GenoGar
Smash Apprentice
I don't know if this was pointed out before, but I'd like to make my post heard...
Is ANYONE seeing Kirby Super Star all over again?
Here's a list of comparisons...
-In SSE, Partners warp back to the main
Kirby's helper warps back if it wanders too far
-In SSE, Doors in general, and can be opened by pressing "UP" in the air.
Not much of a comparison, but it adds to the Kirby-ness with Kirby style doors
EDIT: There are doors in many games, but not the same properties as Kirby Super Star
-In Boss Battles Mode, there's a resting room, and a sign that shoes your next boss with 3 heart containers
The Arena mode has a resting room and shows a sign of the next boss, the tree in the back has maximum tomatoes, which fully recover dmg/hp
-In SSE/ Boss battles, the last boss is Tabuu, winged, has a giant cannon, teleports randomly, and has the Butterfly Red Rings of Death attack, and is always the last boss
Marx is the final boss who is also winged, can shoot a cannon in the same way, teleports randomly, and can open a vortex in the backround, which is near-death if you get hit. Oh and in Arena mode, he's also always the final boss
-General fighting, the 'footstool jump' is performed by jumping on a character
Kirby or his partner can jump on each other in the same fashion, but sort of difficult to do
-In SSE, there are several instances where you're stuck in a screen with enemies to fight. Defeating them lets you move on either by scrolling the screen, or revealing a door.
When Kirby meets a miniboss or a band of enemies, he's stopped to fight. You get to move on when you beat them all by either scrolling the screen or by a door
-In SSE, there are colored blocks that if you hit, they blow up a whole new section by obliterating walls or blocks.
Kirby can clear walls or paths by hitting bomb icon'd blocks
-In SSE, there are elevators you control by pressing up or down
There are elevators that act the same way in Kirby Super Star
-In SSE, you can ride mine carts and destroy all enemies in its path, as well as get to your next destination
Kirby can ride mine carts that behave the same way
-In SSE, there are floating cannon with arrows on it that shoot you to other cannons, others rotate and stall, some shoot upon contact.
Although Donkey Kong Country has this, Kirby Super Star has the same concept of cannons.
-Some characters can wall climb/stall.
Kirby with the ninja ability can 'hang' on a wall
-In SSE/ Target Test, there are boards that if you stand on it, it will fling your character forward.
Yeah, Kirby Super Star has these. Same concept, look, effect
Here are some more tidbits...
-The Plasma helper in Kirby Super Star has the SSB shield...
-The "Dynablade" mode world map is slightly similar to the SSE world map...
-The menu is the same concept as Kirby Air Ride menu
-The Challenges are directly from Kirby Air Ride Challenges
-It might be just me, but Galleom boss is so much like Heavy Lobster...
-Kirby's running attack is the spinning break dance thing, this is the Yo Yo ability in Kirby Super Star
-Things not listed above for SSE; Ladders, gusts of wind, water, jump springs, collapsable floors
Yea... did anyone feel like they were playing a Kirby game and not a Super Smash Bros game? Yes, I know these are the same people that make the Kirby games, but it feels so... reused...? Feel free to post anything else in Smash that you found "Kirby'd".
EDIT: Okay, HAL didn't make the game, but it's still Sakurai 'reusing' things from Kirby games I guess
Is ANYONE seeing Kirby Super Star all over again?
Here's a list of comparisons...
-In SSE, Partners warp back to the main
Kirby's helper warps back if it wanders too far
-In SSE, Doors in general, and can be opened by pressing "UP" in the air.
Not much of a comparison, but it adds to the Kirby-ness with Kirby style doors
EDIT: There are doors in many games, but not the same properties as Kirby Super Star
-In Boss Battles Mode, there's a resting room, and a sign that shoes your next boss with 3 heart containers
The Arena mode has a resting room and shows a sign of the next boss, the tree in the back has maximum tomatoes, which fully recover dmg/hp
-In SSE/ Boss battles, the last boss is Tabuu, winged, has a giant cannon, teleports randomly, and has the Butterfly Red Rings of Death attack, and is always the last boss
Marx is the final boss who is also winged, can shoot a cannon in the same way, teleports randomly, and can open a vortex in the backround, which is near-death if you get hit. Oh and in Arena mode, he's also always the final boss
-General fighting, the 'footstool jump' is performed by jumping on a character
Kirby or his partner can jump on each other in the same fashion, but sort of difficult to do
-In SSE, there are several instances where you're stuck in a screen with enemies to fight. Defeating them lets you move on either by scrolling the screen, or revealing a door.
When Kirby meets a miniboss or a band of enemies, he's stopped to fight. You get to move on when you beat them all by either scrolling the screen or by a door
-In SSE, there are colored blocks that if you hit, they blow up a whole new section by obliterating walls or blocks.
Kirby can clear walls or paths by hitting bomb icon'd blocks
-In SSE, there are elevators you control by pressing up or down
There are elevators that act the same way in Kirby Super Star
-In SSE, you can ride mine carts and destroy all enemies in its path, as well as get to your next destination
Kirby can ride mine carts that behave the same way
-In SSE, there are floating cannon with arrows on it that shoot you to other cannons, others rotate and stall, some shoot upon contact.
Although Donkey Kong Country has this, Kirby Super Star has the same concept of cannons.
-Some characters can wall climb/stall.
Kirby with the ninja ability can 'hang' on a wall
-In SSE/ Target Test, there are boards that if you stand on it, it will fling your character forward.
Yeah, Kirby Super Star has these. Same concept, look, effect
Here are some more tidbits...
-The Plasma helper in Kirby Super Star has the SSB shield...
-The "Dynablade" mode world map is slightly similar to the SSE world map...
-The menu is the same concept as Kirby Air Ride menu
-The Challenges are directly from Kirby Air Ride Challenges
-It might be just me, but Galleom boss is so much like Heavy Lobster...
-Kirby's running attack is the spinning break dance thing, this is the Yo Yo ability in Kirby Super Star
-Things not listed above for SSE; Ladders, gusts of wind, water, jump springs, collapsable floors
Yea... did anyone feel like they were playing a Kirby game and not a Super Smash Bros game? Yes, I know these are the same people that make the Kirby games, but it feels so... reused...? Feel free to post anything else in Smash that you found "Kirby'd".
EDIT: Okay, HAL didn't make the game, but it's still Sakurai 'reusing' things from Kirby games I guess