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So about this new Falco Lazer Ownage...

Team Giza

Smash Lord
Joined
Mar 5, 2006
Messages
1,119
Location
San Diego, CA
You're all forgetting one important thing: You don't even have to mess up a tech to eat this. You could just trip (which can even happen when you're in the air).
You can trip in air? wtf.

Anyway do you think its even possible for the Falco player to be able to react it time to punish a trip with a laser lock?
 

Luigi player

Smash Master
Joined
Jul 29, 2004
Messages
4,106
Location
Austria
So where are the videos of this?

EDIT: whoops, didn't notice that there's the link in the first post.
 

_Snake_

Smash Apprentice
Joined
Nov 21, 2005
Messages
93
Location
OH, USA
Umm... "real" fighting games do ban infinites that are full life to death off of a single opening. Well, more like they ban entire characters because then they'd be deemed too god, but the Smash kiddies don't wanna ban entire characters, so they just ban infinites.
No. The only characters who have been banned are those who were designed to be broken (e.g. ST Akuma). The only infinites which have been banned in the FGC are those which cause glitches, or are used for stalling.
 

Yuna

BRoomer
BRoomer
Joined
Sep 1, 2004
Messages
10,358
Location
Stockholm, Sweden
You can trip in air? wtf.

Anyway do you think its even possible for the Falco player to be able to react it time to punish a trip with a laser lock?
If you trip in the air, he's got extra reaction time and, yeah. If he's on the ground and close enough for the laser to reach you in time, all he has to do is start firing lasers. Tripping, after all, causes you to go into a kinda slow animation.
 

felix45

Smash Lord
Joined
Sep 4, 2005
Messages
1,484
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D/FW or Lubbock, Texas
First, I'd like to say you tournamentfegs take the fun out of these games by banning natural elements.

Second, LOL at Falco's blaster combo!
I do however think that that should not be allowed.
gtfo usukbawlz



the worst part about this isn't the infinite laser combo, but that it forces you to tech, which means falco can continue his combos via tech chase. you all are just taking this for face value, you have to look past that if you want to get better. sure the falco has to make you think he will or could do it every time, and then every time after that it is a guessing game for falco on whether you decide to tech or not, but the main thing is that it severely limits your options for getting up, and all it takes is one mistake or one incorrect read and you are going to take a lot of damage. the risk it seems for falco is far less than the potential reward, making it an excellent option always.

not to mention, this is a 1 button infinite. at least most other fighting games take skill to do infinites (like MVC2)


hopefully nintendo will patch the game by the time it gets to america, like how they patched melee with each new version of the game.
 

A New Challenger

Smash Apprentice
Joined
Dec 26, 2007
Messages
188
To whoever said that real fighting game tourneys allow infinites, thanks for commentary from the MvC2 peanut gallery. Only fighter I know of that not only didn't ban but encouraged infinite tactics. I was a nationally ranked player in SC2 for awhile, and used to compete in DoA and a handful of Capcom games, way back when. Your information is inaccurate.

All the same, the amount of stages that wound up banned solely due to Fox in Melee was borderline ********. Should've just banned Fox. He was god tier on allowed stages anyway.
 

NES n00b

Smash Master
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Oxford, Mississippi. . . . permanent n00b
All the same, the amount of stages that wound up banned solely due to Fox in Melee was borderline ********. Should've just banned Fox. He was god tier on allowed stages anyway.
First off, then the next best character for the job would be the next god tier character in most of those stages.

Second, if Fox is a god tier character, explain why Marth, Sheik, and Falco have won alot of tournies. (especially marth)
 

Met

Smash Ace
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Sep 10, 2006
Messages
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mic_128 doesnt like me
I am sure that stages with alot of walls and no edges are going to be banned anyway because it already looks like metaknight has a almost infinate combo same with ivyasaur and they made it so easy to shine someone with fox infintly on a wall and wolf can also do the same thing and yes i agree if you are dumb enough to miss a tech then you deserve to take alot of damage but i do not agree that you deserve to take as much damage as the falco wants to give you.
 

Zek

Smash Ace
Joined
Dec 1, 2005
Messages
784
Actually this has nothing to do with walls. It's worse on flat stages like Final Destination - from what I can tell, if Falco catches somebody in it he can keep them in stunlock indefinitely as they slowly drift through the air all the way off the edge of the stage. If it really is inescapable then it'll obviously have to be banned, but fortunately it's not exactly difficult to spot so just set a 2-3 second time limit on the laser stunlock and nobody will risk disqualification to try it.

Edit: I might be wrong about mid-air but you could do a pretty absurd amount of damage by the time they go off the edge in a stage like FD.
 

trueBLUE

Smash Cadet
Joined
Oct 13, 2007
Messages
30
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In the city by the sea
I am sure that stages with alot of walls and no edges are going to be banned anyway because it already looks like metaknight has a almost infinate combo same with ivyasaur and they made it so easy to shine someone with fox infintly on a wall and wolf can also do the same thing and yes i agree if you are dumb enough to miss a tech then you deserve to take alot of damage but i do not agree that you deserve to take as much damage as the falco wants to give you.




....longest sentance in history 0_0;
 

mista_mista

Smash Journeyman
Joined
Dec 17, 2006
Messages
239
Location
Upper Michigan
Man, I can't believe all these infinites and other stuff like the gimped tether recoveries got past the designers and testers. I was kinda disappointed with the several wall infinites, and then I see the falco infinite on flat ground and the edgehogging of tether recoveries. hmm
 

LeuMasT

Smash Apprentice
Joined
Dec 26, 2007
Messages
168
From what I've seen, Shadow Moses Island and Mario Bros are the only stages this could be a problem on, and each has a lot of room to navigate around Falco. At worst, two stages get banned, maybe a third I've forgotten. Nonetheless, I think of it as one of this tech things you just don't do. You don't stand on the ground within a foot of Peach, you don't put yourself between Falcon and the pit, don't put yourself between Falco and a wall. If some tournaments decide to ban it, that's fine with me, but I don't see the impact being huge.

In order for Falco to pull this off properly, he has to be on the same ground level as you and leave himself vulnerable while he fires his pistol. If it works for him, he's in business, but there's a huge tactical cost for him to initiate the infinite. Falco just got a huge plus, but don't panic. Like almost any other character, there's certain counterpick terrain that gives him an advantage, but I'm not sure its banishable levels.

Furthermore, on Shadow Moses, if you're opponent picks Falco, you have the option of breaking down the walls yourself. :)
 

Mama

Smash Ace
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May 21, 2007
Messages
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Richmond California (northern)
I think its hilarious. Any pu$$y @$$ chump who thinks stages with walls should be banned should be banned from tournaments if they're so afraid of a little infinite. Fox had an infinite shine against a wall in Melee but walled stages weren't banned. If something like that happens in a match and the guy keeps somehow getting you with it then just counter pick on the second match. But I think if you get caught by that sort of thing more than once you probably deserve it.
 

Team Giza

Smash Lord
Joined
Mar 5, 2006
Messages
1,119
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San Diego, CA
the worst part about this isn't the infinite laser combo, but that it forces you to tech, which means falco can continue his combos via tech chase. you all are just taking this for face value, you have to look past that if you want to get better. sure the falco has to make you think he will or could do it every time, and then every time after that it is a guessing game for falco on whether you decide to tech or not, but the main thing is that it severely limits your options for getting up, and all it takes is one mistake or one incorrect read and you are going to take a lot of damage. the risk it seems for falco is far less than the potential reward, making it an excellent option always.

not to mention, this is a 1 button infinite. at least most other fighting games take skill to do infinites (like MVC2)
I don't see anything wrong with the forcing you to tech thing. Its something Falco can use. I am used to characters having similar tactics to this in fighting games. Stun in bloody roar is filled with stuff like this. His f+P, simple to perform, throw the opponent up, if they don't air recover they get air grabbed (Grab button in air) and if they do Stun can perform other easy to do combos. Nothing is wrong with this.
 

ChaosKnight

Smash Master
Joined
May 22, 2005
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Fairfax , VA
i find it hilarious about this so called infinite >_> which in really you have to be pretty not aware to get caught in it
 

True Fool

Smash Ace
Joined
Jul 27, 2007
Messages
524
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Vegas
The laser thing is pretty unlikely to occur in a real match, and if it does I wouldn't count on the match proceeding as if nothing happened.

And about the wall thing. Everyone seems to forget that ICs wobbling isn't a banned infinite(not last time I checked) and neither was drill shining against the walls on Corneria and PKMN stadium. Getting rapid A-attacked against a wall was already in Melee, it was just a little easier to get out of.
 

SeriousWB

Smash Apprentice
Joined
Oct 19, 2007
Messages
189
To the THREE posters above me..

Go back a page in this thread, I'm sure someone posted a video of a real match and it happening and it basically meant -1 stock (was on a flat map no walls).

Funniest thing is that falco lost the match.
 

TheMintyCookie

Smash Journeyman
Joined
Jul 1, 2003
Messages
201
DI-ing isn't the same as you all think and neither is the effectiveness of crouch cancelling. Wait for the game to come out! =]
 

G-X

Smash Apprentice
Joined
Dec 18, 2007
Messages
191
First of all, there has to be a way around this. The developers aren't that stupid.

Secondly, if there isn't, the game will become ****. If you miss a tech, you're ****ed. If you get grabbed, you're ****ed. If you trip, you're ****ed. If you play Shadow Moses Island against Pikachu, you're ****ed.
 

BUM163

Smash Lord
Joined
Aug 21, 2005
Messages
1,940
i just tested it out. it works. but 2 get caught is tough. sum places this move will b banned like wobblin n sum places will aloud it. plus in a place like final d u eventually grab the ledge. i try it on a human player n u can't roll or anything period. all that happens is that u keep floppin on the floor. looks like sakurai didn't observe everything.
 

DRaGZ

Smash Champion
Joined
Jan 5, 2008
Messages
2,049
Location
San Diego, CA
Yeah, on platform levels without walls (which is what I'm assuming is going to be the tournament standard) this shouldn't be a problem because the character would eventually fall off. It'd essentially just be like doing a really long 2-4 hit combo with Falco. Not that big a deal.
 

nintengod

Smash Apprentice
Joined
Aug 13, 2007
Messages
75
Location
Rhode Island
only an idiot would be see this as broken, only stupid online random matchers will abuse this
lets make sure smashboards will beat the crap out of laser-lock users
if they do it
SHOW NO MERCY
 

Losnar

Smash Journeyman
Joined
Feb 3, 2008
Messages
384
Location
Philly
If one of my friends laser locks me i'm going to smack the controller out of his hands. Problem solved.
 

Rose

Smash Journeyman
Joined
Aug 29, 2005
Messages
327
Location
PA
wow, good job sakurai.

why is everyone so excessively optimistic about this game again?
 
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