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Absol
First game I enjoyed your Ftilt and Utilt usage and generally your choice to walk around the stage rather than dash around and go too fast. Your juggling was strong throughout as well. There were too many occasions where you just let yourself get hit by ROB's Nair. It seemed like you were either wanted to challenge it or Powershield it and it just appeared that you would just stand there and eat it. Based off the first match, I would like to see more needles out of you and not just that, but being more mobile with your needles so it doesn't seem predictable when they are thrown.
Second match starts out really really well but there was a stretched where you seemingly were fishing for Ftilt -> Usmash and you actually had one opportunity for the tipper when he was around the 90s but you cannot allow yourself to have stretches where you're trying to force a kill and you start eating chunks of damage. Pretty much the difference between going into the next stock with a huge lead and having a close game otherwise. Second stock you did get it and look at the lead it gave you. It makes a world of difference. It appears you land Ftilt a lot when the opponet is at 0% and you try to go into normal Ftilt strings. On Mr. Eric it was working but on opponents who know about Sheik, I would opt to go for Ftilt -> Grab at early damages and then look for juggle attempts. Also, poor choice on trying to go offstage to get ROB. It made you dead. Some characters you just shouldn't go bug offstage and ROB falls into the category. I admire that you stick to a walk-oriented game and dedicated staling of your Ftilt. It won you Game 2 but I want you to be careful with it in the case of your opponent playing a more space oriented game. Do it until the brakes fall off but once it stops working, make sure you have contingency plans.
Third match looks like the beginning of the second match where you did a great job of staling your Ftilt and this time I liked the fact you didn't hesitate to transform to Zelda after sending him away. Now I tell every Sheik this, it looks to me that your Zelda needs some work. He had a lay-up kill opportunity on your recovery and he blew it and tripped into your Dsmash. YOu really don't like ROB Nair I can see. I noticed that you were fishing DACUS on the end of his last stock since you couldn't land Ftilt -> Usmash any longer. In those situations, rely on your needles and Jab strings. jab2 -> Dsmash or jab2 -> Nair can help you greatly. When you have a considerable lead like that, the last thing you wanna do with a character like ROB is force a kill offstage. That is his domain. Though you won the match, it could have ended badly for you. Don't play into your opponent's hands if you don't have to.
Final match is more of the same. Delicious Ftilt staling eventually leading to Ftilt Usmash. @
Tristan_win
is your new best friend once he watches these matches. You also put some nice damage on him before you finally died. Careful of charging smashes and holding it. If you get hit holding that charge, you're also 20% lighter so if your DI isn't opn point, you're dead because Sheik = Paper. You had another one of those lulls where you ate 60% fishing out Ftilt -> Usmash. You got it, good, but limit that damage taken man. Another poor choice in going offstage to go get ROB. He looked like he was just waiting for ya, and he read your double jump when you tried to apply pressure. Sometimes its better to just sit on your lead. A lot of fishing on your last stock eventually ended you.
Overall, great Ftilt stuff and I like the walking style but I think you need to vary up your style so you have something to fall back on when you no longer can get Ftilt -> Usmash. You need a ton more needles and my homework to you is to learn the grounded wavebounce needles. You will up your mobility and unpredictability with needles learning this. Also, don't fish. Don't do it. In those situations, just fight as normal and take what is given to you. Sit on your lead and don't force the issue if it isn't necessary.