thecatinthehat
Smash Master
lol...I was playing around. I meant Sonic doesn't need any kind of forward movement. Sonic isn't the fastest for nothing.
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So then care to explain to a fellow Blue Blur the exact functions of Dtilt; specifically just what did you mean by when it has IASA frames? Any information would be useful really, I don't have any dtilt in my game, but I'm just here to lend any "semi-good" feedback, and so far it's Dtilt we're talking about (I missed the jab part.)lol...I was playing around. I meant Sonic doesn't need any kind of forward movement. Sonic isn't the fastest for nothing.
awe, you got to it first.I use dtilt out of grab release sometimes to catch people off guard. If it works, it leads into plenty more damage than a throw. Or you could just re-grab after the dtilt if their percent is low enough.
examplewell.. i try to dtilt at it's maximum range, because if u use it to close then u get punished....
if ur close enuff to get punished, u shoudla use a diff move, grab, jab maybe,, or just gtfo. lol
but rly... i wanna know... like what situations would be best for dtilt as apposed to ftilt, or visa versa. and WHY. i mean, i think most of us know the few differences of ftilt and dtilt, but am i the only one that sees them both as interchangably usable? as in... most cases that would benefit from dtilt would also benefit from ftilt?
anyway. im asking for enlightenment. =)
IASA.....Interupt as soon as.
Sonic's d-tilt has IASA frames.
During these frames you can interrupt the attack with another action. [/AUOTE]
I remember doing this to Tenki and he was all confuzzled.
Too bad THAT will never happen again.
I'm going to have to argue the "Sonic's longest ranged move" statement.
Uair is a beast.
We're talking about upward tilt attack right? If that's true, then I need to learn to player.Up tilt hits 3 times: 3%,4%,7%. /:
It's true.We're talking about upward tilt attack right? If that's true, then I need to learn to player.