
In it, Sakurai discusses Marth's potential inclusion in Smash 64 and how he's approached Fire Emblem in Smash. There's a lot of interesting tidbits in this interview!
For example, Sakurai discusses his approach to Roy's design in Melee.
Interviewer: The direction the character was going in changed two or three times, and his outfit was also changed three times—or so I’ve heard.
Sakurai: When I first heard a description of Roy’s character, I felt he was a bit more energetic, had a bit more strength inside of him. So, in comparison to Marth, whose sword is stronger at the tip, I made Roy’s sword stronger near the hilt, which I felt made them feel very different. But I played Binding Blade, and he’s really not like that at all!
At the end of the interview, Sakurai confirms that DLC is ending soon. When asked what the future of Smash was, Sakurai answered, "Who knows?"Interviewer: In Smash, a lot of Fire Emblem characters have “counter” moves. Is there a reason behind that?
Sakurai: That comes directly from the Fire Emblem games. In Fire Emblem, first you have your attack phase, and then the enemy attacks. That pattern repeats itself, so to express the nature of those battles, I gave them counter moves…although Robin doesn’t have one (laughs). Robin doesn’t seem like a counterattack-type character to me.
For more interviews from Sakurai, check out Source Gaming's older translation posts.
Speaking of the end of DLC and the upcoming broadcast, Source Gaming will be hosting the next SourceCast live. For more details, follow the Source Gaming Twitter account.
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