I don't have a Nintendo Entertainment System/NES character in mind for now (
most good ones were already submitted), but this post ensures a meaning on why we're open for crazy oddball/what-the-heck picks. (
- as
YoshiandToad
said back at the
old thread)
PlayStation 1/PSone Rep - Vibri (Vib-Ribbon)
Designed by
Masaya Matsuura of
PaRappa the Rapper and
Um Jammer Lammy fame,
Vib-Ribbon is a rhythm game developed by
NanaOn-Sha for the original PlayStation in 1999, which released on Japan and Europe. The game focuses on a cute and adorable female rabbit named Vibri, who wanders the
Music World across a long vector line while dodging incoming obstacles along the way while bouncing to the musical beat, transforming into a fairy princess when clearing enough of them in succession. Otherwise, she will de-evolve into a frog and later on, a worm if she gets hit many times. The game is known for it's visuals, innovative concept and a unique feature, which allows the player to use any music CD to play a custom stage created from it, as it's software data loads into the PlayStation console's RAM even when a disc is removed (
this playlist proves it all).
Let's allow our good ol' PlayStation 1 YouTuber friend to explain this game in it's entirety visually, with some music too:
Vib-Ribbon was popular enough to spawn two Japan-exclusive sequels for PlayStation 2,
Mojib-Ribbon (focused around rap music and calligraphy) and
Vib-Ripple (which involves Vibri jumping into digital images loaded into the game to generate levels like a trampoline while revealing hidden objects) in 2003 and 2004 respectively. The game was re-released on PlayStation 3 via PlayStation Network for North America in 2014, referenced as
a easter egg/cameo in a pre-installed/pack-in PlayStation 5 title, Astro's Playroom and acquired by the Museum of Modern Art as part of it's video game collection (yes,
for real).
For Vibri's moveset possibilties, it's really simple! (
turns into a vector-line scribble for the reference's sake)
She would be a very light fighter (around Jigglypuff's) who is capable of crawling in her worm form, using acrobatics for various attacks (performing spinning high-speed twirls in her fairy princess form, rolls, somersault/split kicks and
leapfrog vaults like how she crosses blocks), stretch out her legs, use her ears like helicopter blades for a multi-hitting aerial attack, transformations, summon shapes/obstacles from her home series (blocks, spikes, loops,
Boomchies as explosive mines and others), jump high into the air with a trampoline drum (like Sonic, Pac-Man and Banjo's Up Specials) and use her drum/timpani sticks for a soundwave attack which does more damage when played in rhythm, acting like a weaker version of Donkey Kong's old Final Smash.
For her ultimate/Final Smash move, Vibri will turn into her fairy princess form and charge forward at opponents, catching them in her way. She then traps them into Music World from the first game, sending out a bunch of obstacles towards them at non-dodgeable speeds before transporting them back to the stage with high knockback and damage.