I think that Pac-Man could've easily used some more spirits, either from his classic arcade games or from the World games that Smash draws a lot of inspiration from.
MS. PAC-MAN:
Type: (Legendary), Primary Defense (Blue)
Origin: Ms. PAC-MAN
Stage: Pac-Land (Omega Form)
Fighter: PAC-MAN
Rules:
- Survive until the time runs out.
- Hostile Assist Trophies will appear. (The four ghosts will be in constant effect)
- Only Food items will spawn.
JR. PAC-MAN:
Type: (Novice), Support (Recover more health from healing items), Cost 1
Origin: Jr. PAC-MAN
Stage: Pac-Land (Normal Form)
Fighters: PAC-MAN x2, one tiny PAC-MAN (representing Jr. and his parents)
Rules:
- Some enemies are tiny.
- Only Food items will spawn.
PROFESSOR PAC-MAN:
Type: (Advanced)
Stage: Pictochat (Normal Form)
Fighter: PAC-MAN
Rules:
- Timed Stamina battle.
- The enemy tends to avoid conflict.
SPOOKY:
Type: (Ace), Primary Attack (Red)
Origin: Pac-Man World 2
Stage: Town & City (Night Only)
Fighter: Ridley (Dark Colors)
Rules:
- Stamina Battle
- Dangerously high winds are in effect.
- Hostile Assist Trophies will appear. (The four ghosts are in constant effect)
- The enemy favors neutral specials.
TOC-MAN:
Type: (Advanced), Support (Begin the battle made of metal), Cost 1
Origin: Pac-Man World
Stage: Pac-Land (Omega Form)
Fighter: Giant, Metal PAC-MAN
Rules:
- The enemy is made of metal.
- The enemy is giant.
- The enemy favors side specials.
- Hostile Assist Trophies will appear. (The four ghosts are in constant effect).