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well if you already know the basics, a lot people seem to like this guide on tips http://smashboards.com/threads/pit-dark-pit-tips-tricks-guide-by-cobbs.386291/Hey guys! I've been getting some Pit matches in and I'm having a lot of fun. What would be the most important resources that I would have to read to understand his mechanics?
wouldnt mind hearing about that frame data myselfwell if you already know the basics, a lot people seem to like this guide on tips http://smashboards.com/threads/pit-dark-pit-tips-tricks-guide-by-cobbs.386291/
If you want anything specific on frames (like duration of armor or hit boxes), I can help you there. Just give me a shout
well with out knowing what you want to know specifically I can't help you, but here is the thread on pit's frame datawouldnt mind hearing about that frame data myself
I think I liked that arrow the most
You're off to a good start, by the sounds of it. You should definitely read some of the guides here and discuss tips with other Pit mains - that's how I learned~ :3Hey guys, as you can see I'm new to the Pit boards.
I'm a dedicated Fox main but have always loved Pit (he was a strong second for me in Brawl, but his major changes, like Fox, made him pretty awkward for me in this game) but just recently decided that I really do want to put the time into him.
You guys will see me lurking around occasionally posting here and there. I'm working on my Pit right now and definitely finding that he's a tough character to use really well, which is awesome, because I love characters with a high skill ceiling (Fox <3).
Anyway, any preliminary tips you guys have for a new Pit player? I've been playing fairly defensively, really focusing on my spacing and abusing his really solid edgeguarding game. I've been finding his charged arrows to be fairly tricky to land, however, so I've been trying to focus on getting that down. Really satisfying to kill off the side with a charged arrow though, such a beautiful finish.
I never played much brawl and honestly feel good about that, so I couldn't tell youNot a Pit Main, but I quite like him! =3
Do you guys like the Brawl or Smash 4 Version of "Power of Flight"? I'm quite a fan of the Smash 4 version, the Brawl felt so slippery (or maybe I'm just Lord of the Scrubs).
Smash 4, but I will say that I am quite biased in that respect. I agree with your notion of Brawl's recovery being "slippery", I could never figure it out. I find 4's much more simple yet practical. It's a great recovery either way, I just happen to think the new one is cooler and easier to handle~ :3Not a Pit Main, but I quite like him! =3
Do you guys like the Brawl or Smash 4 Version of "Power of Flight"? I'm quite a fan of the Smash 4 version, the Brawl felt so slippery (or maybe I'm just Lord of the Scrubs).
I play Zelda, so I'm pretty used to have the best recovery move in the game. while at the same time, having worst of everything in most other moves QQPit's recovery would've been awesome if he had a hitbox. At least Pits recovery distance makes up for the no hitbox.
It would have been good. One of the main things I have been practicing is wall tech with Pit. While it is necessary with every character, I often find myself having to rely on it more with Pit due to his lack of a hit-box on his up-b.Pit's recovery would've been awesome if he had a hitbox. At least Pits recovery distance makes up for the no hitbox.
The new C-stick basically acts as a Circle Pad Pro for games that support it. So it can not do anything that couldn't be done before. In Uprising's case, I think you could only use it to move so left handed people could hold the 3DS in their right hand and the stylus with their left.So, I've brought a New 3DS and was hoping its right C-stick could be used for aiming in Uprising while the left Circle-pad is used for movement, but this doesn't appear to be the case. I've fiddled with the control options with no success. It would appear if the Circle-pad is assigned to one command so is the C-stick. Has anyone else had any success? I've always been really curious to see how the game would feel if my crippling trait of being left-handed didn't come into play.
Yes, that's possible I've done that, but what I was hoping to do is make it so I can aim using the C-stick and move with the left Circle Pad.The new C-stick basically acts as a Circle Pad Pro for games that support it. So it can not do anything that couldn't be done before. In Uprising's case, I think you could only use it to move so left handed people could hold the 3DS in their right hand and the stylus with their left.
Right, and I'm saying you could not so that with circle pad pro before, so you can not do it now with the c-stick.Yes, that's possible I've done that, but what I was hoping to do is make it so I can aim using the C-stick and move with the left Circle Pad.
It's rather agonizing whenever I'm on For Glory, and I have to fight on the omega version of Lylat cruise, especially with Pit's recovery. It's rather rage inducing with those awkward ledges. Like what even....?Town & City is my best stage: platforms and space to maneuver, chill music helps me focus on the game.
Lylat Cruise is my worst stage: cramped space and strange lip on ledges makes me scream naughty words.
His Nair doesn't really have a sour spot, It's not a sex kick after all. It's made up of 4 hitboxes that do .7% each with a final hit of of 4%. People just fall out of the move because it doesn't use auto link angles so if you hit someone in a funny/dumb spot on the move they will fall out before a second hit (a known dumb spot; the center of the ****ing move). I do think in Fairs current state it's situational cause of damage and landing lagYou can actually sour spot someone with a neutral A and do zero damage despite the animation and sound effects indicating otherwise. I think it's the only move in the game capable of hitting someone but doing 0 damage. I think his neutral and forward airs should be buffed from 2-5% to 6-8% with slight knock back increase in both.
Sour spot or not it's the only move in the game capable of hitting but not actually doing any damage. Pit's aerials are grossly underpowered in terms of damage output and knock back. The moves seem so powerful based on their duration but they have neither damage output nor knock back. His nair is the worst too with horrendous recovery frames. This forces Pit to KO from the ground which makes him ineffective against good players.my only real complaint on Pit's air game is his horrid landing lag making his ability to approach and combo start with his air game impossible. My other problem is people seem to fall out of every dam multihit I have. Fmash, Nair and Uair, I have had people fall out on multiple occasions because these moves don't use Autolink angles. I also think people should stop calling him high tier, but that's just me.
His Nair doesn't really have a sour spot, It's not a sex kick after all. It's made up of 4 hitboxes that do .7% each with a final hit of of 4%. People just fall out of the move because it doesn't use auto link angles so if you hit someone in a funny/dumb spot on the move they will fall out before a second hit (a known dumb spot; the center of the ****ing move). I do think in Fairs current state it's situational cause of damage and landing lag
I mean Nair does damage it's just not visual because the game doesn't write anything that isn't a natural number. If someone were to tell me "buff Pit's air game"Sour spot or not it's the only move in the game capable of hitting but not actually doing any damage. Pit's aerials are grossly underpowered in terms of damage output and knock back. The moves seem so powerful based on their duration but they have neither damage output nor knock back. His nair is the worst too with horrendous recovery frames. This forces Pit to KO from the ground which makes him ineffective against good players.
My theory is that Sakurai purposely gave Pit big weaknesses to avoid being accused of bias.