
In a brand new Famitsu Column, translated by Source Gaming, Sakurai discusses his selection of Cloud, Corrin and Bayonetta for the final DLC on Smash for Wii U/ 3DS.
He begins with Cloud,
He continues with Corrin,Having a representative from Final Fantasy is an amazing feat! And the character that was the overwhelming favorite among the cast of Final Fantasy was Cloud. Wielding his massive Buster Sword with ease in one hand, he has speed, reach, and power. If left unadjusted, he’d definitely be overpowered. After thinking about how I would approach this character, I decided his swordsmanship style would utilize the concept of “swinging through,” which is exemplified in his forward smash. This move has Cloud build up some power before swing three times at high speed. It maintains his speed and reach, but is balanced by having a window of vulnerability before the attack. And he’s fast, but his recovery is weak.
To read the rest of the interview, check out the full translation on Source Gaming.After internal analysis, we decided that if we’re going to make DLC, we would choose a character from a soon-to-be-released new game. After consulting many times with Nintendo and looking at the upcoming release schedule, Fire Emblem Fates was in just the right spot. It’s already been released in Japan, but is yet to be released overseas, making it a prime candidate in terms of timing. I personally felt that having too many Fire Emblem characters was a problem, but after talking it over with the development staff and discussing logistics, I felt certain that I could make them a fun character.
PushDustIn is excited for these upcoming characters. Who do you look forward to? Sound off on Twitter.
Last edited: