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prove it.
i can say " there is still luck involved in swinging marths sword and hopefully hitting someone.
what makes getting the smashball luck? It follows rules. Just like when you hit a character a certain percentage, the smash ball flies in different directions after being hit.
Yes .. but the time it takes to break is more than it takes to get back on the edge. Not only that .. but if the other playing is getting the smash ball, then he isnt edge guarding.The fact that it spawns in a random location at a random time?It would've been a lot more viable if it spawned at a set location at a set time interval (and wasn't completely broken, but that's a different topic).
Items that spawn randomly reward you for your location on the stage, which you may or may not have earned. That's why items in general are bad for competative play. If they spawned in specific locations like in other fighting games then stratagies could be built around them, but as they are now they are really just giving a player a completely random bonus during a match.
yuna has already "proved" to us that marth is too cheap when it comes to obtaining smash balls. and marth is as close ranges as you can get.has anybody mentioned about how you can break the smash ball with projectiles?
let's not give speedy projectile characters an even bigger advantage than they already have now.
you haven't done anything but made my argument even better. now range AND speed will surely be higher up on the tier list.yuna has already "proved" to us that marth is too cheap when it comes to obtaining smash balls. and marth is as close ranges as you can get.
it's not all that different. like i said, it's just a starman in a floating, breakable crate. what gives it the right to come in tourney play?The smash ball HAS different properties than other items.
Its not that easy.has anybody mentioned about how you can break the smash ball with projectiles?
let's not give speedy projectile characters an even bigger advantage than they already have now.
Because not only do floating multicolor balls that appear at most of intervals of 30 seconds from the last time they were used scream balance, but they are also part of the moveset because they have unique and pretty animations. I mean, Mario shooting a fireball thing, how could that not be his moveset? Also, you are a tourney*** and/or too close minded to understand the glory of the out of the box way of thinking of how the mechanics of smash balls work. For example, I can airdodge Marth's FS. NO WAI!!!!!!11!11!it's not all that different. like i said, it's just a starman in a floating, breakable crate. what gives it the right to come in tourney play?
this doesn't change anything.but they are also part of the moveset because they have unique and pretty animations
I was being sarcastic. -.-if it's a set damage, then watch projectile players strike it the last minute.
this doesn't change anything.
also, using ad hominems will only make you look like an idiot.
Quoted for emphasis.As for smash balls, this concept is new to smash so we can’t fall back on prier smash knowledge. However, just look at what they do to balance.
I’m not going to use Marth since, he’s over used as a example but, others are just as bad as him.
The space animals have a final smash just as overpowered as Marth, basically a free stock.
Now for characters like Jiggly that lack good final smashes, they’d be put at a severe disadvantage when up against a space animal.
When a smash ball appears, the Jiggly player has basically nothing to gain by getting it, yet he has to fight for it anyway since, if he doesn’t get it, that’s basically one of his stocks.
Remember, that’s 3 characters that have that final smash. Do we really want to put characters such as jiggly and Lucario in such a unfair position against such a large portion of the roster?
It takes no more than three hits. A character can do that in two jumps. It's not that hard to break. Why bother trying to edgeguard when you can stock up on a OHKO item to use latter?Yes .. but the time it takes to break is more than it takes to get back on the edge. Not only that .. but if the other playing is getting the smash ball, then he isnt edge guarding.
False. It flies in a random direction, which could just as easily mean that it becomes even harder for the second person to get it, because it could just fly away from them.Secondly, once it gets hit, it flies away. Giving the opponent who was further from it, a fairer chance of obtaining it.
You mean camping until a smash ball pops up, and then frantically trying to get the smash ball so you can kill your opponent, and then camping again? Isn't that exactly what we're trying to avoid?Thirdly, i never once said that playing with smash balls on would be the same strategy as playing with all items off. Part of the appeal of this type of gameplay could be something like : Playing the avoidance game until the ball appears. Going on the offensive could be a risky move in this ruleset.
So you're calling me ignorant because I don't want a completely random, match altering item in competative play? So you're saying I'm dumb for reasoning that the smash ball is actually very much like a "customized hammer" (quote Sakurai himself). The smash ball is not like a super move, which is what I think you're confusing it with. Supers have requirements that can be fulfiled throuhgout the match and planned on. In Naruto, you charge chakra. In Guilty Gear, you build your tension guage. In smash, you wait for an item to appear completely randomly and hope that your opponent is not in a situation that makes it easier for him to get it?The smash ball HAS different properties than other items. To flat out say that it would never work is just a blantant display of your ignorance..
it's completely different from melee even without the smash balls.Feel free to play melee 2.0,
No one is in any way saying Brawl is Melee 2.0. Smash Balls are just a bad idea for competitive play.ok guys .. i give up on the smash community. Feel free to play melee 2.0, im sure youre gonna love it.
Not Melee 2.0 dood, Smash 3.0. Yeah, it'll be fun.ok guys .. i give up on the smash community. Feel free to play melee 2.0, im sure youre gonna love it.
Stop being stubborn and grow up. The mechanics of the game have vastly changed. If you were an expert in melee, don't expect to be an expect in Brawl, it's a totally different feel.ok guys .. i give up on the smash community. Feel free to play melee 2.0, im sure youre gonna love it.
Congrats on making some pretty dumb assumptions there, son. Just because we don't agree with having smash balls turned on, it doesn't mean we are making this game melee 2.0. If you are too juvenile as to shrug everything off as the competitive community morphing Brawl into melee then you shouldn't have participated in this debate in the first place.ok guys .. i give up on the smash community. Feel free to play melee 2.0, im sure youre gonna love it.
Brawl is not a Smash 3.0 you tourney***. It is a new entry in the series and not just a sequel. <_< >_>Not Melee 2.0 dood, Smash 3.0. Yeah, it'll be fun.
THANK YOU!If you were an expert in melee, don't expect to be an expect in Brawl, it's a totally different feel.
Because they balance the game, DUH!Brawl is not a Smash 3.0 you tourney***. It is a new entry in the series and not just a sequel. <_< >_>
So. . . . I am more interested in why people WANT them in the first place.
Most welcome sir =)THANK YOU!
finally-- someone agrees with me.
Sadly it's not a very interesting reason. 99.99999% of the reason is people just holding on to this conceptual fallacy of "smash purism," and they want the tournament scene to include as much stuff from the game on the basis that it is what Sakurai would have wanted.So. . . . I am more interested in why people WANT them in the first place.
.. we're not talking about a ffa setting.One is that if you doge and someone else gets hit (in this case using them like a substitution)
if this is a sarcastic post, i once again fell for it.2. Is that when FS's are done, there done! No more Smash Ball grabbing for them, now is there?
Ayorra think that Sakurai wanted no combos. [/kennedy] Why else would he nerf combos in all the smash series three times in a row? Obviously glitches.Sadly it's not a very interesting reason. 99.99999% of the reason is people just holding on to this conceptual fallacy of "smash purism," and they want the tournament scene to include as much stuff from the game on the basis that it is what Sakurai would have wanted.
I guess they don't realize that Sakurai gave us the option to turn things we don't want off in order to...turn things we don't want off.Sadly it's not a very interesting reason. 99.99999% of the reason is people just holding on to this conceptual fallacy of "smash purism," and they want the tournament scene to include as much stuff from the game on the basis that it is what Sakurai would have wanted.
Nah, smashball tournaments could be a gimmick tournament, much like low-tier tournaments were prevalent with Melee.The problem with two separate tournaments is that no one will attend that kind that has Smash Balls on. Competitive players won't for the various reasons given in this thread, and the casuals will want the rest of the items turned on.
Thusly the irony of the situation. Casual players making arguments about tournaments they plan on NOT attending in the first place. Seriously, competitive players don't try to dictate how casuals play... it really upsets me that they (casual players) feel a need to tell us how to.not to mention that most casuals could give a **** about tournaments in the first place.
You mean Final Smashes act more like attacks than items.I don't go to tournaments, bu if I did, I would want there to Smash Balls on, but nothing else. the other items are dumb, unless you actually want to have fun.
Smash Balls should be considered a strong attack, not an item. Because they act more like an attack then they do an item.
I don't go to tournaments, bu if I did, I would want there to Smash Balls on, but nothing else. the other items are dumb, unless you actually want to have fun.
Smash Balls should be considered a strong attack, not an item. Because they act more like an attack then they do an item.
Lol. What an ideal post.Thusly the irony of the situation. Casual players making arguments about tournaments they plan on NOT attending in the first place. Seriously, competitive players don't try to dictate how casuals play... it really upsets me that they (casual players) feel a need to tell us how to.