to fight against Propeller Knight, as a stage, The Flying Machine could be two diagonal platforms splitted on half and four platforms
For this round stages have to be from games with fightersReally enjoy seeing the Bomb Rush Cyberfunk content.
Stage - Stardew Valley
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Would be kind of like Garreg Mach stopping back & forth between farm, town, beach, & mines. Feel like this is a really big game that maintains a dedicated audience & kick started a notable resurgence in farming sim games.
My bad, will sit this one out then since im not too familiar with the options / really like the Bomb Rush Cyberfunk idea we already have.For this round stages have to be from games with fighters