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Mote Of Dust
i can't believe how much effort you put into this. skler is my hero, haha
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Im gonna help :DWRONG said:Another low tier who you want to camp and CC dsmash a lot!? Who woulda thunk it.
Kirby can be camped and beaten up close. You can't grab his crouch and sometimes he crouches under things you wouldn't expect (every projectile), but he's Kirby. Keep him at bay with your sword or projectiles, apply the fsmash as often as you like because he can't do anything about it and just win. His approach is annoying since he can WD up and stay crouched, but your dsmash is better than his entire character so it isn't much of a problem.
He can edge guard you extremely well since he has a bunch of jumps, but you still have good vertical movement so you have a shot at getting back. Plus, he has terrible aerial mobility. It takes him 3 years to get out to hookshot distance and 3 more to get back to the stage. Dodge through him and watch him struggle to keep you away from the stage. Classic.
Edge guard him with the nair. He has a lot of jumps but can't move horizontally for the life of him, so make him lose that life!
DEAR SKLER, it's not where you hit, it's when you reel in. Try doing it just as you start to fall with slack in the line. There's a timing for doing it, and I've gotten pretty good at it.Skler said:The insta-sweetspot hookshot. This is difficult to do, but when it happens it is incredible. The hookshot will occasionally let you sweetspot the edge if you hit near the top and reel in quickly. I'm not entirely sure why this happens or where you need to hit, but my experiences say hitting near the top of the edge causes this to happen more often than hitting low. This is a great way to turn things around on edge guarders or freak out people who are standing too close to the edge. Eventually you'll develop a sort of feel for when this works and you will notice people stop jumping out at you as often.
In my experiences vs kirby his aerial approaches are laughable (except the bair, which is really predictable). Link's CC > Kirby's ground moves - inhale, which is really slow. Link's jab and fsmash are better than kirby's aerials, it's his ground shenanigans that annoy Link the most. On the ground you really just want to dsmash a lot, Kirby has no good anti-CC move that isn't an aerial. The fsmash is mostly an aerial defense, but Kirby's crouch is really stupid if it can go under the fsmashIm gonna help :D
You can't CC Kirby. Really, you can't. He is the only character who can approach with a grab from the air and Inhale > Everything forever. Projectile camping him works but not as well as you'd assume as Link is slow as balls so if you're not on a stage like DL or DK64 it's harder than you think(Still doable though) You may actually be better off rushing him down tbh.
Also, Kirby doesn't actually have to go off stage to edge guard link. His Dtilt eats recoveries like Links(and Marths lol) unless you space yourself far enough from the ledge to hit him away with your Up B, so hugging the wall doesn't work well. Also, Kirby does well against tether recoveries since he can just sit on the ledge, refresh invincibility and just do a falling Bair from the ledge. You're best bet is to have a bomb out and ready and do a hookshot jump and try and knock him away with a bomb.
Also, as a point of interest, Kirby's Uair > Links Nair when recovering low. You can nair at me all you want, but expect to eat a face full of Stage Spike if you do. Also Kirby's Crouch > Your Fsmash lol.
Im gonna argue some of this later, but just know that inhale actually comes out on frame 10 and that Uair is frame 11. Not the fastest but definitely not slow moves.In my experiences vs kirby his aerial approaches are laughable (except the bair, which is really predictable). Link's CC > Kirby's ground moves - inhale, which is really slow. Link's jab and fsmash are better than kirby's aerials, it's his ground shenanigans that annoy Link the most. On the ground you really just want to dsmash a lot, Kirby has no good anti-CC move that isn't an aerial. The fsmash is mostly an aerial defense, but Kirby's crouch is really stupid if it can go under the fsmash
I know Link is slow, but Kirby in the air is slower. Link's camp is platform camping and Kirby can't pursue Link on platforms very well.
Kirby on stage/edge isn't a problem at all for the same reasons Mario on stage/edge isn't a problem. They have to get on the edge to stop the hookshot. If they don't get on the edge you sweet spot no problem, and if they do get on the edge you just recover with the upB (or hookshot low and upB) and tech whatever attack they throw at you. They have to get on the edge early because Link is throwing things 24/7.
Kirby's uair is powerful but it's kind of slow (and thus easily teched) and I've never seen people use it while recovering. Kirby players usually fair during their recovery for extra distance or whatever, Kirby needs that extra distance. Link can hop out and nair while remaining relatively safe and unpredictable due to fast fall timing, his vertical movement is fast. Also, Link is always throwing things. I should probably mention that more in the guide.
@ Hihi, for realsies? That would explain why you develop a feel for it. Yet it doesn't explain why it happens so **** often on Battlefield (honestly, half my hookshots on battlefield let me do that). Maybe I'm just crazy.
I need to add some things, but I shall do that later.
Edit:
@Icelink, that's what she said.
I agree.Good stuff skler. I noticed that you recommend battle field an awful lot. . . . I really suck something awful on BF.