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Humble Beginnings
The year was 1997, a crucial time period for Nintendo. In the wake of the successful releases of the NES and SNES, which had dominated the market, Nintendo for the first time faced the prospect of equally daunting and powerful domestic competitors in its market in the form of SEGA and Sony. Their answer to the competition was the Nintendo 64. Masahiro Sakurai, a game director at HAL Laboratories, at the time most famous for creating the Kirby series, would be tasked with developing and presenting several game prototypes for the new console. The first was for an action-adventure game that would never see the day of light. The second was the seed that would eventually blossom into one of the most beloved franchises of all time: Super Smash Bros.

The title page of the project proposal document that would eventually become Super Smash Bros. Note in the top left that it’s for the Nintendo 64. Published in “Think About the Video Games.”
By October 1996, the project plan for what would become Super Smash Bros.was completed. It was just a prototype, a binder of looseleaf papers and a featureless, pared-down demo. It was tentatively titled “Four-play Simultaneous Face-off No-Damage Battle Royale Fight.”
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