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Smashbox

vegeta18

Smash Journeyman
Joined
Mar 24, 2012
Messages
321
Im surprised there isnt a topic of this already, but the kickstarter for smashbox just started i thought it`d be nice if we had a thread where we could discuss all things smashbox. Legality,usage, whether you plan on buying, how you plan on using it, what you like or dont like about it etc
 

wedl!!

Goddess of Storms
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Why is there even a debate about the legality of the Smashbox?? 95% of people will stick with the Gamecube controller anyways.
 

Frihetsanka

Smash Champion
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Apr 26, 2016
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2,270
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Sweden
Why is there even a debate about the legality of the Smashbox?? 95% of people will stick with the Gamecube controller anyways.
People probably want to make sure they're allowed to use it before they spend $200 on it. Personally I'm leaning towards "legal" since it might be able to reduce the risk of hand injuries.
 

wedl!!

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People probably want to make sure they're allowed to use it before they spend $200 on it. Personally I'm leaning towards "legal" since it might be able to reduce the risk of hand injuries.
Yes, but why is there controversy in the first place? It's a niche controller by nature- it's expensive and most Smash players aren't accustomed to arcade-stick layouts. You can do perfect angles but it's such a niche thing that I don't see it being an issue. I doubt many, if any, top Melee/4 players will utilize the Smashbox and make it look objectively superior or something. It's another option for people who are already comfortable with Hitboxes or want an alternative to the lovable cluster**** that is the GameCube pad.
 
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vegeta18

Smash Journeyman
Joined
Mar 24, 2012
Messages
321
i agree i think its really nice to just have another option of controller instead of forcing every competitive player to only use the gamecube controller, so far out of the very few who have tried it so far does not seem like there are going to be a lot of people that feel its far superior than gc controller and i havent really heard of many people switching other than hax who actually neeeds to play on smashbox since he physically cant play on gc.


Hella expensive donation though , im canadian so basically paying $300 for one. Also what do you guys think about them letting numchuk be attached to the smashbox as well? I think its cool i am wondering if more people will use that or whether smashbox will be more optimal with or without numchuk attachment.
 

tecmo

Smash Apprentice
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Jan 27, 2015
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Yes, but why is there controversy in the first place? It's a niche controller by nature- it's expensive and most Smash players aren't accustomed to arcade-stick layouts. You can do perfect angles but it's such a niche thing that I don't see it being an issue. I doubt many, if any, top Melee/4 players will utilize the Smashbox and make it look objectively superior or something. It's another option for people who are already comfortable with Hitboxes or want an alternative to the lovable cluster**** that is the GameCube pad.
The controversy comes mostly from the melee crowd, as in melee it allows for SDI that isn't possible on a GameCube controller. This could create a situation in melee where it becomes pay 200 dollars for a advantage. IMO let both communities decide individually on the smashboxes legality. We shouldn't force melee to make it legal just because it's fine for sm4sh.
 

vegeta18

Smash Journeyman
Joined
Mar 24, 2012
Messages
321
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Glitchy_

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The only thing bothering me about the Smashbox is it's button layout... I'd prefer one simular to the B0XX of Hax.
 

TheSilentAmp

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Jul 31, 2014
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Just an update, the campaign has reached $40,000 out of the needed $50,000

If you can throw anything at all at this, I don't see a reason not to. I'm all for giving people more options to play, and this is definitely something that should have been made long ago.
 

vegeta18

Smash Journeyman
Joined
Mar 24, 2012
Messages
321
are people backing out of the project? if im not mistaken it was going up about $1000 a day, and was around 43 or 44k now its down to 42000 with 5 days to go, do you think they might still go through with it if they are close enough?
 

Glitchy_

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are people backing out of the project? if im not mistaken it was going up about $1000 a day, and was around 43 or 44k now its down to 42000 with 5 days to go, do you think they might still go through with it if they are close enough?
It's mainly because Hax brought out a new video.
It really sucks that they don't show their newest
 

vegeta18

Smash Journeyman
Joined
Mar 24, 2012
Messages
321
so its reached its goal with 3 days to go, they are very close to reaching their goal. They are also added another pledge goal, they are releasing an alpha build that will be shipped out as early as may!

Only thing im curious about is they said that both versions will have programmable angles. You can literally program angles into this thing using software, do you think this could cause an issue with legality?
 
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Glitchy_

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so its reached its goal with 3 days to go, they are very close to reaching their goal. They are also added another pledge goal, they are releasing an alpha build that will be shipped out as early as may!

Only thing im curious about is they said that both versions will have programmable angles. You can literally program angles into this thing using software, do you think this could cause an issue with legality?
Probably, but I think they said it's only on the Alpha version of it.
 

vegeta18

Smash Journeyman
Joined
Mar 24, 2012
Messages
321
what do you guys think about bidou on this thing? i was thinking about it and it seems pretty easy to pull off with the smashbox i think the biggest problem is going to be the fact that you gotta hold down a button while doing all sorts of other inputs do you think bidou will be good on smashbox?
 

Glitchy_

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what do you guys think about bidou on this thing? i was thinking about it and it seems pretty easy to pull off with the smashbox i think the biggest problem is going to be the fact that you gotta hold down a button while doing all sorts of other inputs do you think bidou will be good on smashbox?
I used Bidou for since it was found but I doubt it'll be used on the Smashbox... I think the controls are precise enought to do what bidou does.
In fact, the trailer showed consistent Pivots with Tilts in SSBM (without stick of course)... which is pretty much what bidou is used for in SSB4.

Hopefully now I can finally use the Attack/Smash Stick again and do tons of C-Bounces!
 

vegeta18

Smash Journeyman
Joined
Mar 24, 2012
Messages
321
I used Bidou for since it was found but I doubt it'll be used on the Smashbox... I think the controls are precise enought to do what bidou does.
In fact, the trailer showed consistent Pivots with Tilts in SSBM (without stick of course)... which is pretty much what bidou is used for in SSB4.

Hopefully now I can finally use the Attack/Smash Stick again and do tons of C-Bounces!
what about stuff like going from walking to running instantly? im pretty sure that will still require bidou, if i remember correctly if you use the modifier on d pad to walk and then hold a direction to dash, even when you let go of the modifier button i believe you are still walking.
 

RonNewcomb

Smash Journeyman
Joined
Nov 29, 2014
Messages
449
Im surprised there isnt a topic of this already, but the kickstarter for smashbox just started i thought it`d be nice if we had a thread where we could discuss all things smashbox. Legality,usage, whether you plan on buying, how you plan on using it, what you like or dont like about it etc
I remember a similar kerfluffle when the Hitbox was introduced to Street Fighter. It was OK'ed in SF, but SF doesn't have analog anything so it was an easier decision. Generally the rules for controllers are no chords and no sequences.

(Grab is a chord: Attack+Block, but you can map a button to Grab per the software so you can only get chords legally that way. It should NOT send 2 button inputs for a single button press because the game might handle the "grab" button differently that the A+Block chord, and all controllers should be subject to the same behavior there. Particular because the behavior is specially programmed for. What if you have to hold MP for Cody's Zonk Knuckle, which disallows you to Focus Attack because you can't MP+MK. So you map MP to a button and Focus Attack to a button. The software knows about this trick and disallows you, so you must deal with the restriction. But a programming error happens where if you map MP to two buttons and MK to a third, and hit MP + MK frame-perfectly together, the software is tricked and allows Cody to FA even when charging Zonk. If an alternative controller sent two button inputs for a single press, instead of using the software's FA chord, the alternative controller would have an unfair advantage because it can do naked frame-perfect MP+MK without using the software's FA.)

Digital inputs for analog angles is a very interesting concern all by itself. Generally when I hear "makes execution easier" I think of using an arcade stick to avoid having to use "the claw grip" on a pad. That makes a particular kind of everyday execution easier. Analog angles cast to digital buttons is kind of an edge case in my mind.

But when I hear, "you can program what angles you want it to do" I think that's a no, legal-wise. Programmable controllers are generally a no-go in general, albeit because it implies you're getting a perfect sequence of inputs for a single button press, such as a hadoken motion or pianoing a button for greater chance at frame-perfect stuff. I think the ruling is against programmability in general so we don't have slippery-slope edge cases. But it was also be weird if the only 50 angles the sboxx can do is set by the factory, ignoring the other 200 angles, with no chance of end-user modding.

Then again, maybe "programmable" is just the wrong word to use in the marketing speak. If they advertise it as, "you can mod which 50 angles your controller can do", that seems safer from a legality perspective.

Hm.
 
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