Schnee117
Too Majestic for Gender
We'd need a new Kid Icarus game first in order for Dark Pit to return in it. Only another 20 years!
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There's a difference between saying the series is unlikely to get a new title than saying a character from the series is unlikely to show up again in said series.Well tbh I don't think that Kid Icarus is ever gonna get another game, especially if Sakurai is not gonna do it.
What are you talking about? They do require a running start.DK's somersault and Diddy's cartwheel are the same thing; they don't require a running start and are activated from a standstill in DKC. Yet they serve as their dash attacks in Smash.
Wario's Dash Attack can work as a dash attack just the same.
The only character that was defended here was Lucina, and in my case, it's less that I believe that she has no plausible chance of being cut (I certainly don't think that) as much as I don't believe that her being a clone is ground enough to say she is automatically the most likely FE character to get cut.I'm curious as to who people think will be cut if choices like the last minute clones are being staunchly defended.
I say cut 2/3rds of them and keep the most popular of them so we still have a Mii character but without time spend bringing back three different bland movesets.Mii's took a lot of development time, and they are easily the least popular characters in the game. Know anyone who mains Brawler, Gunner or Swordfighter? No, neither do I. These characters should be the first to be considered cut if they looking to spend less development time in brining veterans back. They are pretty useless filler characters honestly.
I don't know, while I certainly think all the FE reps still have a chance, it's pretty difficult to gauge. Corrin (at least the female version) is very popular, as is Roy who also has a good following within the Smash community already as a fan favorite veteran. It could just as easily be said that because we already Robin have repping Awakening, they could remove Lucina when it comes to cutting characters.The only character that was defended here was Lucina, and in my case, it's less that I believe that she has no plausible chance of being cut (I certainly don't think that) as much as I believe that she is relatively more "safer" than Roy and Corrin.
What are you talking about? They don't. Just popped in my old GBC copy of DKC and pressed the B Button. Both DK and Diddy did their attack without me having to be moving.What are you talking about? They do require a running start.
The entire purpose of their rolls in the original games is to attack while running and make them defend from enemies while moving at high speed, which they need to be running in order to do. They don't serve any purpose except as a running attack. Wario's shoulder rush is activated by pressing the B button, and he also is able to do it in the air, which is why it should be a B move. DK and diddy can't do their rolls in the air.
Fair enough.I don't know, while I certainly think all the FE reps still have a chance, it's pretty difficult to gauge. Corrin (at least the female version) is very popular, as is Roy who also has a good following within the Smash community already as a fan favorite veteran. It could just as easily be said that because we already Robin have repping Awakening, they could remove Lucina when it comes to cutting characters.
If popularity alone were that important, we would've gotten Chrom in Smash despite Sakurai's misgivings about him being just an in between of Marth/Ike.
All the current reps have their merits, and I think they should stay, but expecting some cuts seems like a likely case given how large the roster has gotten.
The original Wario Land actually if memory serves. I'm gonna grab my 3DS and check real quick to verify though.What are you talking about? They don't. Just popped in my old GBC copy of DKC and pressed the B Button. Both DK and Diddy did their attack without me having to be moving.
And since when has Wario ever been able to initiate a Dash Attack in the air?
He might be referring to the DKC Returns games and DK64 which I think there DK needed a running start to roll, but I haven't played the games in a long time so I might have forgotten....What are you talking about? They don't. Just popped in my old GBC copy of DKC and pressed the B Button. Both DK and Diddy did their attack without me having to be moving.
And since when has Wario ever been able to initiate a Dash Attack in the air?
IIRC, that was exclusive to Jet Wario, where he actually flew with a Dash Attack.The original Wario Land actually if memory serves. I'm gonna grab my 3DS and check real quick to verify though.
Shulk could also get cut I feel, he strikes me mostly as a 'one time addition' than most others on the roster. He could simply be replaced by Xenoblade's sequel's main character. Sakurai even stated that characters like him don't normally make the roster. I think that's saying something...
Yup, just checked. Can't dash in the air. He can jump out of the dash though.IIRC, that was exclusive to Jet Wario, where he actually flew with a Dash Attack.
Eh, as much as I'd like to see the Ground Pound incorporated, I don't think giving Wario a stall-and-fall D-Air is the best idea.Yup, just checked. Can't dash in the air. He can jump out of the dash though.
Overall, I don't see the issue in taking some creative liberty and making it his dash attack. It could still be made pretty close to the way it is in the Wario Land games. Make it strong, give it armor and allow Wario to jump out of it and run off stage like Kirby's Melee dash attack.
Aside from that, give him his Ground Pound as a DAIR, let him walk after a grab like DK, and change his F-Throw to match how he throws enemies in Wario Land. Most of his moveset remains unchanged, and he gets his major Wario Land moves covered.
You spoke the truth like a real Smasher.Wii Fit Trainer better not go anywhere. One of the best and boldest additions. So bold.
Yeah, I'd honestly prefer it as a custom Down Special, but I thought I'd bring it up anyway given that it's one of moves a lot of Wario Land fans want him to have alongside the charge.Eh, as much as I'd like to see the Ground Pound incorporated, I don't think giving Wario a stall-and-fall D-Air is the best idea.
Odd. I guess I remembered it differently, since I played the SNES versions, so I concede to you on that, but it's still mostly used as a running attack in the games anyways. There are rarely points where you get anything from doing it from a standstill.What are you talking about? They don't. Just popped in my old GBC copy of DKC and pressed the B Button. Both DK and Diddy did their attack without me having to be moving.
And since when has Wario ever been able to initiate a Dash Attack in the air?
Jet Wario functions a lot differently though. It could certainly work as a Special, but now you're arbitrarily combining two different moves to try and make the case for the first one. A case I honestly don't think needs to be made given that his charge has enough merit on its own, plus Jet Wario would be kind of unbalanced. Wario already has great air mobility, giving him a fairly fast gliding attack on top of that would be a bit much.Odd. I remembered it differently, so I concede to you on that, but it's still mostly used as a running attack in the games anyways. There are rarely points where you get anything from doing it from a standstill.
Also, Wario is able to initiate a dash attack in the air with the jet pot. If he had a Wario Land moveset, that would be incorporated into it. So my point still stands that it should be his B.
You're talking about Wario staying mostly the same, just with this one move different. That's not what I'm talking about at all.Jet Wario functions a lot differently though. It could certainly work as a Special, but now you're arbitrarily combining two different moves to try and make the case for the first one. A case I honestly don't think needs to be made given that his charge has enough merit on its own, plus Jet Wario would be kind of unbalanced. Wario already has great air mobility, giving him a fairly fast gliding attack on top of that would be a bit much.
Ah, my bad then. If only Japan cared about Wario Land, then the possibility of as his own character would maybe stand a bit of a chance. I know a lot of people are opposed to the idea, but if he plays differently enough to provide a unique moveset, then I don't think having a second Wario should be an issue. We have and after all. Plus we have who is literally Mario wearing different clothes. Sure he's a clone, but we only got him because Sakurai wanted some Dr. Mario representation, so I think throwing the Wario Land fans a bone in a similar vein would be nice. While is very unlikely, I don't think he's a bad choice.You're talking about Wario staying mostly the same, just with this one move different. That's not what I'm talking about at all.
I'm talking about an entirely revamped Wario with new moves and a variable playstyle based on the WL games. His regular shoulder barge and his jet shoulder barge would not be the same. Jet shoulder barge would cover greater horizontal distance at the cost of doing reduced knockback and damage.
Eh, I'd rather keep the Chomp.Also as for how I'd change Wario, I'd just make his dash attack the Shoulder Charge and his Neutral Special the Shake move from Wario Land: Shake It. It'd keep the same functionality but with a different animation, and allow for another Wario Land reference.
They could make Wario continue to awkwardly hold out his hand...yeah, I'd rather keep the Chomp as well. Maybe make the shake his pummel or a throw? Though honestly, while it was a big deal in Shake It!, I don't feel it's an integral part of his Wario Land arsenal overall, so I'm okay with omitting it.Shake would just be a quick swipe to grab someone like Bowser's Flying Slam as opposed to Chomp being able to hold in place for a few seconds before canceling and Shake would be unable to dispose of oncoming projectiles or items you don't want your opponent to get. :V
Seems like an interesting idea, but a bit more detail would be nice to see how his moveset would work overall.I'd keep Wario's chomp, but make it his Side+B, and give it suction ability to make it more like his move in Wario World where he sucks loose coins into his mouth.
His B would slightly different depending on the hat he's wearing.
B (Regular and Bull Hat): Shoulder Rush
B (Eagle Hat): Air Shoulder Rush
B (Dragon Hat): Flamethrower
I'd like to have Chomp function the same way as P:MEh, I'd rather keep the Chomp.
The idea of chewing people up in a humiliating manner is a lot more fun than just grabbing them and shaking them like a ragdoll.
Besides, the only similarity in function between the two moves would be the whole "grab -> damaging maneuver -> toss". Other than that, Shake would just be a quick swipe to grab someone like Bowser's Flying Slam as opposed to Chomp being able to hold in place for a few seconds before canceling and Shake would be unable to dispose of oncoming projectiles or items you don't want your opponent to get. :V
Yeah, the only reason I'd keep the shoulder attacks as his neutral B would be to make it more like the original games. I've touched on this idea before. Overall, Wario Land Wario would be a very variable fighter, similar to Shulk with his Monado Arts.Seems like an interesting idea, but a bit more detail would be nice to see how his moveset would work overall.
And not as important, but I still feel like the Charge/Hats should be the Side B. Just feels more natural given that you're usually on the move when using the charge.
That should be a new type of unlockable, actually. Lots of different costumes for everyone.A completely unrelated subject, but I randomly remembered The King of Fighters XIII. That game has extra costume slots set aside for the player to customize with colors of their choice. I doubt it'd happen, but this is something I'd like to see in Smash as well.
While I like the general idea, I feel like it starts going into the territory of being a bit too complex. The dash attack especially seems like a bit much.Yeah, the only reason I'd keep the shoulder attacks as his neutral B would be to make it more like the original games. I've touched on this idea before. Overall, Wario Land Wario would be a very variable fighter, similar to Shulk with his Monado Arts.
Different hats would alter his weight and properties just like in the original game. With the eagle hat he can jump higher, the bull hat makes him heavier and hit harder, etc. They would also alter the properties of some of his moves. For example, his d-air would be the butt slam he has in various games, but with the bull hat equipped, it causes a miniature shockwave around him when his d-air lands on the ground.
As for his dash attack, it would be the super headrush attack from WL4 (where you hold L+any direction for him to charge through enemies and blocks with his head). Just like in WL4 you would be able to hold it indefinitely, and it would become more powerful after running a certain distance with it. It would also have armor.
Well, it's not really the same as proper alts like Wireframe Mac and whatnot. They're extra color options that by default are the same as that character's default costume. They're meant to add a bit of customization as you can edit these particular color slots to be whatever colors you want. I think something like this should be available from the start, and then they should make more actual alt costumes for players to unlock via Classic mode and what not.That should be a new type of unlockable, actually. Lots of different costumes for everyone.
I really don't think it's complex at all. Rather it makes Wario flexible so he can be played in a number of ways.While I like the general idea, I feel like it starts going into the territory of being a bit too complex. The dash attack especially seems like a bit much.
I'd personally make him a semi-clone of sorts and do something like:
NB: Hyper Suction (A variant of Chomp based on Wario World)
SB: Dash Attack (Wario Charge)
UP: Corkscrew Conk (Also based on a move from Wario World)
DB: Smash Attack/Ground Pound
Grab allows him to walk around like in the Wario Land games, and some of his his throws and normals are changed as well.
F-Throw - Wario throws them forward using one arm like WL.
B-Throw - A spinning throw similar to Mario/Luigi to mimic one of his Wario World throws.
U-Throw - His uppercut from Coincentration. (Super Mario 64 DS)
D-Smash - Punches the ground, sending out a small shockwave hitting on both sides. (Earthshake Punch from Shake It!)
Etc, etc.
Well, it's not really the same as proper alts like Wireframe Mac and whatnot. They're extra color options that by default are the same as that character's default costume. They're meant to add a bit of customization as you can edit these particular color slots to be whatever colors you want. I think something like this should be available from the start, and then they should make more actual alt costumes for players to unlock via Classic mode and what not.
It's not complex for the player to perform, but including that many extra variables does make him much more complex when it comes to the development side of things. You already have him changing his stats similar to Shulk, but also added in additional properties to his moves that change on the fly depending on which hat you use via his specials. With Shulk there's at least a cool down period between uses of each Monado Art and the stat changes wear off.I really don't think it's complex at all. Rather it makes Wario flexible so he can be played in a number of ways.
I would make up+B puffy Wario, except he would have the ability to clap his cheeks to send a huge puff of air upwards, which has a large windbox.
The dash attack isn't complicated, you just do it like normal and hold the button down for as long as you want it to be active. After a certain distance it gets increased killing power, and it's also armored.
Also, his up throw isn't the spinning piledriver from Wario World? What are you thinking?!
Well, yeah, this was part of my moveset consideration. Wario can switch hats, but if he gets hit too many times they can be knocked off him, and he stays hatless for a little while before he can put his regular hat back on.It's not complex for the player to perform, but including that many extra variables does make him much more complex when it comes to the development side of things. You already have him changing his stats similar to Shulk, but also added in additional properties to his moves that change on the fly depending on which hat you use via his specials. With Shulk there's at least a cool down period between uses of each Monado Art and the stat changes wear off.
Also the dash attack you describe and his actual Dash Attack are actually one in the same iirc. Wario Land 4 simply added the ability to keep it going.
As for Puffy Wario, that goes into an entirely separate area. Wario's Reactions would be neat to see, but I don't they'd fit as well into his moveset. Only having Puffy Wario would also feel a bit out of place imo.
The pile driver is what I'd typed down originally, but I really like that uppercut for some reason. Now I feel like they missed an opportunity in giving Wario his Dash Attack in 64 DS. That could've been how he broke Black Bricks instead of just punching, but overall I'm just glad his portrayal in that game falls more in line with classic Wario.
Expanding on my idea in order to include the power-ups though; The Bull Bot is already represented via his charge and ground pound, (and the GP becomes a normal move later in the series anyway). I think the Jet Pot could maybe work as his Final Smash instead, allowing Wario to use a faster charge attack both on the ground and in the air. He could repeatedly tackle opponents as he glides around the stage.
And since the Wario series doesn't have any items, I'd actually propose the Dragon Pot to finally give the series one. It'd be a bit similar to a mix between the Fire Flower and Super Spicy Curry, but it'd work more like in the games. Characters could still walk and crouch while it's equipped, and it'd shoot a continuous stream in a straight line for a little while before wearing off.
Oh my...I'm not sure how I'd feel about that. However, I think you brought up a great idea all the same. What if they made a Wario Land stage that included numerous hazards which would afflict characters with some of the reaction/status effects from the games. It'd certainly make for a unique stage at the very least. It'd definitely be banned though.If the Wario series got items I'd want it to be the donuts/apples that make Wario fat. Mainly because it'd be amusing to see fat versions of all the characters.
To make a more developed answer than this one I made yesterday since I was tired and was going to sleep:Shulk could also get cut I feel, he strikes me mostly as a 'one time addition' than most others on the roster. He could simply be replaced by Xenoblade's sequel's main character. Sakurai even stated that characters like him don't normally make the roster. I think that's saying something...
No I never said that the newest characters must replace the current ones. Just that with Shulk's case, I think that's more likely than keeping him around.To make a more developed answer than this one I made yesterday since I was tired and was going to sleep:
By your logic of replacement, should have replaced like it was intended for Melee before Mother 3 was under a development hell, and by that same replacement logic, should have replaced both and in Brawl, before getting replaced by both and in Smash 4.
If Smash 5 adds a Xenoblade newcomer, they will be alongside , not in replacement.
About Sakurai's quote from Miiverse, yeah, it's still to debate on the true meaning of it, but it could also be a mistranslation from the English translator and meant something else, like how 's gameplay stands alongside the other newcomers'.
It would be really, really bad move to remove him anyway, since is easily one of the most well-received Smash 4 newcomers alongside and .