Elyssa Xey Hexen
Broken!
- Joined
- Aug 6, 2008
- Messages
- 19,345
Okay, I'm bored out of my mind at the moment and decided why the hell not. With Demo 2.5 out at the moment and AlphaZealot giving the green light for P:M to finally get its own forum it seems the best time to whip this out. Besides, I have not seen anyone else do this over at smashmods.com either for Snake as of yet.
I'm using SmashAttack v1.3 and Toomai's BrawlBox 0.64d Beta-Gamma version to come up with this information. Full Set for Homebrew download set (although all the versions I expected was the same).
AttackLwShank
Hitbox: 6-8
Duration: 24
Hitboxes from left to right:
1) Bone=45 Damage=5 ShieldDamage=3 Direction=95 BKB=3 WKB=0 KBG=60 Size=3.5 TripRate=0% HitLagMultipler=x0.5 SDIMultipler=x0.25
2) Bone=48 Damage=5 ShieldDamage=3 Direction=95 BKB=3 WKB=0 KBG=60 Size=3 TripRate=0% HitLagMultipler=x0.5 SDIMultipler=x0.25
3) Bone=48 Damage=5 ShieldDamage=3 Direction=95 BKB=3 WKB=0 KBG=60 Size=2.75 X.Offset=71578.29 TripRate=0% HitLagMultipler=x0.5 SDIMultipler=x0.25
AttackHi3 (Utilt)
Frame5
Frame6
Frame8
Hitbox: 5-7, 8-9
Duration: 34
F5/6/7 Hitboxes (left to right)/(bottom to top):
1) Bone=14 Damage=12 ShieldDamage=10 Direction=86 BKB=10 WKB=0 KBG=103 Size=2.95 HitlagMultiplier=x1 SDIMultipler=x1
2) Bone=44 Damage=12 ShieldDamage=10 Direction=90 BKB=10 WKB=0 KBG=103 Size=3.15 HitlagMultiplier=x1 SDIMultipler=x1
3) Bone=48 Damage=12 ShieldDamage=10 Direction=87 BKB=10 WKB=0 KBG=103 Size=3.15 HitlagMultiplier=x1 SDIMultipler=x1
F8/9 Hitboxes (bottom to top):
1) Bone=45 Damage=10 ShieldDamage=7 Direction=85 BKB=7 WKB=0 KBG=103 Size=3.5 HitlagMultiplier=x1 SDIMultipler=x1
1) Bone=48 Damage=10 ShieldDamage=7 Direction=87 BKB=7 WKB=0 KBG=103 Size=3.85 HitlagMultiplier=x1 SDIMultipler=x1
3) Bone=48 Damage=10 ShieldDamage=7 Direction=87 BKB=7 WKB=0 KBG=103 Size=4.28 HitlagMultiplier=x1 SDIMultipler=x1
AttackAirN (Nair)
Hitbox: 5-9, 18-21, 28-30
Duration: 49
Landing Lag: 16
L-canceled Lag: 8
AttackAirF (Fair)
Hitbox: 23-26
Duration: 46
Landing Lag: 30
L-canceled Lag: 15
AttackAirB (Bair)
Hitbox: 7-10, 11-24
Duration: 43
Landing Lag: 11
L-canceled Lag: 22
AttackAirU (Uair)
Hitbox: 10-12, 13-23
Duration: 42
Landing Lag: 10
L-canceled Lag: 21
AttackAirD (Dair)
Hitbox: 3-6, 14-17, 25-28, 35-36
Duration: 60
Landing Lag: 12
L-canceled Lag: 24
Catch (Grab)
Hitbox: 7-8
Animation Duration: 31
CatchDash (DashGrab)
Hitbox: 11-12
Animation Duration: 40
CatchTurn PivotGrab
Hitbox: 8-9
Animation Duration: 31
EscapeN (SpotDodge)
Intangible: 2-18
Duration: 27
EscapeB (Back Roll)
Intangible: 4-17
Animation Duration: 34
EscapeF (Forward Roll)
Intangible: 4-17
Animation Duration: 36
EscapeAir (Airdodge)
Intangible: 4-29
Animation Duration: 50
Miscellaneous
Jump squat: 7
And I'll be working on the rest in due time, but I feel like moving onto simple stuff since this image and hitbox reading takes forever.
Credit: StandardToaster
I'm using SmashAttack v1.3 and Toomai's BrawlBox 0.64d Beta-Gamma version to come up with this information. Full Set for Homebrew download set (although all the versions I expected was the same).
AttackLwShank

Hitbox: 6-8
Duration: 24
Hitboxes from left to right:
1) Bone=45 Damage=5 ShieldDamage=3 Direction=95 BKB=3 WKB=0 KBG=60 Size=3.5 TripRate=0% HitLagMultipler=x0.5 SDIMultipler=x0.25
2) Bone=48 Damage=5 ShieldDamage=3 Direction=95 BKB=3 WKB=0 KBG=60 Size=3 TripRate=0% HitLagMultipler=x0.5 SDIMultipler=x0.25
3) Bone=48 Damage=5 ShieldDamage=3 Direction=95 BKB=3 WKB=0 KBG=60 Size=2.75 X.Offset=71578.29 TripRate=0% HitLagMultipler=x0.5 SDIMultipler=x0.25
AttackHi3 (Utilt)
Frame5

Frame6

Frame8

Hitbox: 5-7, 8-9
Duration: 34
F5/6/7 Hitboxes (left to right)/(bottom to top):
1) Bone=14 Damage=12 ShieldDamage=10 Direction=86 BKB=10 WKB=0 KBG=103 Size=2.95 HitlagMultiplier=x1 SDIMultipler=x1
2) Bone=44 Damage=12 ShieldDamage=10 Direction=90 BKB=10 WKB=0 KBG=103 Size=3.15 HitlagMultiplier=x1 SDIMultipler=x1
3) Bone=48 Damage=12 ShieldDamage=10 Direction=87 BKB=10 WKB=0 KBG=103 Size=3.15 HitlagMultiplier=x1 SDIMultipler=x1
F8/9 Hitboxes (bottom to top):
1) Bone=45 Damage=10 ShieldDamage=7 Direction=85 BKB=7 WKB=0 KBG=103 Size=3.5 HitlagMultiplier=x1 SDIMultipler=x1
1) Bone=48 Damage=10 ShieldDamage=7 Direction=87 BKB=7 WKB=0 KBG=103 Size=3.85 HitlagMultiplier=x1 SDIMultipler=x1
3) Bone=48 Damage=10 ShieldDamage=7 Direction=87 BKB=7 WKB=0 KBG=103 Size=4.28 HitlagMultiplier=x1 SDIMultipler=x1
AttackAirN (Nair)
Hitbox: 5-9, 18-21, 28-30
Duration: 49
Landing Lag: 16
L-canceled Lag: 8
AttackAirF (Fair)
Hitbox: 23-26
Duration: 46
Landing Lag: 30
L-canceled Lag: 15
AttackAirB (Bair)
Hitbox: 7-10, 11-24
Duration: 43
Landing Lag: 11
L-canceled Lag: 22
AttackAirU (Uair)
Hitbox: 10-12, 13-23
Duration: 42
Landing Lag: 10
L-canceled Lag: 21
AttackAirD (Dair)
Hitbox: 3-6, 14-17, 25-28, 35-36
Duration: 60
Landing Lag: 12
L-canceled Lag: 24
Catch (Grab)
Hitbox: 7-8
Animation Duration: 31
CatchDash (DashGrab)
Hitbox: 11-12
Animation Duration: 40
CatchTurn PivotGrab
Hitbox: 8-9
Animation Duration: 31
EscapeN (SpotDodge)
Intangible: 2-18
Duration: 27
EscapeB (Back Roll)
Intangible: 4-17
Animation Duration: 34
EscapeF (Forward Roll)
Intangible: 4-17
Animation Duration: 36
EscapeAir (Airdodge)
Intangible: 4-29
Animation Duration: 50
Miscellaneous
Jump squat: 7
And I'll be working on the rest in due time, but I feel like moving onto simple stuff since this image and hitbox reading takes forever.
Credit: StandardToaster