Glubbfubb
Smash Master
- Joined
- Mar 16, 2021
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Kirbeh
since the backstory is being reworked, I decided to rework Levi as well, tell me how you think, expect a kit for Wynnie in the future on this very same post.
Name - Levi
Gender - Male
Species - Polarus Dracon
Design - Levi is a humanoid dragon, not unlike the builds of Fox and Falco. The Polarus Dracons are cyan, with several head spikes on their back, not unlike small icicles, with webbed hands and feet to give them a better grip on the ice. Levi has a long tail with a spike at the end and a thin, agile frame. His attire is mostly white, with a blue badge on his shoulder to indicate his status as a sheriff. He has an overtly refined appearance, befitting of his orderly persona.
Origin - Levi is one of the top law enforcement of the galaxy, an orderly person who cleans up crime in his sector with cold efficiency. He comes from the surface of Draden, a planet with an icy surface and molten cavernous core, and has crawled up from being a humble miner to a respected member of his community. Currently, he is up and coming for being the next chief of police in his sector, but to do so he is required to mentor a new sheriff to take his place, who is, unfortunately, the rather rambunctious Wynnie. Of course, this isn’t the only thing that will shatter his sense of organization, as a certain fiery plant will expose him to the dark underbelly of the system he helps maintain.
Archetype - Spacer
Gimmick - Tipper - Levi's prized blade, Frostpunk, has a tipper mechanic, meaning attacks that hit the sword's tip will be dealt extra damage. The parts where icy mist radiate indicate where the tipper is.
Intended Strengths -
Walk Speed - B+
Running Speed - B+
Traction - A+
Jump Height - A-
Air Acceleration - B-
Fall Speed - B
Weight - B-
Ground Moves:
Jab - Twin Slash - A duo of slashes are performed, one after another, icy mist trailing behind both. The first slash deals more damage, while the later slash deals more knockback.
Forward Tilt - Wide Slash - Levi reaches his arm out to perform a longer-ranged slash. It is an in-between of the two slashes of his jab, with solid damage and knockback at the tip, however, it has more end-lag.
Up Tilt - Ice Spire - A vertical thrust upwards, the icy misty Levi's sword produces are used as weak hits to push up into the stronger hit.
Down Tilt - Slippery Blade - A small thrust aimed at the opponent's knee; if the tip hits, there is a chance to trip the opponent.
Back Tilt - Backwards Slash - Levi turns around to perform a horizontal slash. His laggiest move, but his most powerful in terms of raw damage.
Dash Attack - Dashing Cutter - A fast slash is performed, with a stronger late hit to KO opponents, however, the move has high-end lag.
Charge Attacks:
Side Charge - Ice Crash - Levi charges ice on his blade to hammer into the ground. If you fully charge this attack, the resulting ice blast can freeze opponents in place.
Up Charge - Triple Blade - Levi slashes upwards in a crescent shape. The more he charges the attack, the more slashes he performs, maxing out at three slashes.
Down Charge - Twin Froster - Levi slashes downwards at both sides, his weakest in terms of damage, but his safest and longest ranged Charge Attack.
Aerials:
Neutral Air - Hurricane Cutter - His fastest aerial and core combo tool. Levi spins around like a buzzsaw, his sword slashing around him. A very quick and safe move, only held back by middling damage.
Forward Air - Jump Slash - Levi lunges downward and his sword hits from above. This move gives him a recovery mixup due to speedening his descent when used. This move can spike when hit in the middle of the attack.
Up Air - Waxing Crescent - Levi slashes in an upward crescent motion, the tipper launching foes upwards as a vertical kill move.
Down Air - Waning Crescent - The previous attack is performed downwards, and the tipper is now able to spike opponents.
Back Air - Quarter Slash - Slashing in an upward angle backwards, Levi can use this attack as a get-off-me tool due to its high knockback.
Grabs:
Pummel - Knee Jab - A jab with his knee, quite a quick jab that trades some power for increased speed.
Forward Throw - Dragon Kick - Levi kicks the opponent forward, launching them back. A solid through that setup combos at low percentages and KOs at high percentages.
Down Throw - Dragon Stamp - A simple kick to the ground, though the kick is strong enough to bury opponents for combos. In terms of raw damage, this is Levi’s weakest throw.
Back Throw - Cobalt Suplex - A suplex throw gets performed, launching the foe back, a solid kill throw.
Up Throw - Icicle Blade - Levi tosses the foe and launched them upward, dealing the least knockback of all his throws but is the easier to combo with.
Specials:
Neutral Special - Blurry Flurry - Levi charges his sword to perform several forward strikes, followed by a final stronger attack. The speed of these strikes makes this a potent weapon, though the end-lag of the final strike is a notable hindrance. When used in the air, this move becomes a singular horizontal strike that travels longer the more you charge, aiding in recovery.
Level 1 - Vital Strike - Performing a crouching pose, Levi then slashes with a short-ranged but highly damaging strike that sends foes into a crumpled state. The high-end lag of this attack makes it highly risky to pull out, but it's no less potent of an attack.
Level 2 - Halberg - A spin-attack is performed, attacking both sides. While the attack is used, Levi spreads icy mist that instantly freezes opponents who get hit by the attack’s tipper.
Level 3 - Leviathan Blizzard - Levi’s longest ranged attack, he charges his blade, the ice shaping it into a leviathan, before he crashes the attack into the ground, dealing massive damage and knockback. One of the strongest attacks in terms of raw damage, but his laggiest as well.
Gender - Male
Species - Polarus Dracon
Design - Levi is a humanoid dragon, not unlike the builds of Fox and Falco. The Polarus Dracons are cyan, with several head spikes on their back, not unlike small icicles, with webbed hands and feet to give them a better grip on the ice. Levi has a long tail with a spike at the end and a thin, agile frame. His attire is mostly white, with a blue badge on his shoulder to indicate his status as a sheriff. He has an overtly refined appearance, befitting of his orderly persona.
Origin - Levi is one of the top law enforcement of the galaxy, an orderly person who cleans up crime in his sector with cold efficiency. He comes from the surface of Draden, a planet with an icy surface and molten cavernous core, and has crawled up from being a humble miner to a respected member of his community. Currently, he is up and coming for being the next chief of police in his sector, but to do so he is required to mentor a new sheriff to take his place, who is, unfortunately, the rather rambunctious Wynnie. Of course, this isn’t the only thing that will shatter his sense of organization, as a certain fiery plant will expose him to the dark underbelly of the system he helps maintain.
Archetype - Spacer
Gimmick - Tipper - Levi's prized blade, Frostpunk, has a tipper mechanic, meaning attacks that hit the sword's tip will be dealt extra damage. The parts where icy mist radiate indicate where the tipper is.
Intended Strengths -
- As a sword wielder, Levi has good range on his close-range tools.
- His Down Special, Frost Guard, is a powerful counter, allowing him extra survivability.
- Balanced stats, with good speed, weight, and agility.
- Stats, while good, are nothing spectacular, so he doesn't excel at anything notable.
- A lack of a projectile makes him weak to zoners.
- His recovery is linear and somewhat predictable.
Walk Speed - B+
Running Speed - B+
Traction - A+
Jump Height - A-
Air Acceleration - B-
Fall Speed - B
Weight - B-
Ground Moves:
Jab - Twin Slash - A duo of slashes are performed, one after another, icy mist trailing behind both. The first slash deals more damage, while the later slash deals more knockback.
Forward Tilt - Wide Slash - Levi reaches his arm out to perform a longer-ranged slash. It is an in-between of the two slashes of his jab, with solid damage and knockback at the tip, however, it has more end-lag.
Up Tilt - Ice Spire - A vertical thrust upwards, the icy misty Levi's sword produces are used as weak hits to push up into the stronger hit.
Down Tilt - Slippery Blade - A small thrust aimed at the opponent's knee; if the tip hits, there is a chance to trip the opponent.
Back Tilt - Backwards Slash - Levi turns around to perform a horizontal slash. His laggiest move, but his most powerful in terms of raw damage.
Dash Attack - Dashing Cutter - A fast slash is performed, with a stronger late hit to KO opponents, however, the move has high-end lag.
Charge Attacks:
Side Charge - Ice Crash - Levi charges ice on his blade to hammer into the ground. If you fully charge this attack, the resulting ice blast can freeze opponents in place.
Up Charge - Triple Blade - Levi slashes upwards in a crescent shape. The more he charges the attack, the more slashes he performs, maxing out at three slashes.
Down Charge - Twin Froster - Levi slashes downwards at both sides, his weakest in terms of damage, but his safest and longest ranged Charge Attack.
Aerials:
Neutral Air - Hurricane Cutter - His fastest aerial and core combo tool. Levi spins around like a buzzsaw, his sword slashing around him. A very quick and safe move, only held back by middling damage.
Forward Air - Jump Slash - Levi lunges downward and his sword hits from above. This move gives him a recovery mixup due to speedening his descent when used. This move can spike when hit in the middle of the attack.
Up Air - Waxing Crescent - Levi slashes in an upward crescent motion, the tipper launching foes upwards as a vertical kill move.
Down Air - Waning Crescent - The previous attack is performed downwards, and the tipper is now able to spike opponents.
Back Air - Quarter Slash - Slashing in an upward angle backwards, Levi can use this attack as a get-off-me tool due to its high knockback.
Grabs:
Pummel - Knee Jab - A jab with his knee, quite a quick jab that trades some power for increased speed.
Forward Throw - Dragon Kick - Levi kicks the opponent forward, launching them back. A solid through that setup combos at low percentages and KOs at high percentages.
Down Throw - Dragon Stamp - A simple kick to the ground, though the kick is strong enough to bury opponents for combos. In terms of raw damage, this is Levi’s weakest throw.
Back Throw - Cobalt Suplex - A suplex throw gets performed, launching the foe back, a solid kill throw.
Up Throw - Icicle Blade - Levi tosses the foe and launched them upward, dealing the least knockback of all his throws but is the easier to combo with.
Specials:
Neutral Special - Blurry Flurry - Levi charges his sword to perform several forward strikes, followed by a final stronger attack. The speed of these strikes makes this a potent weapon, though the end-lag of the final strike is a notable hindrance. When used in the air, this move becomes a singular horizontal strike that travels longer the more you charge, aiding in recovery.
- Neutral Hyper - Blue Blade - Canceling the charge, Levi instead performs a singular thrust forward while the blade is enwrapped in ice. If the tipper is hit, the opponent is launched while encased in ice. The attack has less recovery utility but lacks the charge needed to launch Levi forward, so its some give and take.
- Side Hyper - Tempest Slash - Levi unleashes a series of strikes above their head while rising into the air. This move can be directed to head in any direction, including downwards. The last hit deals considerably more knockback than the rest. This move trades its freezing capabilities for a strong recovery tool.
- Down Hyper - Freeze Counter - The counter now freezes the opponent in place in a block of ice, but the counter now only deals 1.1x damage, again some give and take.
- Up Hyper - Cryo Buster - A higher-damaging version of Cryo Slash that also leaps Levi at a more diagonal angle, making it a better recovery tool. Unlike base Cryo Slash, this is a strong single-hit attack rather than a multi-hit.
Level 1 - Vital Strike - Performing a crouching pose, Levi then slashes with a short-ranged but highly damaging strike that sends foes into a crumpled state. The high-end lag of this attack makes it highly risky to pull out, but it's no less potent of an attack.
Level 2 - Halberg - A spin-attack is performed, attacking both sides. While the attack is used, Levi spreads icy mist that instantly freezes opponents who get hit by the attack’s tipper.
Level 3 - Leviathan Blizzard - Levi’s longest ranged attack, he charges his blade, the ice shaping it into a leviathan, before he crashes the attack into the ground, dealing massive damage and knockback. One of the strongest attacks in terms of raw damage, but his laggiest as well.
Name - Wynnie
Gender - Female
Species - Magmatic Dracon
Design - Like Levi, Wynnie is a humanoid dragon with a build similar to Fox and Falco. As a Magmatic Dracon, Wynnie has deep red skin and a pair of glowing red horns, with a long spiked tail. Her outfit is mainly black in color, and on her back is an axe that is the same size as her body. Despite her small frame she is quite strong, though the heavy axe she carries often has her in a hunched pose in battle, though without the axe she is taller than Levi. She wears a yellow badge on her shoulder, indicating that she is a sheriff in training.
Origin - Wynnie is an officer at training on her planet of Draden, a world with a fiery surface and molten core. She has potential for greatness, but she is also a bit of a klutz and total meathead, she does mean well though and has moments of brilliance when given the chance. Ironically, its this out-there personality of hers that makes her more critical of some of the systems put in place in the world, and her encounters with a certain flaming plant will definitely put her world upside down.
Archetype - Spacer/Bruiser
Gimmick - Gripper - Wynnie’s battle axe, Flameiron, has a very powerful head, but the rest of the axe is very weak, meaning she has more extreme hitboxes than Levi.
Intended Strengths -
Walk Speed - B+
Running Speed - B+
Traction - D-
Jump Height - C+
Air Acceleration - D
Fall Speed - B+
Weight - A-
Ground Moves:
Jab - Flame Hilt - A slice from her axe sends the foe downwards. For a jab, it has some launching power, but lacks the traditional combos jabs can bring.
Forward Tilt - Wide Chop - Wynnie swings her axe like a baseball bat, increasing her range compared to her jab but also the lag, with high end-lag if it misses.
Up Tilt - Eruption - Wynnie radiates fire as she crashes her axe down in a powerful swing. One of the slowest tilts in the game, but one of the highest in pure damage.
Down Tilt - Axe Kick - Wynnie tries to trip the opponent with her leg, the heel has a higher chance to trip then her shin.
Back Tilt - Whip Tail - Wynnie uses her spiked tail to whip from behind; unlike most tilts, this functions more like a jab, having a three hit combo that launches foes upwards in the final hit, which is good for setting up combos with her aerial. Despite being an odd move, it has great value for her kit.
Dash Attack - Axe Lariat - Wynnie spins with her axe to perform a lariat-like attack; her body is invincible during the animation, and the end of the attack changes based off if you hold the button when the attack ends. If you don't, she ends the attack with a final slice that sends the foe diagonally upwards, good for a get-off-me tool, but if you hold the button, she will crash the axe into the ground, dealing a powerful hit, but it's laggier as she clumsily tries to her axe on the ground.
Charge Attacks:
Side Charge - Magma Dropper - Wynnie plunges her axe into the ground to create a burst of flames; the larger the charge, the bigger the flame; at full charge she can even burn the opponent, draining their Guts Meter.
Up Charge - Flame Spinner - Wynnie spins the axe over head like a flag twirler, dealing multiple hits of damage in the process.
Down Charge - Dancing Axe - Wynnie attacks, not with her axe, but with a breakdance motion using the hilt of her giant axe as support, her quickest Charge Attack.
Aerials:
Neutral Air - Wild Top - Wynnie spins like a top, dealing damage on both sides, the edges of which have the strongest knockback. However, she is vulnerable everywhere else, so there is some risk. This attack does slow her descent, aiding in her recovery.
Forward Air - Meteor Chop - An axe swing with the capability to spike opponents downward. This is among her safest aerials start-up-wise, but it does have some lag.
Up Air - Sunrise - A move very similar to Cloud Up Air mechanically and visually, where Wynnie thrusts her axe upwards to launch opponents, a good lead into Eruption.
Down Air - Sunset - A massive slash downwards, a very laggy down air, but one with massive power.
Back Air - Nova Tail - A strong tail slap, the heel of which has some explosive power behind it, being able to spike.
Grabs:
Pummel - Elbow Jab - Wynnie elbows the opponent, slightly more damaging than Levi’s, but slightly slower as well.
Forward Throw - Dragon Rush - Wynnie tackles forwards, burying the opponent in the dirt, a good throw to set up combos on.
Down Throw - Rapid-Fire Kicks - Wynnie kicks rapidly into the opponent before kicking them away, good for wracking up damage.
Back Throw - Tail Rope - Wynnie uses her tail to toss the opponent back, a potent kill throw.
Up Throw - Axe Blender - Wynnie grinds the opponent into her axe like a blender, a strong damage-wracking tool.
Specials:
Neutral Special - Magma Axe - Wynnie charges a swing to her axe, creating a projectile that lingers on the screen and deals multiple hits of damage; the longer it's changed, the more hits are dealt. When used in the air, Wynnie instead drops her axe to create a larger projectile, but she is forced to use a standard kick (not unlike a weaker Mario’s Neutral Air) as her only attack until she lands.
Level 1 - TBA -
Level 2 - TBA -
Level 3 - TBA -
Gender - Female
Species - Magmatic Dracon
Design - Like Levi, Wynnie is a humanoid dragon with a build similar to Fox and Falco. As a Magmatic Dracon, Wynnie has deep red skin and a pair of glowing red horns, with a long spiked tail. Her outfit is mainly black in color, and on her back is an axe that is the same size as her body. Despite her small frame she is quite strong, though the heavy axe she carries often has her in a hunched pose in battle, though without the axe she is taller than Levi. She wears a yellow badge on her shoulder, indicating that she is a sheriff in training.
Origin - Wynnie is an officer at training on her planet of Draden, a world with a fiery surface and molten core. She has potential for greatness, but she is also a bit of a klutz and total meathead, she does mean well though and has moments of brilliance when given the chance. Ironically, its this out-there personality of hers that makes her more critical of some of the systems put in place in the world, and her encounters with a certain flaming plant will definitely put her world upside down.
Archetype - Spacer/Bruiser
Gimmick - Gripper - Wynnie’s battle axe, Flameiron, has a very powerful head, but the rest of the axe is very weak, meaning she has more extreme hitboxes than Levi.
Intended Strengths -
- Wynnie has some of the highest raw damage in the game, meaning she can KO much earlier compared to other fighters.
- She has several moves with odd properties, confounding those used to more traditional fighters.
- Several moves can burn opponents, weakening the durability of shields.
- Awkward stat distribution, with solid running stats, but poor air speed and traction.
- Lowest traction in the game, meaning she is poor at micro-movements.
- Odd attack style means she has a higher skill floor compared to other fighters.
Walk Speed - B+
Running Speed - B+
Traction - D-
Jump Height - C+
Air Acceleration - D
Fall Speed - B+
Weight - A-
Ground Moves:
Jab - Flame Hilt - A slice from her axe sends the foe downwards. For a jab, it has some launching power, but lacks the traditional combos jabs can bring.
Forward Tilt - Wide Chop - Wynnie swings her axe like a baseball bat, increasing her range compared to her jab but also the lag, with high end-lag if it misses.
Up Tilt - Eruption - Wynnie radiates fire as she crashes her axe down in a powerful swing. One of the slowest tilts in the game, but one of the highest in pure damage.
Down Tilt - Axe Kick - Wynnie tries to trip the opponent with her leg, the heel has a higher chance to trip then her shin.
Back Tilt - Whip Tail - Wynnie uses her spiked tail to whip from behind; unlike most tilts, this functions more like a jab, having a three hit combo that launches foes upwards in the final hit, which is good for setting up combos with her aerial. Despite being an odd move, it has great value for her kit.
Dash Attack - Axe Lariat - Wynnie spins with her axe to perform a lariat-like attack; her body is invincible during the animation, and the end of the attack changes based off if you hold the button when the attack ends. If you don't, she ends the attack with a final slice that sends the foe diagonally upwards, good for a get-off-me tool, but if you hold the button, she will crash the axe into the ground, dealing a powerful hit, but it's laggier as she clumsily tries to her axe on the ground.
Charge Attacks:
Side Charge - Magma Dropper - Wynnie plunges her axe into the ground to create a burst of flames; the larger the charge, the bigger the flame; at full charge she can even burn the opponent, draining their Guts Meter.
Up Charge - Flame Spinner - Wynnie spins the axe over head like a flag twirler, dealing multiple hits of damage in the process.
Down Charge - Dancing Axe - Wynnie attacks, not with her axe, but with a breakdance motion using the hilt of her giant axe as support, her quickest Charge Attack.
Aerials:
Neutral Air - Wild Top - Wynnie spins like a top, dealing damage on both sides, the edges of which have the strongest knockback. However, she is vulnerable everywhere else, so there is some risk. This attack does slow her descent, aiding in her recovery.
Forward Air - Meteor Chop - An axe swing with the capability to spike opponents downward. This is among her safest aerials start-up-wise, but it does have some lag.
Up Air - Sunrise - A move very similar to Cloud Up Air mechanically and visually, where Wynnie thrusts her axe upwards to launch opponents, a good lead into Eruption.
Down Air - Sunset - A massive slash downwards, a very laggy down air, but one with massive power.
Back Air - Nova Tail - A strong tail slap, the heel of which has some explosive power behind it, being able to spike.
Grabs:
Pummel - Elbow Jab - Wynnie elbows the opponent, slightly more damaging than Levi’s, but slightly slower as well.
Forward Throw - Dragon Rush - Wynnie tackles forwards, burying the opponent in the dirt, a good throw to set up combos on.
Down Throw - Rapid-Fire Kicks - Wynnie kicks rapidly into the opponent before kicking them away, good for wracking up damage.
Back Throw - Tail Rope - Wynnie uses her tail to toss the opponent back, a potent kill throw.
Up Throw - Axe Blender - Wynnie grinds the opponent into her axe like a blender, a strong damage-wracking tool.
Specials:
Neutral Special - Magma Axe - Wynnie charges a swing to her axe, creating a projectile that lingers on the screen and deals multiple hits of damage; the longer it's changed, the more hits are dealt. When used in the air, Wynnie instead drops her axe to create a larger projectile, but she is forced to use a standard kick (not unlike a weaker Mario’s Neutral Air) as her only attack until she lands.
- Neutral Hyper - Flame Pillars - A line of flame pillars gets created on the ground, each pillar can burn the opponent, sapping them of their Guts Meter. In the air, Wynnie instead spins her axe to launch 4 fireballs in each of the diagonal directions, also capable of burning.
- Side Hyper - Arching Rocket - Wynnie charges some flames into this next slash, allowing her to travel further, burn opponents, and have better recovery when she lands.
- Down Hyper - Burning Counter - The counter now burns the opponent, which slowly saps their stamina meter, but the counter now only deals 1.2x damage, again some give and take.
- Up Hyper - Pyro Buster - The attack now goes higher and deals more hits of damage while also burning opponents. When reversed, the attack now sends back rather than upwards, making it a less reliable kill move, so some give and take.
Level 1 - TBA -
Level 2 - TBA -
Level 3 - TBA -
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