Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
But he is losing at the end of a predetermined time limit. Comebacks do happen, but if we are to have a timed system, you have to pick the person winning at the end of that time.Who would the loser be? the one @ 150%? Cause comebacks happen, not consistency, but they happen. I'm sick of invalid points.
@Kew, I gotta go, cya later...![]()
I think a player is very smart if they can go eight minutes without getting killed 3 times while maintaning a lead the whole time.I still don't understand why matches should last longer than 8 minutes w/ quality players. DMG is good, yet why Razer didn't ban Brinstar is beyond me. And those matches STILL weren't 8 minutes.
Time Ups can happen but they shouldn't w/ smart players.
@Alfa, I forgot about tourney schedules. But you should still SD in Friendlies.![]()
You call that top play? I call that cheap. If all you're going to do is nothing, then respond to the other's .. boredom on waiting on you, never once committing to your own action, you're only doing 1/2 the job. Risk/reward is the game, not wait-n-see. This mentality is indeed at the heart of my OP. I see a terrible trend in brawls from recorded tourney play. Lots of mediocre players who get by because they cheap their way to victory, by banking on the timer, banking of planks, camps, defensive strategy in general... it's crap. True not everyone can be as exciting as Ally vs M2K, but... should that not be the goal of every competitive brawler? To be that ... "cool" or whatever.A couple of top players don't approach at all, and stay back waiting for YOU to approach, to then punish you for that approach you just did.
The goal of this is to prevent "running of the timer." You're supposed to be in there brawling, not running away so that you auto-win. This isn't basketball. Fighting games are -supposed- to be the competitive style match that separates them from sports like Basketball. The metagame's become "who can run away the best, and default-win at 8 min." Its bull****, and favors mediocre play. Not mediocre skill, mediocre play.MK, Wario, TL, Falco, DDD... Any character that has an outstanding way of running the timer is able to run it out if given the chance. Of course, at top levels of play the list gets smaller, but it's not just MK that can run the timer at ALL levels of play... And raising the timer will only make tourneys take longer, and make campers force others to rush in order to hurry a match up, which is what campers want.
By arbitrary you're suggesting that the current status quo is ... also arbitrary? That's good to know. Also, if you don't mind explaining, why would it encourage rather than discourage you to be a campy opponent? Are you REALLY good at 300% brawling? Even w/bob-ombs?This arbitrary rule would encourage me to circle camp even more.
I like it.
Let's take a look at some of the reasons this isn't a good idea.By arbitrary you're suggesting that the current status quo is ... also arbitrary? That's good to know. Also, if you don't mind explaining, why would it encourage rather than discourage you to be a campy opponent? Are you REALLY good at 300% brawling? Even w/bob-ombs?
lolMeepvsM2KTime Ups can happen but they shouldn't w/ smart players.
It's not your decision about how the game should be played. You're supposed to play the game in any manor that gives you the highest chance of winning within the confines of the game.The goal of this is to prevent "running of the timer." You're supposed to be in there brawling, not running away so that you auto-win. This isn't basketball. Fighting games are -supposed- to be the competitive style match that separates them from sports like Basketball. The metagame's become "who can run away the best, and default-win at 8 min." Its bull****, and favors mediocre play. Not mediocre skill, mediocre play.
There is no reason to ban the current way that people generally stall.Overall this idea is not fool proof, as has been made clearly evident, and I appreciate everyone's contributions to this deliberation. Most players at tourney would be disgusted to find out they could lose their prize money on a bob-omb. So yeah, this wouldn't -really- fly. But I hope it has opened up some minds to the possibility that -something- should be done to force the metagame away from stalling tactics. "Stalling is banned" yeah on paper, but as we have learned in this thread, it's still done, just in a round-about way.
I agree, he summed up pretty much everyone's points well.DanGR wins this there really should be no arguing after that post....
Actually I DO complain about this tactic, and its one of the reasons I don't watch football.You could say the exact same thing about Football. You should be out their passing the ball/running the ball/tackling stuff, not kneeling to run out the time.
But people do that and they DON'T complain about people kneeling in Football.
...Well then...Actually I DO complain about this tactic, and its one of the reasons I don't watch football.
The whole idea of a time limit in the first place was to make sure that tournaments could be done in a resonable amount of time.
Awesome post. I lol'd.Durr hurr why not play random characters. The ability to adapt to a situation and control more than one character is a part of player skill that should be measured.
Cons: you might get a bad matchup
Yarp my rebuttal is NO JOHNS.
Tru fax I was playing some dude in game 3 of winners finals in melee and we both agreed to random characters. M2 vs Kirby ftw.
Epic win. I used to try and use only 3 characters but now I'll try and 7 like I did when I got the game.Durr hurr why not play random characters. The ability to adapt to a situation and control more than one character is a part of player skill that should be measured.
Cons: you might get a bad matchup
Yarp my rebuttal is NO JOHNS.
Tru fax I was playing some dude in game 3 of winners finals in melee and we both agreed to random characters. M2 vs Kirby ftw.
No it isn't.There are exclusions, yet No Johns is still an argument.
Thats not true. Johns are when we make an excuse using something irrelevant to justify our loss. Example being "he was touching my shoulder." or "I was tired this match." Albeit we as smashers take this to extremes sometimes as a joke even when something WAS relivant to the match.No it isn't.
If it was truly a valid argument we'd play with all items on high.
Smash Ball appeared right next to your opponent? No Johns.
Bobomb spawned on top of you? No Johns.
I used to say that until I realized that Brawl is so poorly balanced that it really -is- unreasonable to expect 2 good brawlers to have a fair fight if on any stage using any character both picked at random. "no johns" can't apply here, there's just too much data to the contrary.Durr hurr why not play random characters.
I also used to think tournaments should be played using the default - items set to "medium" and "all" but the Smash Ball killed that idea, it is definitely too unbalancing, despite the fact that one -can- get good at predicting item drop locations, and item drop types, based on current character percentages and moves done to that point during a brawl (which are indeed at the heart of the "random" item-drop generation script).If it was truly a valid argument we'd play with all items on high.
Ha! I knew it, I kinda thought that was the case, cause most of the WA matches I play are exactly that, lol. It explains so much. Why FD all the time, why items on even if I turn mine off... yeah.It started around the Midnight Launch. They used items on medium, 2:00 timed matches and only FD and BF.![]()
Actually, Sakurai himself said he didn't want Brawl to be a competitive game, that he wanted it to be balanced, and that everyone could enjoy it and be good at it.Ha! I knew it, I kinda thought that was the case, cause most of the WA matches I play are exactly that, lol. It explains so much. Why FD all the time, why items on even if I turn mine off... yeah.
But hey, it was Nintendo, they made the game for all intents and purposes. If they thought a proper tournament was viable with those settings, maybe they're right and we're doing everything wrong? There's been some recent speculation that Melee was done right in terms of tournament-making (starting w/items, then eliminating that, choosing 3 stocks... the time limits, etc.), but by jumping right into Brawl w/Melee's rules might not have been so good a choice. I wouldn't put it past Sakurai to develop his baby in such a way as to completely screw over anyone that played it in the fashion that suited Melee.