This topic is to cover more common questions about Samus. So feel free to add questions or answers here. When a question is asked multiple times, Ill add it to the front here.
Special Thanks to Dryn for setting up the front page.
Q1. What changes have been made for Samus?
A1. Aside from the luster of her Power Suit, there are actually quite a number of changes. These are as follows:
Q2. What is the first technique that new Samus players should familiarize themselves with?
A2. Z-air is one of the most important attacks that Samus has at her disposal. It does not stale, but at the same time, it will not refresh any attacks that have been used. All people who are serious about using Samus, whether by maining her or using her as an alternative character should learn performing z-air properly. It is one of Samus' best spacing tools.
Q3. Is the Missile Cancel still possible?
A3. Yes.
Q4. What is the best way to use Samus?
A4. It is preferable to fight from long- to mid-range, since this is Samus' strong suit. This does not mean that Samus cannot fight in close-combat, but it really isn't the best option, especially against characters who excel in close-combat. It varies in ways, depending on who your opponent is.
Q5. Do Attacks Stale if they miss?
A5. Here is a list of what stales or does not stale an attack.
Special Thanks to Dryn for setting up the front page.
Q1. What changes have been made for Samus?
A1. Aside from the luster of her Power Suit, there are actually quite a number of changes. These are as follows:
- The Charge Shot does 26% damage instead of 25%.
- The knock-back of the Charge Shot has been nerfed.
- The Screw Attack has been buffed, and it acts like the Screw Attack of SSB.
- Homing Missiles home in much better.
- The design of the Super Missile.
- Super Missiles have been nerfed, and lack KO potential.
- Bombs no longer explode on contact.
- Bomb Jumping isn't as useful.
- N-air has less knock-back, and is no longer able to KO.
- D-tilt has been buffed and is capable of KO'ing.
- Samus can use her Grapple Beam ("z-air") as an attack.
- Tether recovery automatically connects to the edge of the stage.
- The Grapple Extender is no longer possible. It was removed in the PAL version of Melee.
- Samus falls slower.
Q2. What is the first technique that new Samus players should familiarize themselves with?
A2. Z-air is one of the most important attacks that Samus has at her disposal. It does not stale, but at the same time, it will not refresh any attacks that have been used. All people who are serious about using Samus, whether by maining her or using her as an alternative character should learn performing z-air properly. It is one of Samus' best spacing tools.
Q3. Is the Missile Cancel still possible?
A3. Yes.
Q4. What is the best way to use Samus?
A4. It is preferable to fight from long- to mid-range, since this is Samus' strong suit. This does not mean that Samus cannot fight in close-combat, but it really isn't the best option, especially against characters who excel in close-combat. It varies in ways, depending on who your opponent is.
Q5. Do Attacks Stale if they miss?
A5. Here is a list of what stales or does not stale an attack.
- Any attack that clanks with another attack does not stale.
- Any projectile that clanks with another projectile does not stale.
- Any attack that hits Balloons, walls, breakable surfaces, stale, though refresh other attacks.
- Z-air does not stale, nor does it refresh other attacks.
- If an attack misses, it does not stale.
- If an attack is shielded, it does not stale.
- If an attack is absorbed or reflected, it does not stale.
- If an attack hits a character while he or she still has invincible frames after respawning, that attack does not stale.