Intro: Slime bounces into battle after using Zoom.
Stance/Idle 1: Slime bobs up and down.
Idle 2: Slime jiggles a bit.
Idle 3: Slime stretches a bit.
Notable Palette Swaps:
- Regular Slime
- Blue Slime (default)
- She-Slime (orange)
- Metal Slime (gray)
- Lime Slime (green)
- Lemon Slime (yellow)
- Pink Slime (pink)
- Dark Slime (purple)
- Marble Slime (brown)
- Cureslime (red)
- Mottle Slime (spotted yellow / black)
- Mottle She-Slime (spotted blue / pink)
- Mottle Mendslime (spotted green / orange)
- Tree Slime (lavender)
- Cream Slime (white)
- Dracky (black)
- Man o’ War (turquoise)
- King Slime’s crown (special costume)
- The above colors are reused for the King Slime’s crown alt
Walk: Slime oozes across the ground.
Dash: Slime hops along the ground.
Damage: Slime recoils with a surprised expression.
Jump: Slime hops up into the air.
Crouch: Slime squishes down to avoid danger.
Normal Attacks
Jab: The Slime Knight performs two slashes (2% each) and a flurry (.5% each hit), finishing with a horizontal slash (7%, small knockback)
Forward+A: Elasto Blast; Slime elongates its face to attack (7%, small knockback)
Up+A: Slime points it pointy head upward (9%, OK knockback)
Down+A: Slime plays the Warrior’s Flute (8%, small knockback)
Aerial Attacks
Air+A: Slime turns into Healslime and spins its tentacles around (11%, OK knockback)
Air Forward+A: Slime turns into Healslime and jabs forward with its tentacles (13%, OK knockback)
Air Back + A: Slime turns into Healslime and performs a swinging uppercut with its tentacles (9%, small knockback)
Air Up+A: Slime turns into Healslime and infuses its tentacles with magic energy (11%, OK knockback)
Air Down+A: Slime turns into Healslime and jabs downward with its tentacles (13%, with a meteor effect, OK knockback)
Dash Attack: Slime dashes forward with a Shellmet (10%, OK knockback)
Edge Attack: the Slime Knight helps Slime get back up, performing a downward slash afterward (9%, OK knockback
Get-Up Attack: Slime hops up and creates a small shockwave of magma (8%, small knockback)
Smash Attacks
Forward+A: Helm Splitter; The Slime Knight performs a mighty slash (21%, medium knockback)
Up+A: Slime Stack; two smaller Slimes appear above Slime’s head (18%, OK knockback)
Down+A: Poison Attack: Slime hops up and slams down to create a poisonous shockwave (18%, OK knockback)
Grab Game
Grab: Slime hops up and sticks to the opponent.
Pummel: Slime attacks the opponent while sticking to them (2%)
Forwards+Throw & Back + Throw: Slime bends over to either the left or right (9%, small knockback)
Up+Throw: Slime hops down and jabs upward with a Shellmet (12%, OK knockback)
Down+Throw: Puff Puff; Slime nuzzles the opponent on the ground (9%, OK knockback)
Special Moves
B : Command Menu; Slime chooses a spell out of 4 randomly picked from the list below (with a visual indication of each spell to get around language barriers)
- Sizzle (20MP) is indicated by a flame
- Kaboom (37MP) is indicated by a bomb
- Snooze (16MP) is indicated by a “ZZZ” symbol
- Thwack (30MP) is indicated by an X
- Magic Burst (All MP) is indicated by a wizard’s hat
- Kamikazee (1MP) is indicated by a flash
- Psyche Up (14MP) is indicated by an electrified fist
- Oomph (16MP) is indicated by a sword
- Accelerate (13MP) is indicated by a speeding shoe
- Bounce (14MP) is indicated by a hexagon
You can cancel out of the Command Menu by pressing Shield.
B + Forwards : Frizz / Frizzle / Kafrizz; Slime charges a fireball with three levels of power
- Frizz (6MP) is a small fireball that deals a single hit (11%, small knockback)
- Frizzle (16MP) breaks off into two slightly larger fireballs (15% each, OK knockback)
- Kafrizz (36MP) breaks off into a large fireball (18%, OK knockback) and two slightly smaller fireballs (15% each, OK knockback)
B + Up : Woosh / Swoosh / Kaswoosh; Slime charges a tornado with three levels of power
- Woosh (5MP) is a gust of wind that propels Slime into the air and deals no damage
- Swoosh (9MP) is a tornado that propels Slime even higher into the air and, when on the ground, goes in the direction Slime was facing and propels opponents into the air (14%, medium knockback)
- Kaswoosh (18MP) is a stronger tornado that propels Slime even higher into the air and, when on the ground, traps a single opponent and attacks them (19%, medium knockback)
B + Down : Zap / Zapple / Kazap; Slime charges a lightning bolt with three levels of power
- Zap (8MP) is a simple lightning bolt (12%, OK knockback)
- Zapple (18MP)summons two lightning bolts around Slime (16% each, OK knockback)
- Kazap (42MP) is a mighty AOE bolt that explodes and hits opponents multiple times (35%, medium knockback)
Final Smash: Slime-pede!; a King Slime crashes down and hits four opponents (20%). Any opponents hit are taken into a cutscene where multiple types of Slimes form a stampede loosely based on the Yoshi stampede from Melee’s intro (43%, far knockback).
Gimmick: MP Gauge; starting at 100MP, Slime’s special moves require a certain amount of MP to use, and cannot be used if Slime’s current MP is lower than the required amount. The gauge slowly refills over time, but Slime can regain MP faster by taking or dealing damage; the refill is paused when the Command Menu is open.
Taunts
Up: Slime jumps in the air and gives an armless wave.
Side: Slime begins scooting on the ground in a circle, then shivers.
Down: Slime hops around in the air, making a "wheeeeeee" expression.
Winposes
1: Three Slimes stack together to form a Slime Stack.
2: The Slime Knight rides valiantly before making a pose resembling its official artwork.
3: A group of multi-colored Slimes look at the camera and jump towards it playfully.
Applause: Slime jumps up, trying to stay within the camera’s line of sight.
Icon: Erdrick’s symbol
Boxing Ring Title: Good to Goo!
Star K.O.: N/A
Victory Music:
Overture
Kirby Hat: A Slime hat