Kirbeh
Smash Champion
I did say he had no anime appearances in my first post to you, but I made that correction in the second.No, you're missing the key point I was saying. Mewtwo debuted in the anime before the first movie came out. That's what I was saying. He's in both. You actually said he had no anime appearances. I was pointing out why that was incorrect, and why what he does in the anime also had influence in Smash. Mewtwo also uses moves in the anime that specifically lift an opponent and throw them somewhere. This is the overall basis for how Confusion works. Disable is clearly the picture I showed you, which was to stop an opponent from moving. It's obvious the Smash version of it needs to hit their eyes as a balancing factor. Being able to outright hold the opponent in place without a single requirement would be broken. Of course, the fact that if they're not facing you, the move doesn't work is bad design too. On the other hand, how can you approach Mewtwo if he can stop you the second you get clone. It's an odd move to balance right.
No disagreements with the rest, of course.
I will concede that "quite some time" is still inaccurate, but his movie debut does predate his anime debut by a few months.Mewtwo would not appear in the anime for quite some time
Mewtwo Strikes Back released in July 1998
He briefly appeared in the anime episode Battle of the Badge in September 1998.
And again in Showdown at the Po-ke Corral in October 1998.
Japanese dates once again btw.
And again I'm not arguing against the possibility that the anime influenced how Sakurai might have designed some of his moves, in fact it's very likely that it did. As I've been saying it's a blend of both the games and the anime. That being said, the anime influence accounts for only a handful of moves, and even among those with anime influence, the games still remain the original source. This is what I mean by a blend. The team's work closely together so what goes in the anime must be signed off on by the devs. Overall, the influence of both is definitely there, but most moves in Smash involve creative liberty from Sakurai based on what he can derive from the move-pool/abilities in game, and the portrayal as an actual character in the anime as opposed to a static sprite.
The anime derives material from the games. The anime portrayal then influences future games, and vice versa. It's a joint effort. The anime does play a key role, but the biggest factor will always be the games.
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