
According to the official SSF2 development blog, Sandbag will be the first character within any Smash title to not be able to grab the ledge. With his unique recovery, Sandbag throws a bob-omb into the air that comes down and explodes on him shooting him back towards the stage. As sandbag is always tossed sent flying away, players will only be able to influence the direction they go if going backwards making recovery a special challenge.
His unique physics will also make for some very interesting movement options. As explained by the official announcement. "Pay attention to that exact hopping animation that Sandbag uses here, because we’ve recreated it for Sandbag’s in-game walk and run. The physics are unique to Sandbag, initially neither gives him any speed, but then he takes a huge leap forward… then completely stops when he lands. Rinse, repeat. Here’s the thing, though. In Super Smash Flash 2, you can taunt out of the run animation. Sandbag’s side taunt is an extremely short ‘squish’ animation that kind of looks like he’s landing on the ground. Combine this with his wonky physics and you have some unbelievably weird and hard-to-understand movement options to use on your foes!"

