Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
It depends how good the Falco is at chainthrowing. Unlike Melee, if you're grabbed and thrown after you use your double jump and before you touch the ground, you won't get it back. If the Falco screws up the timing, he'll miss the grab by a couple of frames, allowing you to double jump but not escape the chain throw. If he does it properly from then on, you shouldn't touch the ground and thus should not have your double jump.I don't think you loose your jump trying to escape the chain throw. I spam up on the control stick and I always have it.
wrong.If you get hit with Falco's spike, Mash upb as fast as possible.
Depends on the percent, I think teching lets you survive longer/makes you less predictable. If you know Ike is gonna immediatly up B...yea.You can get back from aether because you and cancel immediately out of falco's spike.
Right?
Meteor canceling falco's spike and landing back ON The stage with aether isnt hard to do.wrong.
what you should do is SDI towards the wall and tech it.
THIS HAS BE PROVEN TO WORK.
Yeah what? Your only possible option is to aerial drift off the stage then try to back air him out of aether, you cant hog him in time.Depends on the percent, I think teching lets you survive longer/makes you less predictable. If you know Ike is gonna immediatly up B...yea.
Correct. If it was then we'd all be owned by Falco by nowBe grateful that Falco's spike is nowhere near as good as it was in Melee.