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Hmm...I never thought of it that way...Good luck... it won't be easy.
Anyways you might not want to focus on the casual players as much, due to the fact not many casual players have the equipment to run homebrew on their DS in the first place.
Google's a great place to start.Best of luck to u good sir *salutes* anyways, how would I get to play it :? I have no idea what u guys are talking about with M3s and stuff -_-
. . . And a nice obvious way to get the eventual Cease and Desist.Google's a great place to start.
Another suggestion to OP: Start a website, freewebs or something. At least you'll have a place to update in a blog, or a place to place features and downloads.
Super Smash Bros. Flash? You know the people who made it? Murder them, quickly.if you make the psp homebrew one i am forever in your debt LOL
my friends made this flash one and it just had too many glictches on the sonic charaacters.
but seirously ima look forward to this
Damm, that makes them seem really defensive and angry, Slick. ^^Comments in bold.
BOLDNESS IS MEAN.Damm, that makes them seem really defensive and angry, Slick. ^^
Besides, Ganondorf is in, I know this.
Simply on the grounds of he's awesomness.![]()
I hope you don't want something of that quality level animated... those things probably took a very hefty amount of time each. I've made (crappy) sprites before, and it is a paaaaiiin. Particularly animating them to make, say, attacks. A single smooth attack animation will likely require the spriter to redraw the whole body many many times.What I'm looking for is something like the sprites that AbyssWolf made, those were the best. I might try and see if he'll help...
http://abysswolf.deviantart.com/art/Get-Ready-to-BRAWL-Fin-57207197
Don't discourage him! We want characters!So... yeah. I run a graphic design team, for a hobby. We specialize in mugen stuff, mostly. We succesfully released the Marvel character Deadpool for Christmas last year, and currently have numerous Marvel and DC characters in the works.
http://unlimited.pyche.net
Sprites like these can take from anywhere between 5 minutes to an hour:
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Now factor in the time that a halfway decent full character takes something like 400 sprites minimum to properly animate. That's a fairly low number, mind you. Deadpool had... I wanna say 1,237... and there are prettier characters out there.
Even with the help we get via adaptable basework, spriting full characters really, really isn't a quick or easy process. Not to mention that the chore would likely be divided amongst the 40 classmates, and would result in an inconsistant artstyle.
3D models might actually be easier here, in such that you need only create 40 polygonal models and 40 skins. I imagine they'd be around the quality of the models in SM64DS. from there, the tasks of coding their movements [could] easily be divided up among a whole class of design students.
Even then, 40 characters seems like a bit much. I'd shoot for 20, including say the original (nonhidden) 8 minus Yoshi, then maybe Falcon, Luigi, Falco, Peach, Bowser, Zelda, Pit, Wario and a few exclusive newcomers.
I meant saying 18 characters would be more realistic.I didn't discourage him. I just noted that if he's gonna get his class to do it, they could likely actually succeed... if they put a realistic limit on the number of characters and used 3D models.
I gotta ask for an example, because I've met a lot of Com. Arts students who thought they were the **** and then took weeks to do simple renders due to a lack of relatively basic art skills. Moreover a series of sprites for a full character doesn't take two weeks. Capcom, SNK and Eolith would have to work around the clock to sprite a unique character in two weeks, never mind the chores of coding all of their states, vars, triggers and helpers, and setting up and accurate clsn set.Well, in our CGT department, we're expected to do things much more complicated than a series of sprites in a week or two, but this is something I'll address with everyone working on it, and see what they would prefer. If I go the 3D route, we may create a 3D engine, but if the programmers rather wok in 2D then we'll render out all the sprite we need.
Nah, include Funky Kong instead. xDThats great. I'm suggesting maybe you put in King K. Rool I know people are very torn on the idea of him being in smash, but I don't see the harm in including him.
Dude seriously...this isn't a joke. >_>Megaman. Put in Megaman. And Ryu. And all the people in brawl. And all the people in melee. And a personalized character for every smashboarder. I want 5 though. And Sylux. And Isaac. And Sothe. And Captain Falcons Fist. And a Landmaster. And Zero. And Digimon. And Nurse Joy with team ninja physics breasts. And replace master hand with the power glove. And make a new item called Phallic item. And Tingle. And the moon. And the other moon. And that one. And Zelda's Cousins' Sisters' Daughter's pet dog. And Borat.
And some other stuff.
Fall would be...when again? I'm Southern Hemisphere...Nothing yet, just some preliminary planning on my part... nothing will start till the Fall semester when I can form a team to work on this.
I would suggest Mewtwo as just an alt. costume for Lucario or vice-versa, if possible.Lucario AND Mewtwo would've been awesome. :D
Is that even possible? I don't think anyone has of yet.Speaking of such, has anyone figured out how to hack the stage builder to edit the background textures?
No. No Tabuu please...wait...Red Ring of Death FS...Tabuu must be playable, with the Smash simbol as his simbol.
And make sure Ridley's top tier!
You need a NDS flash-cart, possibly R4 or M3 Simply.How do you run homebrew on a DS? do you have to crack it like the PSP, or can you get an SDK?
A) I'm 50/50...Oh, and to add a few ideas for playable characters:
A) As mentioned a few posts above, Tabuu as a playable character kind of breaks the, "no original Smash Bros. characters as playable." However, it is an idea to think about -- Tabuu, Master Hand, or perhaps your own original character?
B) Character-creation mode. Yeah, it might be a far stretch for this game, but imagine a set amount (including unlockable parts) of body parts and what not that could go with one another. It would require a huge amount of organization and what not -- like what parts could and could not fit together, and how they would match any type of "skeleton" that you make. Perhaps you could have a number of skeletons such as: lightweight, middleweight, and heavyweight fighters, and different body pieces would correspond with the different weights so you wouldn't have lightweight arms, middleweight legs, and a heavyweight torso -- which would essentially break the skeleton and allow for a ridiculously unbalanced character. The mode would be limited, but would provide a means of character-creation, which I feel is essential for those that want to play beyond the limited roster.
C) Just a personal request -- Bomberman.
Paper Mario. THAT WOULD BE AWESOME.Leon from R4 or Paper Mario PLOX.