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Super Nintendo World Manager
A theme park management sim in the vain of Rollercoaster Tycoon or Planet Coaster. Acts as a promotional tool for the real world Super Nintendo World theme park, though it will contain many more possible attractions elements and IPs than are currently at the park. You can build your own park, getting as crazy as you want.
Players use the mousecon in order to select elements and place them down, aswell as placing and dragging track across the park, giving you much more movement than a regular controller would. You can also draw and create elements to put in your park, or even create music remixes and jingles that play in the park, using tools inspired by Mario paint. You can share your parks online.
There are also several playable attractions that make use of the mousecon, getting high scores on these will grant you points that can be used to unlock better stuff for your park. These include a Luigis Mansion shooting game, a bowsers army wack-a-mole, a Pokemon themed prize throwing game, a Zelda maze, and more.
Mii Academy
The Wii Sports / Nintendo Land of the Switch 2 focusing on several smaller sub games utilizing the Mouse like feature in different ways.
Art Class - Features free drawing, a community hub to share art, & trace / complete the picture challenges.
Spy Class - Laser gun FPS challenges.
Space Class - A resource management minigame were you try to simulate setting up a Moon Colony. (Smaller scaled SimCity like)
Music Class - A rhythm minigame similar to Osu utilizing a handful of Nintendo ip songs.
Building Class - A minigame similar to Mario Maker but you have limited resourses to place & help Miis get from point A to B.
Challenge 3: Mario Paint 2 (i don't have any good ideas)
Mario Paint 2 is a sequel of Mario Paint of SNES, the game have the drawing stuff and the players can post the drawings, the game have the same thing of making their own music, and have the minigame of mosquito swatter and flies, and the game have new thing that is a FPS-like minigame and other new minigames, it can creating or modeling an statue, making an own animation and post it
Super Mario Maker 3
Use the mouse control feature of the Switch 2 to make levels. New game styles include Super Mario Bros. 2 and Super Mario Bros. Wonder. New characters include Princess Peach and Princess Daisy. New power ups include the Elephant Fruit and Bubble Flower. New themes include Beach and Tower levels.
You can also add secret exits to your levels.
Same voting rules apply as past rounds, please use this period as a time for discussion as well, even if you're not voting.I may as well propose something a little odd. This game would take advantage of the Switch 2's form factor to mainly be designed for tate mode alongside mouse controls, because I think that'd work better for the game concept as a whole. Let's call it, uh... well, God of War is taken... maybe "Paper Warfare"?
As for the concept; you're a god-like being of some kind with the ability to "draw" objects into the world, which uses your mouse control. However, your role is as an ally to an army of soldiers who will always march forward - so you'll need to use your mouse to draw objects to defend them from enemies, while also directing them by creating paths for the soldiers to go down. (If you're familiar with the Flash game Sugar, Sugar, it's essentially like that, but... more.)
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Beyond just the basic concept, there's a few different ways you could take it - with different enemy types, pen types, or even unique abilities and effects you could have on the battlefield by directing enough soldiers to pick up an item. But, generally, it's more focused on the various puzzles of handling enemy forces of different types, while directing the flow of battle in a fairly unique way. Beyond that; I think maybe a paper-and-stationary theming could be pretty fun? You'd surely be able to move between different paper types, have desktop objects as different items or obstacles, or even events like a mug of coffee being spilled to create different problems for you to solve.
I'm not really sure if this counts? I guess it could be argued to be a "puzzle-strategy" game of some kind, but I'd argue it feels different enough to be more in the puzzle side of things overall. If it's a little too by-the-numbers, though, I don't mind trying to come up with something else.
Can't vote for your own game in this thread1 Paper Warfare - a very good / detailed idea. can imagine myself getting into it but do wonder how easy it may be for a more casual / pick up & play audience.
2 Super Nintendo World Manager - enjoy tycoon genre & surprised realizing Nintendo never really dipped their feet in it. Think there is potential with Nintendos charm & creativity for it to stand out.
3 Mii Academy - self vote
To be fair, I think that was a reasonable concern to have. Even so, I guess we can learn from the experience! No need to blame yourself for overcorrecting, happens to the best of us.Not too many submissions this time and frankly i blame myself for banning strategy games from being pitched, in retrospect that was a bit dumb. I just wanted to prevent submissions that were just "fire emblem but you use the mouse to move your units"
NBA Space Jam
Mentioning a tennis game in the op inspired this decision. I love classic NBA Jam & Space Jam 2 was releasing around the same time. The original game was even developed by Midway who later were aquired into WB games. Seems like a perfect storm.
Features
- Retains the 2v2 gameplay (3 selectable players per team) & core gameplay classic NBA Jam
- Tim Kitzrow also reprises his role from the classic game
- Launches as a complete product
- Stage / Court themes will pretty much match Multiversus. Would have mario strikers like events to spice things up but also have hazardless varients.
- Interactions & cosmetics will still play a big role
- No major story mode but would have a focus on multiplayer & tournament brackets
- Tutorial mini games featured with performance challenges & leaderboards.
Team NBA Superstars
Michael Jordan
Lebron James
Charles Barkley
Team Looney Toons
Bugs Bunny
Tasmanian Devil
Wile E Coyote
Team Scooby Doo
Shaggy
Velma
Scappy Doo
Team Justice League
Batman
Superman
Wonder Woman
Team Villiany
Joker
Black Adam
Cpt Boomerang
Team Adventure Time
Finn
Jake
Marceline
Team Hanna Barberra
Tom & Jerry
Fred Flinstone
Yogi Bear
Team Sanchez
Rick
Morty
Mr. Meeseeks
Team Kombatants
Scorpion
Lui Kang
Raiden
Team Frights
Jason
Stripe
Betelguese
Team Throne
Daenerys
Ayra Stark
Jon Snow
Team CN
Steven Universe
Ben 10
Benson (Regular Show)
Secret Teams (If allowed, in spirit of classic NBA Jams & their Beastie Boys / Presidents teams)
Team Blink-182
Mark Hoppus
Tom DeLonge
Travis Barker
Team Founding Fathers
George Washington
Ben Franklin
Alexander Hamilton
Boomerang Generational Jam
A loosely Space Jam-inspired basketball game entirely themed around kids' cartoons, featuring Looney Tunes; MGM; Hanna-Barbera; Ruby-Spears; Cartoon Network; WAG; Kids' WB; and a select few animated adaptations of live-action properties. Intentionally plays into the generational divide shown in MVS speculation by forcing all teams to rigidly have one member of 6 groups.
The game can only be played with 1 or 2 players, there is no human-and-human team setup. Each character has their own abilities, but they can only use them in charge (human control) and deplete stamina when controlled by a human, so you have to switch a lot. Same emphasis on interactions as MVS, but also has an NBA Jam-style narrator - who talks to the characters Pooh-style too! You can create your own team jerseys, or just go with the canon default outfits. The game has platformer-style jumping and levels with multiple platforms to jump on as well as bizarrely placed hoops, some having just one hoop and others having more than two. There is also a Windjammers-esque dash. Released as a paid product, paid DLC would be entire IPs rather than just individual content.
- Golden-Age Theatrical
- Hanna-Barbera
- 80s
- 90s
- 2000s
- 2010s-onwards
Cartoon Network: Punch Time Explosion 2
The gameplay would be the same as the first game.
All characters from the previous game return.
Wacky Races Across the Multiverse!
A Warner Bros. crossover racing game, loosely inspired by Wacky Races. Has 2 racers per kart akin Double Dash, with character specific items as well. Character interactions, with a similar style to Team Sonic Racing. There would be a Mission Mode for singleplayer with a light story, with the plot essentially just being a massive race across the multiverse, with bosses showing up to disrupt it.
Items would be chaotic and overpowered, but a bit harder to obtain compared to other Kart Racers, with there being fewer item boxes that take longer to respawn. You can mix and match characters, but if you use the "intended" pairings, you'll get double the chance to get their character item. All items are original or vaguely Looney Tunes inspired besides the character exclusive ones, but all tracks are directly based on locations from the various series.
Main focus is on animated kids properties, with some other properties that are also targeted towards kids (though with one exception). Reindog is the referee.
- Dastardly & Muttley (Wacky Races)
- Bugs & Daffy (Looney Tunes)
- Pinky & The Brain (Animaniacs)
- Batman & Robin (Batman)
- Superman & Wonder Woman (Justice League)
- Wicked Witch & Winged Monkey (Wizard of Oz)
- Gizmo & Stripe (Gremlins)
- Tom & Jerry (...)
- Fred & Wilma (Flintstones)
- George & Jane (Jetsons)
- Yogi Bear & Boo-Boo (Yogi Bear)
- Scooby & Shaggy (Scooby-Doo)
- Dexter & Dee Dee (Dexter's Laboratory)
- Powerpuff Girls & Professor Utonium (Powerpuff Girls)
- Ben & Gwen (Ben 10)
- Finn & Jake (Adventure Time)
- Mordecai & Rigby (Regular Show)
- Gumball & Darwin (The Amazing World of Gumball)
- Scorpion & Sub-Zero (Mortal Kombat) (unlockable)
11 karts per race, one kart per sets of characters, and 6 cups with 4 tracks for 24 tracks, with more tracks and characters added through DLC (not live service). Skins and announcer packs like in the real Multiversus, but with the base game ones earnable through in-game currency, not MTX.
MultiVersus: Crisis on Infinite Mirths
A console release for the PlayStation, Xbox and Nintendo families alike. To limit speculation, the roster consists of only animated characters, including DC Comics and video games.
The 2-v-2 gimmick from the beta is refined into a slimmed-down version of Marvel vs. Capcom or King of Fighters, with the ability to call in your team member for a Synergy Attack a la Punch Time Explosion. However, there is an option to equip non-playable Assists during the selection screen.
For added zaniness, you can see a silhouette of your character after taking fall damage on some occasions, like in the background of ACME Canyon.
The Base Roster
Non-Playable Assists
- Bugs Bunny (Looney Tunes)
- Daffy Duck
- Wile E. Coyote
- Superman (DC Comics)
- Batman
- Wonder Woman
- Aquaman
- Scooby-Doo (Hanna-Barbera)
- Fred Flintstone
- Muttley
- Tom and Jerry (MGM)
- Mojo Jojo (Cartoon Network)
- Finn the Human
- Samurai Jack
- Rick Sanchez (Rick and Morty/Adult Swim)
- Scorpion (Mortal Kombat)
- Sub-Zero
- The Iron Giant (Miscellaneous)
- Beetlejuice
- Kangaroo Jack
- Reindog (Redesigned into a cross between a Hanna-Barbera team mascot and a Dr. Seuss creation.)
The Stages
- Tweety (Looney Tunes)
- Porky Pig
- Wakko Warner (Animaniacs)
- The Flash (DC Comics)
- Shazam
- Detective Chimp
- Scrappy-Doo (Hanna-Barbera)
- Snagglepuss
- Droopy (MGM)
- The Red Guy (Cartoon Network)
- Juniper Lee
- Brock Samson (The Venture Bros./Adult Swim)
- Johnny Cage (Mortal Kombat)
- Jouster (Midway Games)
- Gizmo (Miscellaneous)
- Osmosis Jones
- Mr. Limpet
Oh, and the final boss is Discord from My Little Pony: Friendship Is Magic, specifically to give David Zaslav the middle finger by making a hit show from a Discovery network the villain.
- The Water Tower (Animaniacs/Warner Bros.)
- Wascally Woods (Looney Tunes)
- ACME Canyon
- Wackyland
- Justice League Watchtower (DC Comics)
- Pennyworth Manor
- Titans Tower (Teen Titans)
- Miss Grimwood's School (Hanna-Barbera)
- Bedrock
- Jellystone Park
- The Cat Concerto (MGM)
- City of Townsville (Cartoon Network)
- Dexter's Laboratory
- Candy Kingdom
- Citadel of Ricks (Rick and Morty/Adult Swim)
- The Netherrealm (Mortal Kombat)
- World Tour (Rampage/Midway Games)
- The Outback (Kangaroo Jack)
- Frank (Osmosis Jones)
- Crashbox HQ (Crashbox)
ACME Arena
A Power Stone inspired top down brawler. Players can pick up items across the stage and can perform special attacks. There are also special team-up attacks that can be performed by two characters working together. The game's art style is inspired by classic cartoons, ith a lot of effects such as dustclouds and explosions. Each character is inspired by their own animation style, the DC characters being based on the DCAU, and the few live action characters that appear getting their own new stylized look. The game is framed like a gameshow sponsored by the ACME corporation, with clapping and cheering when characters preform actions, and the games arcade made even sees the return of Evil M.C. from Smash TV as the final boss.
Roster
Arenas
- Bugs Bunny
- Daffy Duck
- Wile E. Coyote
- Shaggy
- Tom & Jerry
- Fred Flinstone
- Batman
- Superman
- Wonder Woman
- Harley Quinn
- Raven
- Finn the Human
- Ben 10
- Garnet
- Samurai Jack
- Powerpuff Girls
- Johnny Bravo
- Dexter
- Rick Sanchez
- Warner Brothers (Yakko, Wakko, and Dot)
- Beetlejuice
- Gizmo
- Barbie
- Sub-Zero
Modes
- Wabbit Season
- Snake-Bite Desert
- Bedrock
- Scooby's Haunted Mansion
- Batcave
- Themyscira
- Titans Tower
- Candy Kingdom
- Sky Arena
- Townsville
- Back to the Past
- Dexter's Lab
- Null Void
- Cromulons
- Afterlife
- Midnight Showing
- Barbie Land
- Shang Tsung's Island
- WB Water Tower
The game features the standard online and offline battle modes, with both ranked and causal play available. There's an arcade mode, which is pretty standard for fighting games, and features a series of fights and some mini-games, including a vollyball like game, before leading into the final boss. There's also an adventure mode, which features players teaming up to take on multiple stages and fights, with bosses appearing, which are listed below.
Bosses
Post Launch Content
- Brainiac
- Aku
- Lich
- Gem Warship
- Mojo Jojo
- Goro
- Evil M.C.
The game will have a full price launch, with a full roster and content at release. DLC will be done in more traditional season passes, with four characters a season. Season 1 would feature Joker, Taz, Benson and Willy Wonka. Skins will be sold separately, and will likey be where the game makes a lot of its money.
Vote for your top three, you may not vote for yourself at all. Winner revealed tomorrow! As always, discussion is welcome.I originally thought up a basketball game, but that was already taken... so, with that, I'll propose Space Gherse - 'Verse to 'Verse!
The game essentially works a little like a visual novel, taking inspiration primarily from the Ace Attorney series. With ratings failing, the Coast to Coast gang need to find a new way to bring about an audience; and steal someone's interdimensional gun to travel from world to world in search of celebrities who're actually willing to go on Space Ghost Coast to Coast rather than Jimmy Kimmel Live.
To keep things interesting, Zorak and Moltar break into their interviewees' homes or workplaces while the interview occurs, dig up any info that can be brought up for ratings, and keep it going in real time. To this end, you - taking on Moltar's original role as the producer - have to balance a point-and-click segment and dialogue choices simultaneously, in two seperate windows in real time, which can get increasingly complicated depending on who you're dealing with - because you also want to make sure there's minimal dead air, given Space Ghost's adlibs can get pretty... off-topic. Beyond just Zorak and Moltar taking on different disguises for each place they enter, there's also occasional guest stars from characters like Harvey Birdman as the show's legal council.
I'm going to suggest that the game would launch with 8 interviewees in some sort of linear story, but you could add four new interviewees with each successive update. Side note, but while the "Warner Bros." vault would still be used, it'd probably be used in a less... typical fashion, in keeping with the "Space Ghost" vibe. Notably, it means a lot of characters are represented with archive footage from their original source material. As such, here's the launch lineup;
Obviously you'd be able to include far more in the process of future updates; which could even be semi-episodic in nature.
- Mooninites (Aqua Teen Hunger Force) - They're on the show to present their apparent superiority to the rest of mankind, but they keep getting cut off by audience members heckling them about their role in the 2007 Boston Mooninite Panic.
- The Wonderful Wizard (The Wizard of Oz) - He's here to talk about special effects, for the most part, and is in the process of transforming the Emerald City into Green-Screen City, overlaying every square inch in the place with cheap stock green-screen effects and footage.
- Lydia Deetz (Beetlejuice) - Lydia's in the process of starting a podcast featuring other people who've had to deal with overbearing ghosts, so she's using the show as a promotional tool for that. Unhelpfully, it seems as though the studio is haunted.
- Aquaman (DC Comics, specifically Super Friends) - Under immense pressure from the various fish of Atlantis to transform it from a monarchy to a democracy, Aquaman's essentially begging for votes, but his role as a king who can "control fish" brings about violent revolution.
- King Kong (King Kong, with minor Monsterverse inspiration in character, but footage from the 1939 King Kong) - He's being interviewed following another fight with "a bigass lizard I'm not allowed to name for legal mumbo jumbo", and is essentially just saying he wants to "settle down with a nice city girl" and put his old life behind him.
- Velma Dinkley (Scooby-Doo) - She's trying to start up a new company outside of Mystery Inc. primarily because she's sick of having to live in a van with three other people and a dog. As it happens, she's also implied to be going onto Lydia's podcast.
- Rick Blaine (Casablanca) - After escaping to Brazzaville and taking on the name "Brick Laine", and inexplicably starting up yet another Café Américain, Rick's trying to host some kind of speed-dating opportunity despite the fact that he's ostensibly supposed to be helping with the Free French effort.
- Agent Smith and Agent Smith and Agent Smith and Ag... (The Matrix) - After a runner spills a drink on a laptop, Agent Smith starts rapidly self-replicating and threatening to take over the entire server infrastructure of Warner Bros.