da K.I.D.
Smash Hero
i was trying to intentionally get upsmash I frames in my matches with kirk, it was lulZy
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I just use z for my grabs.ASASFDFAS
I cant stop using dash grabs instead of running shield grabs, and i always get punished for it. Do people here have any special button config for shields? Using the l button is failing dismally for me, I had it set to X since i bought brawl but i just cant ever remember to do it in time theres gotta be an easier way >_<
VSDJ has a hitbox on launch, and it goes about as high as a full jump if not higher... so just think of it as a safer jump method if you will (though I doubt the hitbox sticks after you jump off, but I could be wrong.is there any uses for vertcial spin dash jump???
Continuing from this question, can somebody link me the origin of this idea? I've been gone for a while and I missed a lot (unless it's in the SBR, I'll catch up by reading that and I'll join on the ban-wagon). I would also like to know why the person who started this, is doing it (unless it's or teh lulz).holy crap, half the sonic board's population got banned...
fill me in??
In that case, apply what you're saying to spindash cancels - both kinds.The trap only works on people who think Sonic has N-air. Basicly, they would have to read this to know what the N-air COULD do. When they read it, they know it's a trap. It's NOT a trap, Tenki.
It might be good on Olimar because you can hit the Pikmin (projectiles) and negate their attacks. As for Ground vs Air, it all depends on who gets to the hurtbox first.I use it a lot against Lolimar, it's safe in that it negates things like Pikmin Throw.
I use it more as a punisher than anything else. Obviously, with little range comes little priority, so supposing your opponent doesn't go defensive and tries to swat you out of it, you're probably going to be taking damage.
Though to be honest I'm not familiar with how Grounded v Aerial priority works.
Lol I'm such a scrub.
Is there any reason for not doing at least a nair when landing? It has like 3 frames of landing lag right?
yeah, It feels like alot more than 3 frames. Let's say it's 8 frames. You might as well have done a fastfall and grab in that time period.It's more than 3 frames.... I think always, although the landing lag of Nair depends on which hitbox is out when you land, or smthg like that.
I've been experimenting a lot with using this against aerial rushing opponents that normally would be difficult to deal with (Game and watch/ Peach). I haven't seen many videos though of it being applied in tournament situations.ROOOOY! said:Finally, one of the most interesting things about this move is that it gives Sonic invincibility frames (i.e. he can't get hurt even when attacked.) As soon as Sonic leaves the Spring until about full hop height, Sonic is invincible. They're pretty useful for getting out of tight spots I guess. And yeah, apparently pulling this face makes you invincible, try it!