http://www.youtube.com/watch?v=9H9sZ7NvHh0
Some weren't nearly as fortunate it seems XD
You are trying to prove that lag has been decreased with a character that HAS had his lag decreased..
And also, you are trying to prove a point of slow lag times with a slow, heavy character... lag for such a character is balance, isn't it?
You guys who think that L-cancelling isn't important, let me lay it straight:
Who is saying that L-cancelling is not important?
Everyone knows what L-cancelling does and why it is beneficial to gaming.
Simply put: Characters like Ganon, Ike and Bowser have HUGE amounts of landing lag in Brawl. Other characters don't. Taking out l-cancelling doesn't help balance ANYTHING if you leave the same old lag in after every attack! The heavies have become even more crippled, and they weren't exactly top tier before. Their ability to combo is simply gone and they will be VERY easily punished. Keep in mind that we're talking about reasonably high level play here. This likely won't effect many of you in any way.
But lag has been placed in certain moves and in landing as a way to
balance the game.. If there were no lag times for heavy characters, then they'd severely overpower the rest of the roster. Heavy characters have had lag for as long as I can remember in fighting games, and those that didn't were intentially overpowering characters.
L-cancelling doesn't destroy lag, either, it just reduces it. And as said, most characters have had their lag reduced ANYWAY.
Heavy characters were never meant to be played by novices the way quick characters are, just like in Mario Kart. Only an advanced player can learn to time their attacks and make every hit count with heavy characters, and Brawl has added new stats and boosts to heavy characters to make them contenders, which wasn't the case in Melee.
Does it not interest anyone that we can finally see different characters like Bowser and DeDeDe be contenders in Brawl tournaments, rather than Fox, Falco, Sheik and Marth?
Think about it like this: Imagine that Nintendo announced that they were removing all powerslides from the next Mario Kart game. Then, when interviewed, they said they thought the powerslide was too difficult for casual players and that now you should just simply slow down a lot while going around corners.
No, we can't think about it like this because the power slide was a technique that the developers put into the game ON PURPOSE.
Wave-dashing and L-cancelling are not intentional techniques like Mario Kart's power sliding. They're leftover programming that is exploited. They're not cheating, but they are what they are, that cannot be denied.