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Scribble Scramble - An Isometric Indie Crossover Fighting Game!

How loose should the nomination rules be?


  • Total voters
    11
  • Poll closed .

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
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Location
the building from smash mouth's astro lounge
Good morning! Time to reveal the jobs

JOB #13: SUBMIT RECOLORS!
As usual with these stuffs, the game will require some color palettes, mind you there is no need for a recolor being an explicit reference to another character (but it can be!), using different colors is more important here. The amount of palettes will be considered depending of the amount submitted thought I'm aiming for a rather low amount (you can argue with me on this and convince me to make 20 different colors or whatever but you must be convincing enough), you can submitt a maximum of 2 colors for any character (submit colors for multiple characters is fine).

JOB #14: WHAT YOU WANT TO COLLECT?
The inclusion of collectables was instantly approved, but now it's time to decide what sort of collectables will be added now, so submit your best idea!

Both these jobs and the character votations will end this friday (hopefully).
Job #13; I honestly think we could probably get away with a pretty minimal recolour total. Could be fun to have each character have a "special" costume that's unlocked through certain means? (That'd probably be a neat place to put skins, be it Curly, Fish Knight or otherwise. It is worth noting that skins would need a lot more work in a project like this, given their sprites would need to be fully redrawn.)

For Shovel Knight's alts, I'll propose Conjurer's Coat and Scavenger's Suit, both of which are collectable costumes in the Shovel Knight series.

1741261403051.png
1741261444798.png


For Peppino's alts, I'll propose TV Purple and Pizza Man, both of which are collectable costumes for Peppino in Pizza Tower.


Job #14; I honestly really like some of the submissions that've already been made! But... I may as well propose something a little "out-there." Namely... Pins! The idea behind these is that they'd be collectables that'd also work in a handful of other game modes, if you wanted - I'm mainly thinking a game mode akin to a mix between shuffleboard and curling would lend well to this. Let me explain.

Each Pin would feature a design based on a character, item, location, or some other element from a different indie game/series, and would have a name, number, and rarity associated with them - plus a short blurb explaining what the actual subject is. They'd also have stats for Weight and Spin, which would be applied to a couple of unique game modes (that I'll get to in a moment), as well as a unique special ability which can either be a passive or active.

I'll first propose a template example in a similar vein to Bolverkaiser's, deliberately going with an example that wouldn't apply in this thread.

1741258864638.gif
Name: Mothman
Series: Shin Megami Tensei
Number: No. 000
Rarity: ★★☆
Weight: ★★☆
Spin: ★★★
Ability: Shibaboo (Passive)
When directly hit by a Pin with higher weight than itself, Mothman will automatically create a cloud around itself for one turn, which passively slows Pins that move through it.
Blurb:​
A demon of the Wilder race, Mothman's fuzzy form belies a slightly troubling history of appearances as a West Virginia cryptid from the 1960s to the 1980s.

As for game modes, I'm thinking they'd mostly be tabletop interpretations of something a bit like a cross between shuffleboard, curling, and pool. Each player would be able to hold up to three pins at the start of battle, placing as many as they like on the board and then charging up a "flick" to move the pins across the board. The goal of the mode would be to knock your opponent's pins off the board while keeping your own on the board, though if at any point you have no pins left on the board, you'll need to put at least one remaining pin there - and the winner is the last person to still have pins, be they in play or in reserve.

This is where the Weight and Spin variables come into play; pins with higher Weight hit harder, and deal more knockback, but don't travel as far from flicks, and have a higher amount of friction slowing them down. Comparatively, pins with higher Spin have a more curved firing direction - but higher Spin usually gets offset by lower flick speed. Likewise, the special abilities that Pins have are split into Passive or Active; Passive abilities are usually either always active or are activated by certain scenarios, whereas Active abilities are activated manually with the A button, but usually have a cooldown of a couple of turns. Could also be fun for certain pins to have set-bonuses when paired together, be they from the same series, or having some kind of connection to each other.

While a "battle mode" would probably be the main appeal, you could still do some other variations on the mode too; something like curling, trying to get the closest pin to a given target, or a variation of table hockey, where you need to get your pins into your opponent's goal while using your pins to defend your own, could be a lot of fun to play around with. Obviously, I wouldn't want this to spiral too much out of control in terms of complexity, but there's a lot of potential with a mode like this (ie, if you wanted to take the King of Cards approach of a side story centred on this game mode, it'd lend well to that.)
 

Bölverkaizer

Smash Cadet
Joined
Dec 11, 2024
Messages
72
Bölverkaizer Bölverkaizer i don't want to get boring,but when you will announce the winners of non-american indie characters?
I'm sorry once again and I'm starting to run out of excuses, I think I'll stop putting schedules and just saying "it ends when I post another job".


Anyway, moving on.

JOB 11: WINNERS
I decided due the votes being quite close between each other to add the 4 minigames Balloon Bash, Dodge Bomb, Turf War and Bowling!, sorry Pinball maybe in another timeline.
  • Dodge Bomb 10
  • Balloon Bash 19
  • Turf War 11
  • Bowling 12
  • Pinball 3

JOB 12
HORNET, MADELINE, DJ CYBER AND RENATA JOINS THE FIGHT!
1741658173192.png
1741658215568.png
1741658254925.png
1741658293837.png

(I'm drawing them later)​

So that's it! Mind you this will be the last time 4 fighters will be added in a row, the thread would end too quickly if that was the case! Today the winners were Hornet from the fictional game Hollow Knight Silksong, Madeline from Celeste, DJ Cyber from Bomb Rush Cyberfunk and Renata from Frogun!
  • V1 10
  • Hornet 22
  • Madeline 20
  • Nyx 5
  • Renata 16
  • Sensei 10
  • Untitled Goose 12
  • Cuphead 15
  • DJ Cyber 19
  • Jacket 14
  • Mara Forest 6
  • The Beheaded 11
  • Team Snakemouth 4

The lineup of this particular job was really good and hope those who didn't won today don't lose hope and try to appeal the next time they can! I sure you some of them might suit very well the next fighter job.
JOB 13
ANALYSIS
Considering the colors submitted as well to the interest in having some sort of special skin for the fighters, I think the best amount of colors will be 7+1: Base color, 6 alt colors and 1 special unlockable skin!
1741658822311.png

As for now, the colors for each fighter that have been submitted are:
  • Quote: Easy Mode, Hard Mode, Monochrome, Curly Brace (?)
  • Shovel Knight: Shield Knight, Custom Knight/Scavenger's Suit, Ornate Armor, Conjurer's Coat, Mail of Momentum, Plague Knight
  • Sans & Papyrus: Color Swap, Game Theory
  • Peppino: Garnish Cook, Mooney Orange, Pizza Man, War Camo
Just in case it can be discussed if Curly should be the special alt or just a color (even if the answer seems likely), also due the quite messy nature of the submissions I'll allow for anyone to submit their own full sets (minus special skin) as alternatives and then those alternatives will be voted as the Job 13.5. You can either swap all the submitted suits for those of your like or just add the ones that are left (except Shovel Knight cuz he already reached the top).

JOB 14
VOTATIONS
Job 14:
Trading cards - it seems like a flexible kind of collectible that could cover all sorts of characters, items, etc.
Job 14: Trophies
the trophies are similar from Smash for being collectables,it could be for the characters
Job 14:

Doodle Buds

Little chibi doodles of indie characters from represented & unrepresented series alike, they'd only have like three frames of animation, and you can see them all walk around the title screen.

In addition, you can choose up to three Doodle Buds to cheer you on in battle. This does nothing gameplay-wise and they just look on from the sidelines, it's mostly for adding personality and kinda showing your opponent "these are some of my favorite indie games!"

Maybe they can have trophy-like descriptions? Unsure of that.

Souls
Works similarly to Spirits in Smash Ultimate
Job #14; I honestly really like some of the submissions that've already been made! But... I may as well propose something a little "out-there." Namely... Pins! The idea behind these is that they'd be collectables that'd also work in a handful of other game modes, if you wanted - I'm mainly thinking a game mode akin to a mix between shuffleboard and curling would lend well to this. Let me explain.

Each Pin would feature a design based on a character, item, location, or some other element from a different indie game/series, and would have a name, number, and rarity associated with them - plus a short blurb explaining what the actual subject is. They'd also have stats for Weight and Spin, which would be applied to a couple of unique game modes (that I'll get to in a moment), as well as a unique special ability which can either be a passive or active.

I'll first propose a template example in a similar vein to Bolverkaiser's, deliberately going with an example that wouldn't apply in this thread.

Name: Mothman
Series: Shin Megami Tensei
Number: No. 000
Rarity: ★★☆
Weight: ★★☆
Spin: ★★★
Ability: Shibaboo (Passive)
When directly hit by a Pin with higher weight than itself, Mothman will automatically create a cloud around itself for one turn, which passively slows Pins that move through it.
Blurb:​
A demon of the Wilder race, Mothman's fuzzy form belies a slightly troubling history of appearances as a West Virginia cryptid from the 1960s to the 1980s.

As for game modes, I'm thinking they'd mostly be tabletop interpretations of something a bit like a cross between shuffleboard, curling, and pool. Each player would be able to hold up to three pins at the start of battle, placing as many as they like on the board and then charging up a "flick" to move the pins across the board. The goal of the mode would be to knock your opponent's pins off the board while keeping your own on the board, though if at any point you have no pins left on the board, you'll need to put at least one remaining pin there - and the winner is the last person to still have pins, be they in play or in reserve.

This is where the Weight and Spin variables come into play; pins with higher Weight hit harder, and deal more knockback, but don't travel as far from flicks, and have a higher amount of friction slowing them down. Comparatively, pins with higher Spin have a more curved firing direction - but higher Spin usually gets offset by lower flick speed. Likewise, the special abilities that Pins have are split into Passive or Active; Passive abilities are usually either always active or are activated by certain scenarios, whereas Active abilities are activated manually with the A button, but usually have a cooldown of a couple of turns. Could also be fun for certain pins to have set-bonuses when paired together, be they from the same series, or having some kind of connection to each other.

While a "battle mode" would probably be the main appeal, you could still do some other variations on the mode too; something like curling, trying to get the closest pin to a given target, or a variation of table hockey, where you need to get your pins into your opponent's goal while using your pins to defend your own, could be a lot of fun to play around with. Obviously, I wouldn't want this to spiral too much out of control in terms of complexity, but there's a lot of potential with a mode like this (ie, if you wanted to take the King of Cards approach of a side story centred on this game mode, it'd lend well to that.)
Dramas
Ornate displays depicting key moments from various indie games. You'd collect the parts to build these.
Vote for your top 3! Ideally there will only be one winner, but depending of how it goes, there it might be 2 winners instead.
JOB 15
SUBMIT STAGES (FROM THE SERIES ALREADY IN)!
Now with 8 different frachises to select and a fixed amount of stages to do, it's time to submit stages from there! Just for a quick reminder, the series are Cave Story, Shovel Knight, Undertale, Pizza Tower, Hollow Knight, Celeste, Bomb Rush Cyberfunk and Frogun.

JOB 16
SUBMIT ITEMS (NOW FROM GAMES)!
In a similar vein to the stage job, we will submit items again, but this time from actual games, however unlike the stages, these are not necessarily limited to the games already represented in the game, so get creative!

Lastly, as a reminder, the Challenges doesn't expire, and instead they actually update, so you can submit movesets for the newcomers!
 

DragonRobotKing26

Smash Champion
Joined
Sep 26, 2021
Messages
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Location
Earth-201769
i don't want to make controversy, but...

Hornet don't deserved to joins the roster,i mean,side character-over-protag is fine,but with Hornet it don't make so sense,that's like the same case on Lois Lane,Scott Pilgrim and Starro on Marvel VS DC:Infinity Crisis,if Champion of Hyrule submitted The Knight instead Hornet,it could be better

also Hornet can works as an assist (if this thread have assists suggestions) and Sinksong still hasn't been launched!
 

MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
605
i don't want to make controversy, but...

Hornet don't deserved to joins the roster,i mean,side character-over-protag is fine,but with Hornet it don't make so sense,that's like the same case on Lois Lane,Scott Pilgrim and Starro on Marvel VS DC:Infinity Crisis,if Champion of Hyrule submitted The Knight instead Hornet,it could be better

also Hornet can works as an assist (if this thread have assists suggestions) and Sinksong still hasn't been launched!
To be honest I really don't get your point, I don't think there's anything that makes hornet a less deserving character, even if their spinoff isn't out yet.

They were in hollow knight, a released indie game, so it's not like this breaks any rules.

To me, this feels like a matter of personal preference.

Also, as far as I'm aware, second reps for single games haven't been outlawed, so knight still has a chance if you really would've preferred them.
 

Kirbeh

Smash Champion
Joined
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Messages
2,698
Location
Somewhere Else
Switch FC
SW-7469-4510-7312
i don't want to make controversy, but...

Hornet don't deserved to joins the roster,i mean,side character-over-protag is fine,but with Hornet it don't make so sense,that's like the same case on Lois Lane,Scott Pilgrim and Starro on Marvel VS DC:Infinity Crisis,if Champion of Hyrule submitted The Knight instead Hornet,it could be better

also Hornet can works as an assist (if this thread have assists suggestions) and Sinksong still hasn't been launched!
Are we really doing the "x doesn't deserve to be in" for a hypothetical, for fun thread about a completely made up game? If OP wants to be more strict about it, that's up to them (their thread and all that) but that doesn't seem to be the case here.

Hornet was suggested, allowed, and voted on already. If you were going to bring it up all, why didn't you do so sooner? Why only now that the results are in?
 

Megadoomer

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SW-0351-1523-9047
i don't want to make controversy, but...

Hornet don't deserved to joins the roster,i mean,side character-over-protag is fine,but with Hornet it don't make so sense,that's like the same case on Lois Lane,Scott Pilgrim and Starro on Marvel VS DC:Infinity Crisis,if Champion of Hyrule submitted The Knight instead Hornet,it could be better

also Hornet can works as an assist (if this thread have assists suggestions) and Sinksong still hasn't been launched!
I thought those were all great characters, though I'm likely biased when it comes to Starro considering that I was the one who nominated him. (Also, it's a hypothetical just-for-fun thread, Hornet plays a major recurring role in Hollow Knight, and even games like Smash Bros. or Marvel vs. Capcom have done this with Min Min getting in over Spring Man, Pyra and Mythra being included over Rex, Shuma-Gorath and Dormammu getting in before Doctor Strange, Doctor Doom and the Super Skrull being included over any of the Fantastic Four, etc.)

Some times, it makes things more interesting to include someone other than the main protagonist. Plus, this thread has already done something like this with Papyrus being the main playable Undertale character over Frisk or Kris.

---

Job 14:

1. Dramas Dioramas
2. Pins
3. Trading Cards

I'll see what I can come up with for stages or items.
 
Last edited:

darkvortex

Smash Champion
Joined
Jul 1, 2023
Messages
2,507
1. Doodle Buds
2. Pins
3. Trading Cards

maxresdefault.jpg

White Palace (Hollow Knight)
A pretty important level from Hollow Knight. It's a pretty standard stage as this game goes, a rocky terrain with a castle like appearance. There are a few lamp posts that can be broken open. There is a chandelier above the stage which can be attacked in order to make it fall on the stage, acting as a stage hazard.

81qUh-01w4L.jpg

Pressure Washer (Powerwash Simulator)
Once picked up, it can be used much like Mario's Fludd move from Smash in order to push back fighters and also make them slip.

Btw that was meant to say dioramas I'm just dyslexic lol
 
Last edited:

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,304
Location
the building from smash mouth's astro lounge
Job #013.5
May as well toss my hat into the ring. I think Curly would be really fun as a "special skin" for Quote, but a thought that occurs to me is that the functionality of these "special skins" might need to be considered a little. For instance, if we're going ahead with some kind of loose story mode, then perhaps certain characters who appear only as skins (in this instance, Curly) would appear, while the "special skins" for other fighters might just act as modifiers (ie, Papyrus in a Royal Guard's attire, as an example.)

May as well fill out some of Sans & Papyrus' costumes with two more suggestions;

Monochrome - Inspired by the battle portraits featured in UNDERTALE. I suppose there's a possibility of overlap with Quote, but I think the context is different enough to make it make sense.



Blue - You're blue now. That's my attack. (Would be a blue & turquoise alt for the pair, inspired by Papyrus' bone attacks as well as his ability to make you blue.)

1741687282405.png


Job #014;
  1. Doodle Buds. God, I love this. It's such a silly little idea but it feels perfect for the art direction and general concept of the game; plus, the idea of having them both from series that are represented here as well as unrepresented ones sounds like a ton of fun.
  2. Trading Cards. Simple, but effective. Could be a lot of fun to play around with, and the opportunity to get a little info about each character/element shown on the cards could be a ton of fun. Might also be interesting to have a simplistic TCG built-in... maybe akin to Top Trumps?
  3. Dioramas. This is a really cool concept, actually. I reckon it'd be neat to have those be in the same isometric style as the stages, letting you spin them around to take a closer look - it's something I think would look really cool in-game, but I just worry we might not be able to do it justice in text form.
Job #015; Might as well take a crack at it. I'm guessing we're allowed to submit one stage for each game?

Stage Name: Flying Machine
Stage Origin: Shovel Knight: Treasure Trove (2014)



We often see quite samey suggestions for Shovel Knight stages, and I'm a little surprised that this particular stage is so rarely submitted for this kind of thing; especially given how unique and lovely it is! The Flying Machine, home to Propeller Knight, is one of the eight stages of the Order of No Quarter in the original Shovel of Hope campaign - though we've seen it since in a few different contexts, including being where Mona and Plague Knight had a lovely sunset dinner.

As a stage, I think it'd be a lot of fun to play into the "airship" vibe. While the main stage is quite small, it's joined by docking Hoverhaft Pilots to help extend the stage outward - while cannons can fire slow-moving cannonballs that can knock allies and enemies alike away. Of course, we'd still have to give it invisible "walls", but the idea of the stage growing and shrinking based on smaller ships docking with it could be fun to play with.

Stage Name:
Dream Versum Hill
Stage Origin: Bomb Rush Cyberfunk (2023)

1741687925371.png


While it could be fun to go full Jet Set Radio GBA and suggest one of the more typical stages in an isometric format, I think our inclusion of DJ Cyber specifically opens the door to one of the more interesting elements of Bomb Rush Cyberfunk's story as a stage - the Dream Stages that (typically) occur in Red's mind, often with Cyber existing within them.

In terms of layout, Dream Versum Hill would generally be in a state of flux. The ground itself would be nestled between low buildings and various billboards, while the monorail would pass through the centre of the stage from time to time. However, the buildings would occasionally shift to another position, albeit always leaving the central area open to allow the monorail to pass through. This constant state of change would really keep you on your toes!

Job #016;
Item Name: Ryouta Kawara
Item Origin: Hatoful Boyfriend: A School of Hope and White Wings (2011)

1741692319516.png


I briefly considered submitting him as a fighter, but I reckon an item would work just fine too. When appearing on the playfield, Ryouta would hop around aimlessly until he's picked up by a fighter, at which point he'll immediately fall in love with them and perch on their shoulder. Then, you can toss him forward as a homing projectile on your nearest enemy, as he'll fly right into them before looping back to you like a boomerang. Hey, I think the dating sim side of doujinsoft would be important to represent somehow or another, why not get weird with it?

Challenge #01?
Oh, and I may as well take a crack at DJ Cyber's moveset.

DJ CYBER
UNIQUE MOVEMENT: BOOST PACK
When airborne, DJ Cyber is able to tap the Jump button once more to perform a airdash, which deals a small amount of damage to opponents on hit. It's forward by default, but holding back while inputting it lets you perform a backward airdash as a defensive tool in a pinch. It can only be used once while airborne.
SHIELD: BACKSIDE 360 VARIAL
Pulling out his skateboard, DJ Cyber performs a trick - jumping up with his board and kicking outward with the board on his feet in front of him. This shield's unique in a couple of ways - the trick can deal a small amount of damage to enemies, and it reflects projectiles that hit it if perfectly timed - but it's also more like a parry in that sense, and only blocks attacks from the front.
GROUND COMBO ATTACK (GROUND A): TRICK COMBO
DJ Cyber performs a trio of "tricks" in quick succession, albeit not using his skateboard. These consist of a multi-hitting cartwheel that pushes him forward a little, followed by a back sweep low to the ground, and then a hook kick that knocks opponents away. However, given the back sweep pops opponents up, you might be able to combo into a Launcher from it...
AIR ATTACK (AIR A): AERIAL TRICK COMBO
Unlike most, DJ Cyber's aerial attacks also have a combo process, though it might be difficult to land all three attacks. It starts with a quick B-twist, followed by a backflip, and then a double kick - the latter of which knocks opponents downward at a 45-degree angle. Notably, if you land between two of the attacks taking place, you can then combo right into your ground combo attack.
HEAVY ATTACK (B): RPM CLEAVE
Producing a pair of sharpened vinyls, one in each hand, DJ Cyber performs a rapid slash forward before spinning and slashing with the second. The attack's got a decent amount of endlag to deal with as he rights himself, but it's powerful enough to offset this a little.
LAUNCHER (B-SIDE): BULLET SPIN LEAP
Bursting upward performing a spinning flip while airborne, DJ Cyber can kick opponents directly up with him and then knock them right back into a nearby wall, though he won't typically follow them. You can actually combo out of this with the Boost Pack for most opponents, but it might leave you open to enemy attacks.
SPECIAL ATTACKS
GROUND SPECIAL: TAGGER'S TAG
Producing a spray can, DJ Cyber sprays some graffiti either on the ground in front of him, or onto an opponent. This attack can be comboed into from his Ground Trick Combo, and can be comboed out of into that combo.

While graffiti only lasts for up to 10 seconds until vanishing, DJ Cyber gains a "Rep Bonus" in the form of a 10% attack power buff for each piece of graffiti that's active. (It can only be stacked up to three times.)

It deals low damage to opponents, but if an opponent is tagged, they gain a 10% defense debuff until the graffiti wears off. However, an opponent can only be tagged once.
CHARGE SPECIAL: GROUNDED SLEEVE TOSS
DJ Cyber tosses forward one of his razor-like records, which has a strange curved trajectory - curving upward, then returning like a boomerang on a downward angle. It can be used to multi-hit enemies as a result.

The distance it covers both horizontally and vertically is indicated by how much you charge up the attack, but the damage stays roughly the same.​
AIR SPECIAL: AERIAL SLEEVE TOSS
Once again tossing one of his records, DJ Cyber tosses it downward, maintaining the same returning property and curved trajectory, albeit at a 45-degree angle. It's surprisingly useful as a pressure tool, but has nowhere near as much attack power as his Charge Special.​
DASH SPECIAL: BOOST
DJ Cyber leans forward, using his Boost Pack to rapidly boost forward and slam into enemies. Holding the attack can extend its length, and you can also hold down to flip down into a Boost Slide with similar properties but upward knockback.

Attacking out of this with a normal defaults to a Coin Drop, a spinning overhead kick that knocks opponents away.​
HYPER SPECIAL: DREAM MACHINE
Calling in his Tachikoma-like Dream Machine, which drops from the sky to hit opponents nearby, DJ Cyber leaps inside, spins it around, and then jumps away in it - dealing pretty massive damage to the opponents around him in the process as he returns from the sky.
 

MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
605
1. Pins
2. Trading Cards
3. Doodle Buds

Trying to keep a lighthearted vibe with the Collectibles I've voted for. I feel that should be the general tone the game is going for, what with the whole artstyle and all.

Stage Submission:
Spr_titlecards_3.png

Oregano Desert
A desert stage with cacti you can knock opponents into and ufos flying by, what's not to like?

Diogenes.png

Cauldron (Getting Over It with Bennett Foddy)
While I would love getting Diogenes in any indie crossover, a sonic battle-like doesn't seem like a gameplay style he'll mesh well with. But I wanna reference this game somehow.

The Cauldron is a hefty item, which, once thrown at an opponent will trap them inside for a fair bit, slowing them down immensely and limiting their moveset.

There's a 1 in 100 chance the Cauldron will be golden. This doesn't effect gameplay.
 

Bölverkaizer

Smash Cadet
Joined
Dec 11, 2024
Messages
72
What I could say was already said but as the thread runner I guess I should make my public stance.

This project is 100% run by the rule of fun, no idea is bad for submission (unless of course is completely offtopic), if someone wanted to submit idk, the Mindflayer from Ultrakill instead of the titular V1, nothing could stop them for do it, of course the thing is that it would require to be voted and usually people vote for protagonists and stuffs cuz they feel they are better at "representating" a game, however if people does vote for the Mindflayer for any reason and won, then it means the majority things its a good choice and is a fair game so there is no problem here.

TL;DR: Submit whatever you want, vote whoever you like.

Also as MartianSnake highlighted, second reps hasn't been rejected from the thread, while I'm not sure in making explicit second rep jobs, most of the time there it wouldn't be anything stopping you to submit The Knight or any other character from Hollow Knight or other series, once again with the only thing you need to take in mind is that if people will vote for it or no.

With all that said, my votes are:
  1. Dioramas
  2. Pins
  3. Trading Cards

And here is my personal set for Quote:
1741706338568.png
1741706354608.png
1741706369019.png
1741706385665.png
1741706421541.png
1741706435076.png
1741706453313.png
SURFACE ROBOT
EASYGOING
HARD FIGHTER
STRANGER
BATTLE SOLDIER
MIMINGA LEADER
OLD MEMORIES
Default​
Easy Mode​
Hard Mode​
Blade Strangers​
Blade Strangers​
King​
Concept Art​
(The titles is just flavor text that I like to add)

Wanna do a stage, but maybe later.
 

Bölverkaizer

Smash Cadet
Joined
Dec 11, 2024
Messages
72
ITEM: WHEEL OF FORTUNE
Origin: Balatro (2024)

Nope!
The Wheel of Fortune is one of the tarot cards from the game Balatro that you might likely have heard about; it might be one of its more well known cards due its rather infamous RNG element, so how about bringing it to this game?

In Balatro the Wheel of Fortune has a 1/4 chances to give one of three different buffs to your Jokers, here instead it will have a 1/4 chances to give a buff to the fighters, these options being Attack Boost (ATK x1.5), Defense Boost (Defense x1.5) or Healing (+250HP considering that the average fighter might have 1000HP). If neither of these buffs happens, a "Nope!" text will pop out in front of the fighter and the card will just dissapear.

STAGE: EGG CORRIDOR
Origin: Cave Story (2004)
One of the first areas from the game, this place will be rather cramped to fight in, since it's not just quite narrow but the giant flying dragon eggs in the middle are a significant obstacle, howver that also means that fighters who can fight in the rooftops will have a ball here. On the corners there are some Basils running there that will deal heavy damage to anyone who touch them so its better mantain in the boundaries of the corridor.
 

ssbashworld

AKA nirvanafan
Premium
Joined
Oct 14, 2016
Messages
2,785
Really enjoy seeing the Bomb Rush Cyberfunk content.

Stage - Stardew Valley


Would be kind of like Garreg Mach stopping back & forth between farm, town, beach, & mines. Feel like this is a really big game that maintains a dedicated audience & kick started a notable resurgence in farming sim games.
 
Last edited:

MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
605
Really enjoy seeing the Bomb Rush Cyberfunk content.

Stage - Stardew Valley


Would be kind of like Garreg Mach stopping back & forth between farm, town, beach, & mines. Feel like this is a really big game that maintains a dedicated audience & kick started a notable resurgence in farming sim games.
For this round stages have to be from games with fighters
 
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