Xengri
Smash Journeyman
You're going to have to explain yourself more.lawl at this thread seriously
not at frost2k... but at the late 2007-2008 members trying to teach us what ''mindgames'' are
seeing stuff like xengri wrote shows that he doesn't know what Melee is about
as long as you have 3 options... the rock, the paper and the scissor (aka the initial attack, its counter, and the counter's counter)... you reach maximum depth already
paper beats rock
scissor beats paper
what beats scissor? lawlz its rock
you dont need tsunamis, AK47 rifles, lollipops, turd sandwiches
yes the game will look NICER, but it will not be DEEPER
its called yomi layer 3
Rick out
Ether that or, you miss read me.
You say you need three things.
The initial attack, its counter, and the counter's counter.
With in these three aspects you, have options.
(As in, you have many different options for you’re attack/or faking one, how you can counter, and how to counter a counter).
If all I did has a dashed attack whenever I ran towards my opponent, soon I would be predictable.
I would end up being shield grabbed.
I could dash towards then fake a attack a couple of times by jumping, but still that’s just two options for my initial attack.
Now, what if I wanted to dash then uptilt, then lead into a aerial combo?
While, I wouldn’t be able to if it wasn’t for crouch -cancel.
See, now I have more options.
And, even more things I can do to chain into a aerial combo, or maybe not even go for the aerial combo at all and just Wavedash backwards for spacing.
I can keep shuffling through all these options when dashing towards my opponent to keep him guessing and, bait him into what I want.
Same thing goes with his counter.
He could just roll (leaving him open if I predict where he goes) or he can wavedash backwards into a Fsmash or, whatever else.
He has options open to him.
Maybe if he predicts my attack (which would be much easier if I had more restraints) he can Dthrow chain grab me (depends on his and, my character) or, grab Fthrow into a SHFFL or, countless other options.
Same thing applies to my counter for his counter.
That’s my point.
Adv.techs Give us more options, making players less predictable.
More Options= More Mindgame potential
But, seeing as you’re confident I have no idea about what I talk about.
Give me your understanding on the subject you’re so much more knowledgeable on.
As far as I'm aware of.Brawl has new attacks, new normal techniques, and new physics. This isnt more? are you forgetting about all that?
All characters have the same amount of attacks in their moveset (expect Final smashes, if you count those), so even if they are new, it's the same limit.
As for the new techs. (Perfect shield, footstool jump, etc.. correct?), no one is forgetting about that.
But, at the same time you can't turn a blind eye to the numerous doors that were closed when some Adv.techs were taken out.
Doors that, hopefully will be discovered to have been replaced.