Admiral Pit
Smash Hero
I suppose it's safe to say that I can't get many day without some form of stress or being provoked... Sigh.Aw, Admiral Bowser was more fun.
But mind not doing this to me?
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I suppose it's safe to say that I can't get many day without some form of stress or being provoked... Sigh.Aw, Admiral Bowser was more fun.
Sadly, they were removed once I became partnered with Maker Studios. What with the third party material music. They'll probably get reuploaded to my channel at some point in the near future with commentary rather than music.Oh I remember you. You made those millions of Pit combo videos iirc. I enjoyed those.
Wow, what exactly happened there? Did the water just bounce off the Oribitars? If so, I definitely need to try that out sometimeIn terms of customs I think I'm perfectly fine with his default moves. Don't really care much for his customs. If i ever did use them I'd probably use his longer range side-b and Amplifying Orbitars
On another note, Guardian Orbitars are hilarious. http://gfycat.com/TallFlashyIndianpalmsquirrel
Some of the water bounced off. That's what Greninja was hit with which is what actually allowed him to be ko'd off the ceiling. I think the Orbitars weird push effect and how Greninja's Hydro Pump just kinda messes with recoveries has something to do with it too.Wow, what exactly happened there? Did the water just bounce off the Oribitars? If so, I definitely need to try that out sometime
Pit's best Omega is white Dreamland. 99% invincible arrows FTW! (Hold Y when selecting Dreamland and it'll be in black-and-white.)do you guys have preferences for which omega stages you go to? cause i just notices that pit's arrows are pretty invisible in the sky of mushroomy kingdom omega and thats now my go-to pit omega stage (except against stupidass greninja invisible shadow sneaks). im still not sure when to prefer vertical ledges vs the other kind though haha. the vertical ledges are nice to cling to for recovery though so thats usually what i go for. does pit get good enough gimps/is it worth goin all the way under the stage to merit picking the stages without vertical edges?
also do omega stages have any property differences involving size and blastzones? or is living room just distorting my perception lol. cause i feel like lower ceilings would help pit go for earlierish upperdash arm kills lol while electroshock arm would be better for higher ceilings for edgeguard situations instead lol.
>Tries the Brinstar thing.Pit's best Omega is white Dreamland. 99% invincible arrows FTW! (Hold Y when selecting Dreamland and it'll be in black-and-white.)
When it comes to legaler stages, Pit's great on Brinstar because of how the underside works. Pit slides up slants very quickly when he hits them with his PoF at any angle, and Brinstar is almost entirely a slant dispite it's appearance. Tricked lots of players into taunting with it.
Oh, speaking of my slant sliding thing. Guys, try it in the online waiting room. Just see for yourselves.
Welcome to our fair forum, my friend! I think you'll fit in just fine~I was gonna make an account to post on this thread but I guess I already had one. Huh. Thanks, Past Me. Bad name choice though.
Anyways, hi! I'm Kaynel, and I'm in more or less the same exact boat as Syrek. I saw Pit in Brawl's E3 trailer fighting one of my favorite Nintendo characters (And my second main!) Meta Knight, and instantly thought he was the coolest dude. He was the first character I picked up in Brawl way back when I was a wee casual player, all the way up until I started, and then quit Project M.
When Kid Icarus Uprising was announced I was in love with it straightaway, and to this day it's my favorite game OF ALL TIME.
I'm very dedicated to the series, and the lil guy himself, and I'm trying really hard to improve. I love Smash 4 and to me, it's how competitive Smash SHOULD be, because I never really liked the whole twitchy, warp speed, thing that Melee and PM are
I have a lot to learn, so I hope you'll take care of me!
Welcome to our fair forum, my friend! I think you'll fit in just fine~
No arguments here. Do you have any particular tips or tricks you'd like to share with us whilst you're out and about~?
Thanks! It's great to see so many fans of the Angel and his game! I feel like he's vastly unappreciated.
Hmm. I'm not sure I could contribute much that hasn't already been said somewhere else. I tend to short hop NAir back and fourth sometimes and just blend my opponents that way, but if you do it too much they'll slip out due to knockback and end up shielding it. Either way I find it can be useful pressure.No arguments here. Do you have any particular tips or tricks you'd like to share with us whilst you're out and about~?
I think his new uptilt is wayyy better. It has a bigger hitbox, and it's really useful for anyone who spaces their attacks wrong and ends up right in your face.Hey guisse, after playing essentially all characters constantly for a month, I decided to play Pit (and Dark Pit once in a while) too. At first I didn't like some of the changes the dev team made on him, but now I am liking Sm4sh Pit a lot more than his Brawl version (I still miss his old up tilt, though).
Now if only I could get used to Palutena too
It is better yes, but (here is where we disagree) it doesn't look as cool as the old one.I think his new uptilt is wayyy better. It has a bigger hitbox, and it's really useful for anyone who spaces their attacks wrong and ends up right in your face.
Plus, it looks way cooler.
It is better yes, but (here is where we disagree) it doesn't look as cool as the old one.
Ideally (for me ofc) the up tilt would have the same animation as in Brawl, but with the Smash 4 hitbox :D
But he does like a backflip triple kick!
It used to look so prissy.It was so cool. I don't understand how your minds works like seriously
Yeah it was definitely unique. I think ideally they would have incorporated the balancing on his bow into the new animation somehow. But this one looks more like an offensive attack and less like he's trying to get a spider away from him.I liked how he used to stand over his weapon to get higher and kick the opponent. The new backflip up tilt looks kind of random imo.
Just a tip, m'darling, don't double-post; the mods don't like it when that happens.I'm so glad there's no more Angel Ring that was so stupid
uh, like twice in a row or two of the same?Just a tip, m'darling, don't double-post; the mods don't like it when that happens.
Either / or. Just don't post before somebody else has had a turn, essentially~uh, like twice in a row or two of the same?
Okay, my bad. Actually at least one of those was because I had set up my main icons below my image and I wanted to see them tbhEither / or. Just don't post before somebody else has had a turn, essentially~
100% agree. It was such a stupid spammy, nooby move. I love the upperdash arm though, it's awesomeI'm so glad there's no more Angel Ring that was so stupid
Angel Ring being only useful as a noob tactic, to be replaced with the more practical Upperdash Arm, just to be spammed by scrubs.100% agree. It was such a stupid spammy, nooby move. I love the upperdash arm though, it's awesome
That's wickedly harsh on their part.I laughed way too hard with this lmao
Palutena and Viridi trolling Chrom is priceless